Lt. Commander
Join Date: Dec 2007
Posts: 120
# 51
05-20-2012, 04:43 PM
well hopefully they will just bump up the tac boff as the rest is okay. Maybe adding another science ensign boff would not be a bad idea, plus it will keep in line the sto lore as since the E had another major refit done to her in 2385 i think. I'm surprised the sovies we have in game are from first contact/insurrection and not from nemesis onwards.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 52
05-20-2012, 04:52 PM
In my opinion it's a tactical cruiser so it needs to have a tactical commander station.

No universals. (Thats what the oddy is for)

And needs to come with a tactical console or ability. Better turn rate than oddy.

On the - side, she needs to have less hit points than the oddy and of course a smaller crew.

You could give her stronger shields for survivability, but realistically she shouldnt survive more than oddy.

So I think she should be able to inflict more damage but survive less time than oddy.

I still think the rapid reload quantum torp would be best. Escorts go in with canons, take shields down, and sovy finishes off with volleys of quantum torps.

Standard phasers. Or could go crazy and give her 360 phasers. (like nemesis)

Next to oddy, she is supposed to be the most advanced cruiser in the fleet.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 53
05-20-2012, 06:34 PM
Quote:
Originally Posted by RAJ_2011
Maybe adding another science ensign boff would not be a bad idea
Unless they make the +1 Sovvy the first 13 Boff skill ship, I can't support that, as it would mean pulling from either the Engineering (which already needs to take a hit in order to improve the Tactical station) or Tactical (which would be counterproductive to the purpose of a +1 version of the Assault Cruiser) stations.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 54
05-20-2012, 11:02 PM
Quote:
Originally Posted by RAJ_2011
lmao the joke is on you my friend, the next new ship to come out IS a sovereign refit! Corbomite shield is not a bad idea, it sounds awesome. But 1st I want them to make her as canon as possible 1st. She is a canon ship after all and need to get her right.
Source please, if you have one? If this is in fact true, it's great.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 55
05-20-2012, 11:41 PM
I had a weird idea.

The Federation has the Multi-Vector Attack Escort (also known as the Prometheus-class escort.)


Then how about a special console modification that allows the Sovereign Refit to split up into three separate targets instead of one really big target?

Or better yet, add the ability to use dual heavy cannons?

I got tons of silly idea to add to the Sovereign class. I know her like I know my own girlfriend. Sometimes she gets jealous. Only if I could figure out who gets more jealous... the ship or the girl.....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 56
05-20-2012, 11:59 PM
Quote:
Or better yet, add the ability to use dual heavy cannons?

I got tons of silly idea to add to the Sovereign class.
if the dual cannons are more or less useless on the galaxy X, why should the be worth anything on the sovy? Any ship with a turnrate less than 10, should go with beams and single cannons.

And let's keep the ideas more canon, plz.


The BOFF layout i posted is only a direct translation of the bridgecrew from memory alpha. (did anybody even klick on that link i posted?)
It accidently added up to 12 Boff slots.

Quote:
In my opinion it's a tactical cruiser so it needs to have a tactical commander station.

No universals. (Thats what the oddy is for)

And needs to come with a tactical console or ability. Better turn rate than oddy.
agreed. there are enough cruisers with max engi slots anyway. Fed "needs" a cruiser with 10 turnrate, 35k or 36k hull to compensate. Klingons have the vorcha with 10 and 36k hull.
i personally would prefer 1 hangar deck, with the argo instead of another console...something like a flight deck cruiser for feds. Or a captains yacht seperation...

Quote:
If you put a Tactical Commander there, you have a strongly Tactical vehicle with balanced Science and Engineering, which will cost the thing in terms of survivability compared to the existing Sovereign.
attack pattern delta and omega are very, very good defensive abilities. sure you lose a second EPtS or other higher abilities. But you gain on the other hand other defensive abilities. TSS3 or HE3 become available with ltcmdr sci. and the the attack patterns i mentioned.
All in all you win some you lose some, but i think it still would be a heavy tank cruiser.
On my free Oddy i only use 4 engi abilities and i just tank fine cubes, gates. Fair enough, i have to say i fly it as an engi captain, so that adds up to surviveability drastically.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 57
05-21-2012, 04:54 AM
Quote:
Originally Posted by Red_1999
Source please, if you have one? If this is in fact true, it's great.
http://forums.startrekonline.com/sho...d.php?t=266748

several pages from players posting about the up coming sovy refit plus from a developer named JamJamz who has confirmed on there and in this vid http://www.jupiterbroadcasting.com/1...ps-stoked-119/ about the new ships including the next new one will be a sovy refit! I think its from 0:15:0:0 or 0:16:0:0 onwards. :p:p:p


And yes no cannons on the Sovy Refit but they should have the ability so everyone is happy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 58
05-21-2012, 09:25 AM
I would prefer something to do with the torpedos. That is one of the more epic things you see from the movies with this ship. 360deg phasers would be intresting, but isn't the most noted thing about her. Skin tight shields would be a nice touch, but I don't think the game is designed to acomidate it, and I am not familiar with the corbomite deflector from that game, Armada? I never played it. I think that if they want to do this right, give her a rapid fire torpedo system, bump up her tac abilities, up the turn rate and speed a little, update her looks to how she looked in nemesis, give her updated skins for the 2409 era, and give her a real interior. Also I think torpedos in general should get upgraded. I think instead of a cool down system, maybe go with every ship being able to carry a certain amount, and if you run out in a fight, you run out. Then it is refilled automatically when you get to a space station. That adds a little more cannon to them, and the game gets a little more challenging.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 59
05-21-2012, 10:01 AM
In Nemesis we see the E firing Photons at a high rate and typically firing 3 or 4 Quantums in a volley. Why not just give it a bulit in THY ability and a rapid fire Photon torpedo.

I do like the idea of having the beam rapid fire cloak detection though. Being in a war with the Klingons would make this very useful.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 60
05-21-2012, 10:04 AM
Quote:
Originally Posted by Raudl View Post
The BOFF layout i posted is only a direct translation of the bridgecrew from memory alpha. (did anybody even klick on that link i posted?)
It accidently added up to 12 Boff slots.
At the same time, however, Troi and Dr. Crusher seem to be on the bridge only in advisory roles, and Lt. Cmdr Data, though he often fills the role of Science Officer in the series due to his capabilities, wears an Ops division uniform.
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