Lt. Commander
Join Date: Dec 2007
Posts: 120
# 101
05-14-2012, 01:30 AM
Quote:
Originally Posted by lucianazeta
Simple fact:

Money earned by an MMO never truly flows back into the game for the most part, they earn tons of money with the ''kitty carrier'', lockboxes, C-Store ships, etc.

But, they are simply unwilling to reinvest that into the game.
One has to wonder about the logic behind this... It's definitively not spock sitting in the office where they make decisions... It's more like Janeway.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 102
05-14-2012, 03:18 AM
Quote:
Originally Posted by Rhodes85 View Post
thats absurd. we can't hold someone accountable for what they said in the past? what planet are you living on? 'plans change' doesn't excuse constantly being lied to and is certainly not an excuse
I'm living on Earth, and I actually completely agree with you, if you missed the sarcastic tone of my post, that people should be held accountable to what they've said in the past, which was my point.

Remember how C-store prices would almost universally be going down? Or anything ever said about the KDF?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 103
05-14-2012, 03:49 AM
Quote:
Originally Posted by Brigadoom
I'm living on Earth, and I actually completely agree with you, if you missed the sarcastic tone of my post, that people should be held accountable to what they've said in the past, which was my point.

Remember how C-store prices would almost universally be going down? Or anything ever said about the KDF?
Where come from, anything forumulated as a promise, is by law as valid as a contract regardless of method of delivery... Wich is also why developers don't move around much on forums, and when they do, they are very careful with what they say, but that's ok, since that forces them to never promise more than they can deliver can deliver.

And this is not just my interpretation of the law. We are actually warned about this both when getting our papers, but also when we are employed, because many companies have gotten themselves into trouble over promises they could'n deliver on.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 104
05-14-2012, 04:07 AM
Quote:
Originally Posted by anazonda View Post
Where come from, anything forumulated as a promise, is by law as valid as a contract regardless of method of delivery... Wich is also why developers don't move around much on forums, and when they do, they are very careful with what they say, but that's ok, since that forces them to never promise more than they can deliver can deliver.

And this is not just my interpretation of the law. We are actually warned about this both when getting our papers, but also when we are employed, because many companies have gotten themselves into trouble over promises they could'n deliver on.
Maybe PWE hope that as long as we're constantly blinded by a furious barrage of lockbox after lockbox we won't notice there's barely a game left to play, or that we still don't have our 700 day android variants.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 105
05-14-2012, 04:19 AM
Quote:
Originally Posted by Forgotten-Nemesis View Post
So that'd mean no Tholian featured series? Thanks Cryptic. Good job guys.
I'd rather that they expand upon the Iconian storyline.

I would rather know why the Obex did what it did, and what was with the 'look upon us and tremble' statement.

I mean, yeah - suppose it'll be 'interesting' to have the Tholians introduced, but I'm simply not a huge fan of introducing a new faction to the game when nothing is being done with an existing one.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 106
05-14-2012, 04:46 AM
Quote:
Originally Posted by Brigadoom
Maybe PWE hope that as long as we're constantly blinded by a furious barrage of lockbox after lockbox we won't notice there's barely a game left to play, or that we still don't have our 700 day android variants.
I can't speak to their logic... And I certainly don't understand it... Neither do I care to... I really don't WANT to understand.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 107
05-14-2012, 06:01 AM
Quote:
Originally Posted by Cleron
Good story still takes time, and then you have burn out in the long run. Cutting production by half would get you something every 3 weeks or so, and to get something each week you need to cut it down by 84%, so maybe they could get it down to under a month, but I honestly don't think you will ever see anything under 2/3 weeks from Cryptic no matter how much they cut down on the production side.
It really doesn't IF you have a team of writers and you do it television style. That boils down to around 50 pages of script in 2 days. It means multiple writers who are specialists rather than one person doing dialogue, all the plots, descriptions, research, etc. You need at least two to three writers for this to work.

If they used their own Foundry tool and stuck to the limits Foundry authors were stuck with to generate the missions, they could get the legwork on a fairly lengthy mission done in about 20 hours of work.

It's the parameters that Cryptic has set for themselves wherein they have said that the bare minimum for a "Kill 5" mission is two weeks and a normal mission is four weeks.

With a change in the model and focus on the writing on an official Cryptic Foundry account (potentially dolled up not to look like a Foundry account), I think you're looking at a mission every 7 business days and a quality one at that.

I just don't think they have any faith in the value of doing that.

I see value but I also think every C-Store item should have a simple mission plugging it in game, where there's a story based around its use.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 108
05-14-2012, 06:16 AM
In my ideal model, you'd have these missions and they'd have rewards that have synergy with the C-Store item.

For example, a mission that has a player unlock hat and ground set including a tommygun for the formal wear set.

This mission would be integrated into the game. Upon completion, there would be a link to buy the formal wear costume. This mission would be BOTH launchable in the game and from the C-Store page listing for the formal wear pack.

So if you're looking at the C-Store, you have a chance to play a mission that shows off the item and pitches you on buying it. If you're playing the game, you'd periodically run across missions that plug C-Store items.

This would make every C-Store item feel like part of the story and create an "emotional" pitch for it.

So the KDF Academy pack with the cross faction eyepatch would be, say, a cross faction mission involving a Starfleet officer with an eyepatch and his vendetta against a Klingon cadet. And it would have rewards of its own and advance the game's storyline but would try to tempt you into buying the pack.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 109
05-22-2012, 09:35 AM
For what it's worth, I've been a paying member for over 500 days. I paid before F2P, I've been a gold member since. I can tolerate lockboxes; my philosophy is that if I don't like them, I don't have to open them. That's all well and good. That being said, when the content of the game begins to suffer because they don't want to reinvest in featured episodes (my favorite aspect of STO), it begins to make me question my purchase of their product. I know it doesn't mean much, but if featured episodes go, I go.

I understand that this game is a business, designed to make some cash for the ownership. That's great... Unfortunately their business model seems to be aimed at milking cash from silly, silly people. Maybe I'm too hopeful, but Star Trek fans are smarter than this, they aren't silly, silly people. They'll pay their money, but they want a quality product in return. It seems like Cryptic is trying to get that money without delivering quality. Those kinds of shortcuts will kill this game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 110
05-22-2012, 11:03 AM
As others have said they made a lot of new bits for ds9, prison and bajor that would have bumped up dev costs or time. There's a foundry full of resources they can use so unless they specifically choose to make a new thing then that's just an excuse.

I'll refer to the 2800 FE as it's the most recent one they've done. Although if the prophets had watched the ds9 series or cared about the fate of bajor (sisko is meant to be with them remember) surely they would have spat the fleet out into the gamma quadrant. If they can control space time enough to put them into limbo then how much harder would it be to make them do a 180?

Secondwave: run about ds9 as you know it in game, new place being the conference room. Mission takes time as of course everyone you need to talk to is as far away from each other as they can mathematically be. Top level of the promenade is ignored as teh npc's are always where you found them last time. The fleet attack and somehow ds9 that had all the torps and whatnot doesnt even appear to have shielding capable of defending against a fleet thats a decade or more technologically out of date! Speaker of the conference talks as though he may as well not bother taking part and leaves it to a captain to do the chairing talky bit instead.

Of Bajor: run about doing umpteen missions placating the locals and prepping for the next bit. This drags on and could easily have lost one of the mini mission steps. Yes it was possibly slightly more of a trek type episode but the plant minigame ten times?

Operation gamma: wasnt bad although when the fleet moves away from ds9 you have to wait for a long time until they're outwith the 10km aggro range. Out wormhole into dead space only to scan and warp on seemed pointless. Killing the ferengi is something a starfleet captain wouldnt do unless they wanted to be retired by their first officer.

Facility 4028: Holo guards and a prison that will allow any tom **** or jemmy beam onboard when it's meant to be the top secret penal facility. Chewing gum wrapper in a light socket and you could get out of the place. Slaughter of the prisoners is again something that starfleet officers wouldnt do. What was the purpose of being told that my psychographic profile was required reading? Thats the only time in the chat between player and vorta thats it's mentioned, yet if it was required then why do they not show any understanding of the psyche of a starfleet captain in how they talk to me. Would the crew of a jemhadar vessel not mutiny at the order to fire on their god, or did their time in wormhole stasis instil a certain level of agnosticism in them.

Boldly they spacewalked: new mechanic was nice although a covert operation wouldnt have been constantly interupted by comms from someone outwith the system. If anything it should have been a computer onboard the suit or either the vorta or founder. Chip minigame has same solution each and everytime so really boring. Hint appears about leaving the surface of ds9, I've never left the surface other than the cutscene near the end. I presume it's possible that you stay airborne after the explosion but never happened to me.
Once onboard ds9 kurland is still chatting away on comms and tells you to turn left at the promenade. NO KIDDING there's a barrier blocking the way to the right so that is totally pointless and how does he know unless he's a founder in disguise. The two ways of doing the end fight in ground isnt bad but the mine spam can be ridiculous sometimes.
Then once you hit the space combat the spawn point is in the middle of the jem fleet who will sometimes all focus on your ship so if you happen to die then you're going to be hammered at respawn. New enterprise zooms in LATE! and usually midcombat breaking the flow. Only reason seems to be to promote the oddy even though the new captain is a total muppet flying into pylons and getting stuck half the time.

And of course there's the curse of gaming that is the unskippable cutscene that run throughout the entire series forcing you to listen to the awful voice acting. There's a few call centres in india that could teach them how to read off a script.

My memory is a bit hazy but I'm sure there used to be a fleet action type thing around ds9 this FE would have been a good time to dust that off surely.
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