STO is a game, not a movie. In games you do things. You don't watch others do things while you sit around eating popcorn.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
there is a point in which character injuries could be used in sto while maintaining the insta-heals.
hybridising the doff system with the injury system in xcom/ufo for boffs.
in such a system injuries that place your captain in sickbay would leave you having to use a boff of the same specialisation as your captain as substitute away team leader unless you use the instaheals.
dropping the current set of regenerators for a new 'nanotech-regenerator'.
this could open up the possibility of putting kits on your boffs & getting the ground powers sorted.
Heh... Too bad, might actually be a RPG then, not a FPS.
I love how we just give up on asking for such things. [[Throws in towel, "Oh well, let's just buy this new ship I don't need or rly want -_-"]]
The new missions (specifically LOR) in the beta suggest we are moving more toward a FPS that has action broken up by rendered "cutscene" movies involving BOffs that we can't control.
As for people just giving up, it's a sad reality born of too many discussion threads talking about problems with the new content, bugs that haven't been fixed in ages, the need to fix problems with in-game art, etc. The devs haven't applied resources to solve many of the problems that players are particularly vocal about. At the same time you've got fanboys who love anything with the word "Trek" in it and viciously attack any forum members who voice complaints (or anything remotely resembling a complaint).
Is it any wonder that many players have just given up between the perceived lack of action from devs and the number of fanboys beating up anyone who suggests STO is less than perfect?
In the immortal words of Captain Sisko: "It may not be what you believe, but that doesn't make it wrong."
this is a gun game, bout time that was realised rather than poxy reskinned magic wands.
games like ufo:am and x-com are examples of gun rpg's done right,
mass effect, flashpoint and conflict are examples of franchises with squad based games done right.
all of these have elements that could go together to make sto's ground game... not pathetic.
the interfaces from mass effect & flashpoint are some of the best for inspiration. and adding elements from ufo's squad control to that along with working cover system, could make the ground play worth mentioning in context other than "yea, if you wanna play sto, dont bother with the ground part of the game"
id like this to be a game i could recommend to other treckies i know... but i already know the response would be "wtf was that?".
I'm not really sure how a post about sickbay turned into a discussion about ground missions and bridge officers...
I do however have a suggestion. Allow the medical officer in the ship's sickbay to heal all but 'critical' injuries. The 'critical' ones should still require a visit to starbase. Then do the same for your engineer and ship injuries.
While we're at it, how about letting us requisition "white" quality weapons and armour of appropriate level on board our ships? Add an armoury officer! We do have replicators, after all...