Go Back   Star Trek Online > Support > Gameplay Bug Reports
Login

Notices

Reply
 
Thread Tools Display Modes
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Atrox is broken
05-08-2012, 02:53 AM
Fighters run around doing what they please, even after repeated attempts to change targets or recall.
This is what I think is going on, when fighters get a certain distance from the carrier they take on the intercept command, which lets them pick their own targets. In addition to this when you try to relaunch to recover control of those craft it only relaunches the ones closest to you. It will not relaunch those 30+KM from the carrier. So far the only way I've gotten control of these craft again was to use the return command and await the 3-4 minutes it takes to get the others back to the carrier.

Also, Fighters get in a stuck position on cubes and other large craft. Fighters should make sweeping passes!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
05-08-2012, 03:16 AM
Welcome to the very crappy AI.

Klinks have had to deal with these kind of problems on their carriers since they were put in. Feds got their carrier and inherited the plethora of AI headaches that come with it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
05-08-2012, 03:17 AM
Quote:
Originally Posted by ryeknow
Welcome to the very crappy AI.

Klinks have had to deal with these kind of problems on their carriers since they were put in. Feds got their carrier and inherited the plethora of AI headaches that come with it.
I have a flight deck carrier on my klingon too, It just seems more rampant with the Atrox.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
05-08-2012, 03:19 AM
I haven't experienced these problems. I wonder if it is a bug with specific missions, or hangars.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
05-08-2012, 03:24 AM
Quote:
Originally Posted by Issueman
I have a flight deck carrier on my klingon too, It just seems more rampant with the Atrox.
I dont doubt it. Their Copy n' Paste of the AI coding probably went a little askew somewhere making the AI even more stupid than before.


Could just be certain maps though. Had BoPs from my Vo'Quv get stuck on the only piece of space garbage floating around a map not too long ago. Just had to /facepalm on that one.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
05-08-2012, 04:01 AM
Quote:
Originally Posted by Rickpa
I haven't experienced these problems. I wonder if it is a bug with specific missions, or hangars.
Every STF I have ever been in I would see one or two stray fighters doing its own thing... and despite all efforts to recall or relaunch they just seem to be intent on attacking everything I wish them not to.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
05-08-2012, 04:45 AM
Been dealing with this myself. The AI commands are nice, but seem to be "hit and miss" when it comes to actually doing what you commanded them to do. Recall seems to be the only command that works more than 50% of the time, and it even sometimes fails.

I especially love it when I set my fighers to "intercept", and they just stop dead, failing to form up with my ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
05-08-2012, 05:03 AM
im dealing with this headache too


in the middle of an stf (khitomer usually), they just fly off to another target the other side of the map and leave me totally exposed! recall, escort, attack, none of them seem to do a whole lot

even relaunching them, just takes the small group that DID stay with me and replace them, leaving the (usually bigger) group that flew off doing their own thing


to say its a pain in Khitomer is an understatement, because im in a carrier now, i take right side probe patrol, and usually end up over compensating when the probes arent dying and getting myself blown up! (gate proximity, gotta love it!)


the runabouts, dont seem to have an issue with them, but stalkers, /facepalm
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
05-08-2012, 05:08 AM
They should institute Teams within Teams.


A Carrier Admiral should be able to invite other players to their bridge who can then enter the encounter while on that ship.

These players should then be able to pilot the fighters just as though they were any other ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
05-08-2012, 05:32 AM
or you could just get in a fighter and fly next to your buddy and RP that you were on his ship?
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 04:23 PM.