Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
05-07-2012, 06:26 AM
Rapid Fire:
I +30%
II +40%
III +50%

Base damage against a single target.

Scatter Volley
I +15%
II +20%
III +25%

Base damage against up to 3 targets each.

Basic example:

2 targets in the arc of fire, 1000 base damage

RF III: 1500 damage per volley against 1 target
SV III: 1250 damage per volley to each target
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
05-07-2012, 01:15 PM
Quote:
Originally Posted by Hellspawny View Post
Rapid Fire:
I +30%
II +40%
III +50%

Base damage against a single target.

Scatter Volley
I +15%
II +20%
III +25%

Base damage against up to 3 targets each.

Basic example:

2 targets in the arc of fire, 1000 base damage

RF III: 1500 damage per volley against 1 target
SV III: 1250 damage per volley to each target
Wow. Did not know CRF was twice as powerful against a single target, in comparison to CSV.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
05-07-2012, 02:11 PM
Quote:
Originally Posted by DialgaChampion View Post
Wow. Did not know CRF was twice as powerful against a single target, in comparison to CSV.
Yes, it's twice as powerful vs a single target. However, SV has the potential to deal more damage overall if you get at least 2 targets in it's arc.

For PvE, Escorts with 2-3 DHCs and SV will shred entire groups of enemies in a single pass.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
05-08-2012, 05:16 PM
Quote:
Originally Posted by mvs5191 View Post

For PvE, Escorts with 2-3 DHCs and SV will shred entire groups of enemies in a single pass.
That really depends on the targets. Charge into a group of Borg spheres with scatter volley and you'll be dead before you can say "he's dead Jim". The last thing you're gonna want is 3 or 4 targets with high DPS ****ed off at you and scatter volley is guaranteed to do it. You need to pick your battles carefully with scatter volley. It's great for clearing out groups of weaker targets like fighters or even Birds of Prey, but on Elite missions I avoid scatter volley like the plague. Like the name implies, it scatters everywhere and tends to wake up nearby targets that you and your group would rather not have awake yet.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
05-08-2012, 06:00 PM
Quote:
Originally Posted by Gribblegrab
That really depends on the targets. Charge into a group of Borg spheres with scatter volley and you'll be dead before you can say "he's dead Jim". The last thing you're gonna want is 3 or 4 targets with high DPS ****ed off at you and scatter volley is guaranteed to do it. You need to pick your battles carefully with scatter volley. It's great for clearing out groups of weaker targets like fighters or even Birds of Prey, but on Elite missions I avoid scatter volley like the plague. Like the name implies, it scatters everywhere and tends to wake up nearby targets that you and your group would rather not have awake yet.
That's generally true. When I play my Defiant refit, I engage in hit-and-run attacks. I can handle one on one just fine. I cannot, however, tank multiple targets (nor should I be able to in said ship). I save my aoe attacks (torpedo spreads and scatter volley) for when a tank or someone with much better survival is around to handle the agro first.

In a high dps setup, you can blow away a target that has low shields/hit points fairly fast. And, depending on your configuration, have a one off every few minutes where you can destroy a target a couple of volleys after you decloak.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
05-08-2012, 06:07 PM
Quote:
Originally Posted by Gribblegrab
That really depends on the targets. Charge into a group of Borg spheres with scatter volley and you'll be dead before you can say "he's dead Jim". The last thing you're gonna want is 3 or 4 targets with high DPS ****ed off at you and scatter volley is guaranteed to do it. You need to pick your battles carefully with scatter volley. It's great for clearing out groups of weaker targets like fighters or even Birds of Prey, but on Elite missions I avoid scatter volley like the plague. Like the name implies, it scatters everywhere and tends to wake up nearby targets that you and your group would rather not have awake yet.
Eh, I never really had an issue with it.

3 Phaser DHCs + 1 Quantum with Torp Spread will put a massive dent in them, if not finish them off. Use TacTeam to keep your shields healthy, with Borg procs/DOff buffs/shields to taste.

*Disclaimer: I haven't tried this on Elite, just Advanced and Normal.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
05-09-2012, 12:22 AM
The only real danger from using Canon scatter volley PvE and especially STFs is on Infected Space Elite where you can argo a lot of spheres and if not careful... the Tactical Cube.

I usually Tend to do an alpha pass with scatter torpedo shot and scatter volley on the spheres with all the possible buffs i can get (not being close to any tactical cubes and gates) then shoot a Rapid fire + High yield on 1 or 2 targets to finish them off, pop RSP and Evasive and Run like the wind. If i don't get careless and get Tractor Beamed, this works like a charm. Even if I do get tractor beamed, RSP, Tac Team, Sci Team, Haz. Emitters, Emergency to shields an so on... and i will survive at ~25 health at worst.
So with a good build and smart usage of scatter volley it can be very effective in PvE even against spheres.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
05-09-2012, 01:18 AM
Quote:
Originally Posted by carmenara
CSV is thus useful not just as an area suppression weapon but to cover teammates from torpedo attack as well. As an area effect skill it is also much easier to manage than Beam Fire at Will which tends to attract way too much aggro for your own good.
Beam Fire At Will is mainly useful IMO for when you are swarmed by too many small enemies (mines, fighters, destructible torpedoes) to target manually, as it will shoot at EVERYTHING near you.

However, if you max it out with every possible enhancement (purple-quality beam arrays and weapon-boosting consoles, plus Attack Patterns Alpha III and Omega III, Fire On My Mark, and Go Down Fighting all active at once), then six beam arrays under Fire At Will III turns you into what I like to call "The Big Ball O' Death", sort of like the Death Blossom attack in The Last Starfighter. It will do massive aggregate damage to a lot of targets, but heavier targets (e.g. Borg Cubes) will probably survive without some help from team mates.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
05-10-2012, 06:39 AM
Quote:
Originally Posted by Gribblegrab
That really depends on the targets. Charge into a group of Borg spheres with scatter volley and you'll be dead before you can say "he's dead Jim". The last thing you're gonna want is 3 or 4 targets with high DPS ****ed off at you and scatter volley is guaranteed to do it. You need to pick your battles carefully with scatter volley. It's great for clearing out groups of weaker targets like fighters or even Birds of Prey, but on Elite missions I avoid scatter volley like the plague. Like the name implies, it scatters everywhere and tends to wake up nearby targets that you and your group would rather not have awake yet.

CSV is ideal in the following situations:

CSE: Kang Duty vs. BoPs, Raptor Spawn post cube death, Negh'var Spawn post cube death.
ISE: Sphere spam (a few escorts with CSV, TS & APB will make short work of the sphere's that spawn)
KASE: Probes Duty

With practice you can angle your ship so you can fire on probes in CSE (and also launch Torps) without actually aggroing the cube.



That's not to say you should indiscriminately fire your cannons all over the place, but there are some very good uses for CSV and having a BOFF load for ST and one for AoE is very useful.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
05-11-2012, 10:30 AM
Quote:
Originally Posted by mvs5191 View Post
Yes, it's twice as powerful vs a single target. However, SV has the potential to deal more damage overall if you get at least 2 targets in it's arc.

For PvE, Escorts with 2-3 DHCs and SV will shred entire groups of enemies in a single pass.
I generally will wait until the paroling frigates on on their looping in part of their standard patrol pattern. That's when I start my attack run in my Escorts. If I time it right, all of the Frigates are still in their look state (i.e. they stop moving) as they are turned into vapor.
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