Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
05-13-2012, 06:07 AM
Seeing how weapon power from buffs DOES create a buffer against weapon drain, using a single weapon battery will take care of any drain problems you might have.

For a short while of course, but that should be all you need.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
05-13-2012, 11:16 AM
Quote:
Originally Posted by thibash
Seeing how weapon power from buffs DOES create a buffer against weapon drain, using a single weapon battery will take care of any drain problems you might have.

For a short while of course, but that should be all you need.
or if you happen to be a legacy player popping the old red matter tends to make things a lot easier on the old power drain
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
05-15-2012, 06:05 PM
The three snd four heavy cannon escorts are way too over powered. It makes almost any other loadout pointless. Especially when coupled with cloak/mask energy singature followed by cannon rapid fire, there is no effective counter.

My suggestion for a ifx would be stacking cool down times. Torpedos have shared cool downs. My suggestion would be for the more cannon shots fired, the longer it takes to use them again. This would simulate longer recharge times for an energy weapon that consumes massive amounts of ship's power.

Example:
One cannon: Recharge 5 seconds
Two cannons, simultanious discharge: 10 seconds.
Two cannons, staggered discharge: 5 seconds.
Three cannons, Simultanious discharge: 15-20 seconds.
Three Cannons, staggered discharge: 5 seconds
Four Cannons, Simultanious: 20-30 seconds
Four Cannons, Dual staggered discharge: 10 seconds
Four Cannons, quad staggered Discharge: 5 seconds.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
05-16-2012, 08:53 AM
Quote:
Originally Posted by NeilCell View Post
The three snd four heavy cannon escorts are way too over powered. It makes almost any other loadout pointless. Especially when coupled with cloak/mask energy singature followed by cannon rapid fire, there is no effective counter.

My suggestion for a ifx would be stacking cool down times. Torpedos have shared cool downs. My suggestion would be for the more cannon shots fired, the longer it takes to use them again. This would simulate longer recharge times for an energy weapon that consumes massive amounts of ship's power.

Example:
One cannon: Recharge 5 seconds
Two cannons, simultanious discharge: 10 seconds.
Two cannons, staggered discharge: 5 seconds.
Three cannons, Simultanious discharge: 15-20 seconds.
Three Cannons, staggered discharge: 5 seconds
Four Cannons, Simultanious: 20-30 seconds
Four Cannons, Dual staggered discharge: 10 seconds
Four Cannons, quad staggered Discharge: 5 seconds.
You cannot be serious...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
05-16-2012, 09:38 AM
Quote:
Originally Posted by eithris
is it really that big of a dps increase to use 3+torpedo over 4 dual heavy cannons?

in the lvl 50 defiant retrofit....
If you're an Engineer, Engineer, Tactical Escort Retrofit - Dual Heavy Cannons & Dual Beam Bank, or Engineer, Tactical Escort Retrofit - Dual Heavy Cannons & Quantum Torpedo Launcher, or you can run a mix and have Dual Heavy Cannons, Quantum Torpedo Launcher, 1 Dual Beam Bank and run Tac Team/Rapid Fire/BeamOverload/Beta 3 and Tac Team/Scatter/Spread.

Swap skill layout as appropriate if you're a different class.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
05-16-2012, 09:56 AM
Fleet escort with 1 DHC, 2 DC, torp and 3 turrets in the back. Works just fine, and looks good too!

More than one DHC looks ugly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
05-18-2012, 07:48 PM
Quote:
Originally Posted by siskofan1991
You cannot be serious...
I am serious....

.And don't call me Shirley! :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
05-18-2012, 08:11 PM
Let me put it this way; of the top three escort pilots in the entire game, none of them runs a torpedo on their pvp build. This is not a coincidence. Torpedoes can be devastating against unshielded targets, but getting the shields completely down on a well supported target is quite difficult to do for long, and the tradeoff for torp abilities is just too high; HY 3 means giving up one of your copies of Omega or Rapid Fire.

Potentially worthwhile in PvE, but a good 4xDHC escort will still out-DPS you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
05-18-2012, 09:18 PM
Quote:
Originally Posted by Naldoran
Let me put it this way; of the top three escort pilots in the entire game, none of them runs a torpedo on their pvp build.
Who are the top three escorts pilots?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
05-19-2012, 04:35 AM
Quote:
Originally Posted by Blk_DemonKnight
Who are the top three escorts pilots?
From reputation and my own observations of the pvp arenas, I'd give that honour to Aytanhi, Blackjack & MT.
Reply

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