Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
05-08-2012, 12:36 PM
Quote:
Originally Posted by yogurt21
ummm no one's doing normals? last i checked there were far more queing for normal than elite.

besides with the exception of the MK XII gear and lessened reward, everything in a normal is the same and only a few elitist type people feel that a 1-2% difference on a console, device, equipment, or weapon is really going to make that much of a difference. Sure it takes typically 2-3 normals to = the rewards of an elite but in a pug you can do 3-4 normals by the time a pug completes an elite.

there are plenty that are happy with purple MK XI gear and they run normals more often than eliters run elites.

so you didn't read the data before posting and it shows.
Normal mode STF drops are Mk X's with some XI's, but elites drop XI's and XII's. Mk XII's are exclusive elite STF drops, so those who do not take the elite-plunge will never see them.

Most elite STF players set up teams via EliteSTF channels, then launch private games to avoid getting separated by the public queue system. These teams typically get the optional bonus and finish each run in 15 minutes or less. These runs are marginally slower than normal mode STF's because optimized teams kill much faster, but since the rewards are both doubled and allow access to Mk XII drops, there really is no reason to run normal mode other than initially learning the STF walk-through. If you are farming gear or want more challenge, then elite STF's are the obvious choice.

I took a few of my novice fleet members directly into elite STF's. While we did not consistently make the bonus, everyone had fun and double the reward for just a little more time invested. I have no doubt that with a little more practice and gear, they will be clearing all missions and bonus objectives in no time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
05-08-2012, 12:45 PM
Um, about eliteSTF almost always getting the optional + completion in 15 minutes or less...

After learning about the channel and doing elite STFs that method, I've not consistently gotten the optional for grounds on any besides cure, and that's not always true.

Same for being done very quickly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
05-08-2012, 01:03 PM
Quote:
Originally Posted by Kalavier View Post
Um, about eliteSTF almost always getting the optional + completion in 15 minutes or less...

After learning about the channel and doing elite STFs that method, I've not consistently gotten the optional for grounds on any besides cure, and that's not always true.

Same for being done very quickly.
I should have clarified that I play more space than ground STF's, but that's quickly being corrected Space elite STF bonuses are far easier to achieve than ground so long as everyone adheres to the 10% rule and have good DPS.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
05-08-2012, 02:07 PM
Quote:
Originally Posted by Shar487
Normal mode STF drops are Mk X's with some XI's, but elites drop XI's and XII's. Mk XII's are exclusive elite STF drops, so those who do not take the elite-plunge will never see them.
.
look at the text you quoted you'll clearly see the response to this comment.
Quote:
Originally Posted by Shar487
Most elite STF players set up teams via EliteSTF channels, then launch private games to avoid getting separated by the public queue system. These teams typically get the optional bonus and finish each run in 15 minutes or less. These runs are marginally slower than normal mode STF's because optimized teams kill much faster, but since the rewards are both doubled and allow access to Mk XII drops, there really is no reason to run normal mode other than initially learning the STF walk-through. If you are farming gear or want more challenge, then elite STF's are the obvious choice..
requires a fleet and organization, also those who can do an elite in 15 minutes can do a normal in 5-6. similar ratio for edc rewards and dilithium per time spent, the only exception bein MK XII gear which again I covered in the post you quoted.

Quote:
Originally Posted by Shar487
I took a few of my novice fleet members directly into elite STF's. While we did not consistently make the bonus, everyone had fun and double the reward for just a little more time invested. I have no doubt that with a little more practice and gear, they will be clearing all missions and bonus objectives in no time.
requires a fleet, also any bonuses outside of the MK XII gear (which again look at the text you quoted) is easily offset by injuries and having to carry parts to repair them. If you've not saved up alot of them from randow drops it can become a 150k-200k EC sink per several missions when learning.

also it's become nearly impossible to pug in elite especially for newbies. Not everyone has the time to sink in and try and locate a fleet that runs when they do and fewer and fewer fleets are running Elite STF's due to the low drop rate on protoyple tech.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
05-08-2012, 03:30 PM
Quote:
Originally Posted by Kalavier View Post
Um, about eliteSTF almost always getting the optional + completion in 15 minutes or less...

After learning about the channel and doing elite STFs that method, I've not consistently gotten the optional for grounds on any besides cure, and that's not always true.

Same for being done very quickly.
I've had better luck with it myself. The first runs were about the same as yours, now I've been consistently getting the optional and beating it in record time.

The trick is to make your own groups and add bad players to your ignore list so you don't see them begging for an invite to your groups anymore. People who refuse to listen or communicate. People that clearly don't belong in elites. People who ragequit over a nitpicky detail and refuse to adapt.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
05-08-2012, 04:22 PM
Quote:
Originally Posted by yogurt21
look at the text you quoted you'll clearly see the response to this comment.

requires a fleet and organization, also those who can do an elite in 15 minutes can do a normal in 5-6. similar ratio for edc rewards and dilithium per time spent, the only exception bein MK XII gear which again I covered in the post you quoted.
You're forgetting about the shared 1 hour lockout timer per location. Since there are 6 total STF maps (3 ground + 3 space), this effectively limits total rewards to 6 missions * normal STF-reward / mission per hour. Since you can do 1 elite STF every 15 minutes, and elite STF's yield 2x normal rewards plus access to Mk XII's, your effective payout = 4 missions * 2-reward multiplier * (normal STF rewards / mission) per hour = 8, or roughly 25% better average yield for the same time invested.

I go through the above grind every day, so it's pretty easy to notice both quality and quantity being much better on the elite end. I usually partner with 1 other fleet member and PUG the rest.

Quote:
Originally Posted by yogurt21
requires a fleet, also any bonuses outside of the MK XII gear (which again look at the text you quoted) is easily offset by injuries and having to carry parts to repair them. If you've not saved up alot of them from randow drops it can become a 150k-200k EC sink per several missions when learning.
Many players subscribing to the EliteSTF channel are both well geared and practiced. They'll usually type "LF x players for KASE -- type ABC for invite," followed by a lot of ABC-responses from those wanting to go. This does qualify as a PUG, but groups are being manually formed, and the volunteers are normally seasoned STF'ers. Many are accustomed to carrying a few novices and teaching them what to do, particularly enforcing the 10% rule to meet optional bonuses.

Repair supplies are cheap, and the superior grade Mk XI or XII non-important random drops sell for more than the Mk X and XI equivalents. Ship deaths do not always generate ship injuries either, but carrying a stack of minor repair components at 400ec's each never hurts.

The best way to avoid expensive repair costs is to simply avoid dying Both gates and elite tactical cubes have weaknesses in their firing arcs that players can exploit. Gates cannot fire on targets over 8km positioned at their sides, and Tac-Cubes cannot shoot torpedoes at ships directly above or below them.

Quote:
Originally Posted by yogurt21
also it's become nearly impossible to pug in elite especially for newbies. Not everyone has the time to sink in and try and locate a fleet that runs when they do and fewer and fewer fleets are running Elite STF's due to the low drop rate on protoyple tech.
Practice makes perfect, and enough practice leads to more gear, which in turn leads to more success. You may not become an STF expert right away, but the more time you sink into it, the faster you get geared and experienced. After two days of elite STF's with consistent bonus wins, I thought I was well on the way.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17 Normal STF's
05-08-2012, 05:57 PM
I've never had to wait more than a few minutes to get into any Normal STF. Not sure where that comment came from but plenty of people run them.

It's kind of nice to play them knowing that you don't even need to talk to the other players and you'll usually be able to get the optional's done. All you really have to do is spec yourself correctly and guard and you'll always get away with atleast a chip.

I've been running them for a few weeks now, pretty much got myself setup with enough Mk XI req's to buy 7 weapons for my Tact Escort. Have 2 of 3 of the Borg Set and 2 of 3 for both Maco and Omega sets.

Considering b4 I started the STF's I would grind mission replays for gear, I think normal STF's are a lot of fun for casual players.

I'm hoping that since I spend the past few weeks gearing myself out and learning the STF's that the transition to Elite STF's won't be as painful.

IMO this is why you need Normal STF's need to stay. It's a lot of fun for casual players, and provides almost a tutorial for players that want to get into Elites.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
05-08-2012, 06:32 PM
I personally do normals because I don't like taking damage in the Elite's, and I want to improve my build before I try the higher level elites. Also, I want to fight normal level enemies and situations, not elite enemies.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
05-08-2012, 08:41 PM
How do I find this EliteSTF chat channel?

I'm not in a fleet and I've found that doing PUB Elites is a total waste of time. Too many players have no idea what they are doing result in a lot of loses, the matches takes forever and the loot drops are just pathetic.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
05-08-2012, 09:56 PM
yes if you have 300 accolade and optional completed everyone is running elite at this point
even if you don't have accolades still get 12 chips
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