Omega Force Academy Operations Log
Stardate 90087.48
Wing Commander Tiberius Gracchus, USS Relativity
Four weeks ago, Captain Marsden's (@drunkenguyver) USS Valiant was recommended to deploy with 6 beam arrays and 2 quantum torpedo tubes.
It runs contrary to most 'maximum performance' forum ship builds but in realistic combat scenarios the 6 BA / 2 torp loadout offers a blend of burst damage and sustained broadside ability. Ability that is hard to beat, and easily accessible to pilots of all skill levels - a perfect bridging point from Starfleet-issue functionality and an invitation to make alterations to suit the vessel's desired mission as said pilot gains experience.
As noted in various 24th Century tactical demonstrations, Starfleet cruisers generally aim to 'sweep through phaser arcs' in order to unmask fully charged phaser banks and alternately discharge fore and aft torpedo tubes (source: Star Trek Bridge Commander, Star Trek First Contact).
The 6 BA / 2 T loadout offers just that flexibility to deal steady damage to targets on all vectors, whist offering the capability to burst-fire torpedo tubes on demand every 30 seconds.
Unlike cannon builds or turret builds, beam arrays and torpedoes offer reliable firepower out to range 10, while light cannon damage tends to significantly drop off beyond range 6.
In addition, as demonstrated several times in Star Trek: TNG, the rear torpedo tube is a formidable 'chaser' weapon that can ward off or even help to destroy weaker enemy targets. Indeed, against faster and smaller vessels the rear torpedo tube (in burst fire or spread mode) can be the primary weapon in defensive engagements where the ownship cannot face its bow to the enemy.
This long effective range affords the cruiser pilot the ability to engage the enemy at long range and high speed granting him the tactical initiative.
During simulated combat between a prototype Odyssey and USS Valiant last night, it was noted that the ship with higher tactical cruise speed can engage and disengage at will, and retain the ability to swing through multiple shield facings in order to tank with emergency power to shields.
Stationary tanking, as in the case of assault ships (DBBs only), gunships and dreadnaughts (with cannons), require two tactical teams (or 1x TT + 2 rare conn officer doffs) in order to maintain full shield strength to the forward arc during sustained combat, otherwise a significant gap exists where the ship is stationary and vulnerable.
Captain Marsden demonstrated a high speed maneuvering pattern that made the competing USS Relativity's phaser accuracy drop by a factor of 20%, causing USS Valiant to score far more hits and achieve a significantly higher score after 20 minutes of continuous action, despite the Odyssey class's superior tactical capabilities (with 5 tac officer powers vs 3 of USS Valiant.)
This concept of 'mobile tanking' is not restricted to cruisers; indeed a cruiser's large size affords it a modest defence bonus from maneuvering at best. An Escort is definitely not a 'glass cannon' if it runs with high engine power and keeps its combat cruising speed relatively high. In concert with non-standard defensive equipment like the Aegis set (which boosts defence) and Attack Pattern Omega, an escort or Klingon Bird of Prey can be a very hard to hit target. This can be easily demonstrated in Elite STF, where a well flown attack vessel or even tactical-equipped science ship can actively evade plasma beam attacks.
How about Borg one-shot torpedoes? From our testing, they aren't really a threat if the pilot: -
1) Anticipates tactical positioning - if you know where the attacks are coming from, either avoid firing arcs (from Tac Cubes) or simply pre-buff shields.
2) Maintain high tactical cruise speed - to employ 'sweep through phaser arcs' doctrine minimizing repeated impacts on the same shield facing. One also has the option of doing an impulse turn (evasive maneuvers +25% throttle) to conduct a tactical withdrawal in the event ownship attracts too much enemy aggro.
Using these two golden rules of Starfleet cruiser piloting, Captain Marsden achieved near 100% effectiveness in his first Infected Space Elite despite no preparation (no, not even 10% - we emphasize adaptive mission performance to ensure victory, a far more effective and participative option compared to obscure micromanagement rules.)
End operations log.
Supplemental Reference -
Beam Arrays - Diminishing Returns
Next article -
STF Prepatory Training: Dispelling Forum Myths and Integrating Personal Initiative into Realistic Task Force Command Operations.