Minutes of meeting 9-8-12
In response to certain STO community discussions
RE: Terrorism by fleet leaders, we reviewed the organization of RnA to see if we may be vulnerable to such incidents in future.
We concluded that our organization was designed ground up to resist and prevent such incidents, which are sadly, (in our opinion are) due to people relieving their RL stresses on virtual property holdings.
Most will also surmise that restriction of leadership rights is the correct way to go to prevent hostile takeover situations, and that is correct - the top slot with liquidation and major restructuring powers should only be held by one or at most two wing commanders, for the reason that one leader alone may be vulnerable itself due to unforseen situations IRL (We are all adults and from time to time may have IRL matters to deal with).
But then again RnA has always been a very enthusiastic fleet when it comes to running team operations and forging ahead through uncharted waters because we do things a bit differently and that is empower all pilots to have a say in Fleet matters just as they were managers of their own ships and crews (as all Starfleet captains should be doing in this game).
This basic roleplaying premises on fleet chat has kept all discussions amongst ourselves on-topic and as a result we do have a wide variety of ships with interesting backstories, supported by a unique array of team combat strategies that are both very effective and very intuitive for the new player to pick up. They are based not on gaming philosophies but from classical real-world tactics we are familiar with from the US military.
In short, it's because we empower everyone as leaders that we are a stable and unified organization that has blitzed Tier II starbase construction no slower than a large fleet. With active financiers never exceeding 5 members, the tools of strategic prepositioning and market exploitation were practised to pre-cache resources in advance of construction projects.
This organization works and works well because all players (with the exception of a few) treat an online game as a social venue. So long as people keep talking, a fleet stays together and continues to stay together.
Over the next few days we will be going through our roster and pruning the list of inactives.
There has been already one case of irrational behaviour from one person bringing in unhealthy gaming mentalities into our fleet and threatening the organization's mission and purpose, to which I say this: -
RnA has no rules other than that we support PUG players and we teach new players in a non-intrusive format.
Just because we are fleet pilots does not mean we have the right to discriminate others behind closed doors. We may know better about in-game affairs better than some people but that means we have a solemn duty to TEACH and SHARE that knowledge with others.
In response to the above issue I am re-instituting pre-May 2012 operational protocol for as long as Season 6 is live. From August to Dec 2012 we shall be conducting full-time PUG STF support missions where 1 to 3 fleet pilots are deployed to Elite STF queues in order to assist PUG players to achieve victory and the Optional.
Maximum tolerance will be given to exercise a variety of unconventional tactics and communications methods to encourage PUG and newbie contributions to the team. Just like in all fleet matters, the new guys or PUGs lead the way and veterans join formation to support them.
That is how we roll here and that's how we intend to do things for as long as we are together and operating under a variety of identities:
While we called ourselves Redneck Academy once to practise unconventional tactics, we have established ourselves in the STO fleet community in our own way and will continue to develop cutting edge video and textual documentation of said unconventional tactics in order to bolster fledging player-development efforts within the community.
I do notice that the pro-newbie stance tends to attract either the wrong attention from said community
or totally ignored no matter how sound the strategy is but I will say this - the more resistance the idea has the better. It means RnA is one of the few fleets in the game now capable of reaching out to the general public to offset the lack of in-game documentation on advanced combat tactics.
We are a fleet for newbies, by newbies and just because the community at large doesn't acknowledge our efforts doesn't mean we can't practise what we do effectively. Infact, the less recognition the better. That means we can develop our player support capability in any way we want without public interference.
That distinction and out of the box approach, is exactly why we roleplay ourselves as a Colonial Navy and Marine Corps. Far from Starfleet's intervention range, we take care of our holdings and our own people with pride.
PS:
And oh, we do KDF development as well, with a separate fleet under new ownership
http://sto-forum.perfectworld.com/sh...1&postcount=27
Lastly, as developed using Starfleet roleplay in May 2012, a TNG-doctrine Odyssey build
http://sto-forum.perfectworld.com/sh...91&postcount=6