Lt. Commander
Join Date: Dec 2007
Posts: 120
Is anyone else having trouble with the Orion Enforcer in ground missions? (I play on Advanced).

Every time I encounter one, it wipes my team out in 5-8 seconds flat and I respawn 10-15 times before finally wearing down his support and taking him out. It's even worse indoors, where there is no manoeuvring room to dodge and get flank.

Shooting, melee, grenades. None make much difference, as his resistances are so high they seem to only do 3-5 hp damage each attack. The last one I defeated, my whole team pounded on him (having killed the rest of the orion group over several respawns) for over a minute before he went down.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
05-09-2012, 06:32 AM
Ground combat in general is borked in this game. PCs and BOs are just way too fragile for what you're up against in most missions. Seriously, a single nameless mook should not pose any threat whatsoever to the main character. No excuses.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
05-09-2012, 08:28 AM
Quote:
Originally Posted by southernskies
Is anyone else having trouble with the Orion Enforcer in ground missions? (I play on Advanced).

Every time I encounter one, it wipes my team out in 5-8 seconds flat and I respawn 10-15 times before finally wearing down his support and taking him out. It's even worse indoors, where there is no manoeuvring room to dodge and get flank.

Shooting, melee, grenades. None make much difference, as his resistances are so high they seem to only do 3-5 hp damage each attack. The last one I defeated, my whole team pounded on him (having killed the rest of the orion group over several respawns) for over a minute before he went down.
is that the guy with the Minigun? He's pretty simple to deal with, just get out of his firing arc. If you'd prefer something more reliable then an Engineer BOff with Weapons Malfunction will shut him down for several seconds with ease, if you're taking a while to down him though then you may want to look into Science abilities that reduce damage resistance (such as Tricorder Scan) and heavy damage dealing abilities such as Photon Grenade and Lunge. A Science officer with Tachyon Harmonic is also very effective at stripping shields.
If you really want to kill him quickly then hit him with WM and use the same Engineer BOff to drop Chroniton Mines; draw the NPC into these and he'll be heavily damaged and slowed so you can get into cover.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
05-09-2012, 09:10 AM
Can't say I had any troubles with that guy. My only problem are the Breen using the CRM 200 that can one shot the entire team with the secondary attack.

Try to vary your tactics a little. If you are a tactical captain, use a science boff to heal/ tachion harmonics and three tac boff. Arm them with phaser full auto rifles with the knockback special, photon grenade 3 and an exploit attack like lunge 3 or something similar. The rifles expose the target, the lunge attack deals between 600 and 1200 damage.

If you are an engineer, turtle up. Three engineer and a science boff, all armed with phaser blast assault with the knockback special. Use the bunker fabrication and fabrication specialist kits to make some defenses and offensive pets, set all boffs to stand there and order the three engineers to build quantum mortars, phaser/disruptor turrets and chroniton mines. With the proper doffs you will end up with a massive amount of damage dealing pets, protected from harm and many of them capable of hurting enemies without needing line of sight.

A good tactic against strong individual opponents is to use a melee tac boff. The melee attacks will cause the enemy to fall or become exposed, and enemies tend to concentrate firepower on melee attackers, leaving the rest of your team free to pound on the guy. Also, some will switch to a much weaker melee attack.

And of course, use cover... enemies can't shoot you if there is a wall on the way, even if lag can sometimes make it look like they can.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
05-09-2012, 10:52 AM
I remember I had alot of trouble with those guys when I first started, so I converted two of my science officers into full time medics, set their waypoints around a corner and set them to passive so they'd only heal me. It took a bit longer to kill them than normal, but I didn't die unless I ran out of line of sight of my medics. You can set waypoints for your other hostile bridge officers if they like to wander around corners, too, but they'll still charge off if the target is too far away.

Also, crouch and use aim mode if you aren't already doing so. Crouching will reduce incoming energy damage by 50% while aiming will increase energy damage by 33%. These bonuses will apply to your bridge officers as well, even if they don't visually crouch or aim.
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