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Thanks SO MUCH for all your support, and we'll see you in-game!
Each weapon can proc individually (once per activation sequence) and ignores the effects of other weapons, regardless of the source. Meaning that if 3 people are firing 3 phaser weapons each at a single target, that's 9 separate chances to be hit with the Subsystem Offline proc, per activation cycle.
The same mechanics are true of all such weapon procs.
If I'm understanding you right that means DHC's do more damage and enjoy a higher chance to proc because of their shorter activation cycles.
Edit: To clarify, "where's the balance in THAT!!"
They'll both have equal proc rates under unbuffed conditions - the activation cycle of DHCs is one second shorter than DCs but the recharge time is one second longer, so you end up with the same proc rate over time.
When you start adding buffs things begin to get slightly different: Recharge buffs (MACO 2-set bonus, etc) will affect DHCs more, activation time buffs (CRF) affect DCs more.
Technically if you're running CRF then DCs will proc more regularly than DHCs... however it's not the greater number of shots per cycle from DCs that does this, but DC's entire firing-time-plus-recharge-time sequence becoming shorter than DHCs due to the buff from CRF.
i run 4 tetryon Mk XI acc2 Dhcs up front with 2 Mk X acc2 tetryon turrets on my Bop and my weapon power stays around 100. The key to this build on an escort/BoP. the key to dps with cannons is to stay close. any farther than 5k and you will notice a serious drop off in dps. also make sure that you have as one of your engi boff skills EPTW. that will help mitigate any power drop off.
I am running fleet issue tetryon, not settled on what size weapons, started with beams and working my way up to something more powerfull. Not keen on the lower ability of turrets and favor beams in the rear.
But I digress, my question is about what consoles are used?
I currently run 4 Tactical - Tetryon Pulse Generator, 3 Engineering - Field Emitter, and 2 Science - Shield Emitter Amplifier. I have no hull augments, just the boosts to my shields, I also have Reverse Shield Polarity 1. I also got a [SCap] Warp Core to dedicate 7.5% of my engine power to the shield emitters, plus the shield buff ability the warp core brings.
I prefer to survive my strafing run, and make a second if needed, rather than die and suffer the consequences, so I kinda think it is important to buff the shields as well as the weapons.
I am more interested in 'Fun' than getting the best DPS I can get.
I am running fleet issue tetryon, not settled on what size weapons, started with beams and working my way up to something more powerfull. Not keen on the lower ability of turrets and favor beams in the rear.
You really ought to think about running turrets if you're running DHCs up front. Ideally you want as much forward facing firepower as you can muster, so your run is as effective as it can be. You also gimp your setup if you mix cannons/beams, since they're not affected by the same boff powers.