I am playing XR-377s missions at the moment... well acutally I just started. But there's a reference at the very beginning that made me laugh: The overused console at ESD...*
Wonderful! Just wonderful!
(* I really dislike these One-Click missions so that's another reason why I liked that reference)
Heh, you know, I actually felt a little bad when I found out one of the other contest entries used that as a starting point but... Yeah, I hate the one clickers too. xD
As far as working on another foundry mission... I'd still like to finish this project I am on. It's been too darn long in the works and I have actually published three missions in the middle of working on it, including this one, just to pace myself or to get those missions out on time. Still, three maps from the end. It's home stretch!
I have 2 almost simultaneously ready for publish (i usually "start" 2-3 in early map build stages ahead of time and work out the scripts in work) I have 11 missions outlined ahead of time, and I have this possibly "over ambitious" meta plot I began where all my past missions are going to be synced together in an "Anti Time" story arc with subtle changes that are the result of anti time being used as a weapon of mass reality destruction in the "Anti Time War" larger arc.
That story arc is connected to the Temporal cold war, but the experimental theme is similar to DC comics crisis on infinite earths theme, with a mega plot excusing the continuity changes as a result. Every older mission has one of the new "temporal portal" fx showing up now somewhere in the mission already or will have soon.
I really enjoyed this Foundry Challenge, and I really liked the level of awesome which was in all of the missions - there wasn't a stand out winner (to my mind at least), and there wasn't one dud (again, to my mind).