Ze Story:
Okay, so after being sick and tired of all the "Waah, Sci Ships are useless!" and not really being into Cygone's builds, I brought the science ships back to the drawing board. Exactly what *are* science ships supposed to be able to do?
It's clear that science ships are able to heal. They also possess the most CC abilities when compared to other ships' BOFF slotting. I looked at this second aspect and wondered if maybe, just maybe, I could turn the humble Science Healer into a murderous doomsday Wizard. Sadly, things did not pan out for the Wizard. The Escort simply out DPS'd him in most cases, assuming he wasn't focused into so much subatomic gas. There simply had to be something else.
Then I got my first Caitian Sci Officer. "Oh joy!" thought I, as I mashed my face on Photonic Shock Wave for the 9000th time. "I love stunning people, but I wish it did more damage!" Inspiration. I quickly looked for abilities that used Particle Generators and found that the Nadeon Detonator, Feedback Pulse, and M.A.C.O. Heavy Graviton Beam set bonus fit the bill perfectly. A Tricobalt Torpedo rounded the burst damage party out.
"But wait! How do I get close enough to use these abilities?" I muttered to myself, having reached the end of my bag of Cheetos. I could never be as fast as an Escort or as tanky as a Cruiser. If I couldn't out-stat people, I would have to out-wit them. I must become...
Ze Spy!
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Ze Build:
Starship:
Recon Science Vessel
Armament:
Your Choice Dual Beam Bank
Photon Torpedo Launcher
Tricobalt Torpedo Launcher
Phaser Turret
Phaser Turret
Phaser Turret
Equipment Set:
M.A.C.O. Graviton Deflector Array
M.A.C.O. Impulse Engines
M.A.C.O. Resilient Shield Array
(Don't forget that this set gives you Heavy Graviton Beam!)
Devices:
Subspace Field Modulator
Whatever Else You Want
Consoles:
Eng: Nadeon Detonator
Eng: Assimilated Module
Sci: Particle Generator
Sci: Particle Generator
Sci: Particle Generator
Sci: Particle Generator
Tac: TCD Subspace Infuser
Tac: TCD Subspace Infuser
Tac: TCD Subspace Infuser
Power Levels:
25 Weapons
55 or 25 Shields
25 or 55 Engines
95 Auxiliary
Bridge Officers:
Tac Lt – HY1 / APB1 (Thanks, Teleon!)
Tac Ens - TT1
Eng Lt – EPtE1 / EPtS2
Sci Cmd – JS1 / TSS2 / CPB2 / PSW3
Sci Lt Cmd – MES1 / PH2 / FP2
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Ze Strategy:
First things first: activate MES1 for some stealth. The less people see you, the more likely you are to catch them completely unaware. Make sure to stay away from Sci Ships if possible! Sneak around behind or to the side of their team and find a distracted target. Maybe this person is shooting at someone else, or perhaps they have already popped some abilities. You are Ze Spy, so stay stealthy.
Queue up a Target Subsystem, Nadeon Detonator, Attack Pattern Beta, and, if you have plenty of time, High-Yield Torp. Decloak and quickly jam your target. With your unsuspecting target now completely oblivious to your presence, gun it towards them, popping defensive abilities if the enemy team sees you out of position. Get as close as possible and start using abilities in this order, depending on cooldowns: CPB2 > Sensor Scan > Tricobalt > Wait for Tricobalt to hit > Heavy Graviton Beam > PSW3 > Photon Torp w/Nadeon. Keep in mind that all of your damage is kinetic, so Reverse Shield Polarity won't save them, but use your Subnucleonic Beam at any point during this combo to stop any abilities that may mitigate your damage.
Let's add up this damage (damage values approximated):
CPB2: Nearly 4,000 Shield Damage
HY1 Tricobalt: 20,000
Heavy Graviton Beam: 8,000
PSW3: 14,000
Nadeon PSW: I actually didn't test it, but it scales off Particle Generators, so probably 6,000-10,000
Grand Total: 52,000 (conservative estimate w/Nadeon)
I don't know the exact math with kinetic damage and shields with resistances, but your target might at best have 9,000-10,000 shield points. With 4,000 of those gone to CPB, your first Tricobalt strips 5,000 additonal shields WITH the innate 75% damage resist. That's still 28,000 damage left in the combo to punch through the rest of their hull, and this doesn't even include the boost you'll get from Attack Pattern Beta and Sensor Scan.
Congratulations! Now that you've scored your first nearly instantaneous kill, press EPtE and TSS2 or PH2 and EPtS if you're caught in a tractor beam (Edit: Forgot to mention use FP2 here if you can. Dissuades people from attacking you, hopefully!). Fly away, use MES1 to cloak, and repeat. The hardest part of this is knowing when the perfect time to strike is, so practice, practice, practice!
Criticism and Discussion welcome!