Lt. Commander
Join Date: Dec 2007
Posts: 120
# 361
05-18-2012, 01:04 PM
Quote:
Originally Posted by Sollaf View Post
One thing you should do is look at games that are nothing but PvP. Call of Duty online comes to mind. All the diffrent PVP modes, capture the flag, headquarters, death match team death match, etc. Thats what this game needs. Also the pace of those games is fast, so fast it gets you adrenaline pumping, which helps to increase the excitement.

Thats just my 2 cents, I have tried PvP serval times, but could never get into it.
I wonder how space Deathmatch (i.e., free-for-all) would work. Would tanks be thoroughly tested? Would Battle-cloaking BoPs be ideal, or instant targets?

-J
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 362
05-18-2012, 01:29 PM
Quote:
Originally Posted by voicesinthedark View Post
So many people have asked for more use of the lower tier ships that this could be a great way to incorporate that and it might give pvp a huge boost in players because of it.
I love this idea of having PvP queues with specific tier ships. Maybe this can be implemented once PvP is off life-support. Would be awesome if it supported creating maps with specific ships allowed too, ie TOS ships only.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 363
05-18-2012, 04:31 PM
Firstly, it would really help a lot if I could push the hotkey for my power once and have it work rather then spending an hour pressing the key repeatedly (or having it mis-activate and start a cooldown but not work).

This would seem like the #1 place to begin fixing PvP... It has been reported over and over and ignored.

Secondly, fix the damn chase camera. It's too slow and is rarely looking forward. How can I PvP if I can't see???

Thirdly, AND MOST IMPORTANTLY, start listening to the players. You ignore all their feedback (proof will be in the non-reading by devs of their very own thread right here after the initial post - yep we are all wasting our time, they really don't care) and then wonder why your stats show the game sucks. The forums are full of ideas (good and bad), start polling the players to pick popular ones.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 364
05-18-2012, 10:05 PM
1 busy person on PvP... and how many are dedicated to the next lockbox? and pulling the whole thing from the game if unsuccessfull? seems a little harsh. I mean at worst you could just let it rot as is? not like it was useing up lockbox development resources.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 365 Not Much You Can Do....
05-18-2012, 10:22 PM
There is not much you can do for Player Vs Player in any MMORPG it's what it is Player vs Player so how much more could you put into PvP I'm not into PvP that much and I've played STO PvP and I think it's fine the only thing I can think of adding to STO's PvP is making it so whichever faction wins the PvP match that faction gets control of the planet or area in space or something like that
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 366
05-19-2012, 03:15 PM
All I see is add this add, when we REALLY NEED is balance this and balance that.

First off like I said, remove faction nonsense from Kerrat, it is just silly all the Klingons hiding in Cloak and it is impossible to have any battles with that many people in cloak.

Increase the amount of players that can be in each zone!! to something that is insane ;3

and balance, balance balance.


Just an opinion, but the faction system should be removed from the game entirely. It leaves too much room for inactive factions/unused maps/etc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 367
05-19-2012, 06:35 PM
Quote:
Originally Posted by Cryptic_Gozer
Hi folks welcome to a new feature - The PVP Weekly Update.

Every Friday before I leave the office for the day Iím going to jump into the PVP forums and give you an update. It may be a small update or it might be a big update. It may be a very simple ďthere is nothing notable to report this week, how is everyone doing?Ē sort of thing. Or, it could be ďhere is a list of big things that are on their way to you on Tribble. Go take a look and tell me what you thinkĒ sort of post.

Whatever it is, itís going to happen every week.

Todayís Topic Ė State of PVP in STO.

Put simply, the current state of PVP in STO = FAIL

I donít think I can be any clearer on this point. You the players donít like it, we the developers donít like it and all the data we pull from the servers backs up the statement as well. Now, we could start discussing why PVP is the way it is. There are lots of reasons, some you as players know and some you donít. Discussing that particular topic wouldnít move us forward, now is not the time to figure out who is to blame for what and why.

It is however time to move forward. The first question we (the developers) had to ask ourselves is can PVP be saved?

I donít use the word ďSavedĒ lightly. I donít mean fixed, updated, or fun. I literally mean saved.

Now, what Iím about to tell you is going to scare a few people, itís going to make some of you angry. Itís not meant to do either of those things, and please donít read into anything I type. Iím not trying to be sarcastic, blame you the players for anything, or infer that the opinions of the players in STO that care about PVP donít matter . I just want to make sure you understand where we are at in this process.

Right now because PVP is in such bad shape that we (the developers) have to decide if we think we can turn this problem around. Participation in PVP related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people that log in to the game and play in any significant way.

SeeÖ I told you.. scary. I know, some of you are reading this and getting angry. I understand but this is simply the bare naked truth.

Cryptic is a business and everything that makes up STO requires resources to develop, implement, and maintain. I think itís pretty obvious that since the launch of STO that PVP has not had a fair share of those resources allocated to it. This fact is the primary reason PVP is in the state that itís currently in.

Something has to be done, PVP cannot stay the way that it is now. We either have to try to save it, or take it out of the game completely. We have to allocate resources in order to save it and thatís where I come into the picture.

Right this moment, Iím the only resource PVP gets. My job is to figure out if I can find a way to improve the entire system in a way that does not impact development of the rest of the game in any significant way. Itís going to be a challenge to put it mildly, but Iím going to try. Iím going to do my best to make PVP a viable STO gameplay feature that appeals to a much larger audience than it does now.

Itís simply going to have to get better and appeal to a much larger group of players on a regular basis if itís going to survive. This also means that many of you are not going to like the changes I am forced to make in order to meet these goals, but before you get too upset at something I change you might want to consider the alternative, which would be no PVP at all.

There are big changes coming to PVP, some I think you are going to like, others no so much because no one likes change. Some are not going to make a whole lot of sense at the time because you wonít be seeing the whole long term plan I have in store for PVP over the course of the next year or so.

As far as these forums go, keep in mind that much of what is bothering you right now at this particular time in the current implementation of the PVP system isnít something Iím really going to get very involved with. Itís all going to have to change, and change in a very big way. Iím not going to spend much time trying to solve an current issue you might have right at this very moment when there is a very high probability that a month or two down the road a large scale change to the PVP system in general is going to solve the issue.

Here is an example..

I see lots of threads about KDF players having access to gear that FED players do not. This isnít going to be a problem in the new system since their will not be any FED vs KDF PVP. All PVP in the new system will be cross faction queues.

More information in next weekís edition..

Have a good weekend.

Goz
Well, you have proably thought about this already and might have reason not to do it Gozer, but here is my idea to breath some life into PVP. You guys are talking about doing a Fleet starbase system. Use this system for PVP. Make us fight Fleet vs Fleet for starbases. Do the Fed and the KDF really have enough money to build a new starbase for every one of our thousands of Fleets, or do they only have enough for say maybe 20 to 30, making it so both Factions want only their best Fleets in the starbases.

As far as your current pvp que system goes, you should really just scrap it. Maybe instead make pvp maps. Maybe have missions for pvp, killing an enemy player drops some special item that you maybe can only get through pvp. But if for some strange reason you decide to do away with Faction vs Faction pvp just remember, the current storyline is based on this war. There can't just be peace out of the blue. Maybe the Undine have invaded fruther into the Fed and KDF than we thought, maybe most of the higher ups are thought to be undine. In this case the only people you can trust are your fleetmates and your fleets allies. This then takes Faction vs Faction and replaces it with Fleet vs Fleet without completly destorying the storyline.

But what I think would be the best way to replace pvp ques once again goes back to the Fleet starbase system. Have you ever play Pirates of the Burning Sea Gozer? If not please go take a look at it. It combat is very simlar to STO. Really the only difference is they are in different time periods, that and PotBS has a better pvp system. Same PVE system, better PVP system. You see, their fleets fight other towns, they then build up the town as they hold onto it longer. When a new fleet takes the town its upgrades get destoryed in the fighting and must be rebuilt by the new fleet. When I town is about to be fought over it makes a red zone, which is a circle around the town that becomes red. In this zone it is open season PVP wise, anyone in another faction is fair game. The STO red zone would be around a star base, in sector space. When Fed and KDF find each other in this red zone and one attacks the other it makes something simlar to a deepspace encounter. For a short period after the battle starts back for both sides can join the fight. In PotBS you see anywhere between 1 vs 1 to 12 vs 12, even somethimes 12 vs 1. If you have not play PotBS Gozer I highly suggest you go check it out, it will give you the ideas you need to save PVP.

P.S., PotBS is a F2P game that used to be P2P, just like STO.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 368
05-20-2012, 02:02 AM
I vote this OP to be the post of the year 2012, if not the post of the years 2011 and 2012 cumbined.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 369
05-20-2012, 11:39 AM
No FED/KDF PVP? Seriously? A bunch of people queuing up for a cross-faction battle royale? Wat?

Yeah, that reminds me of the time in the Dominion War where Sisko, Martok, Picard, Data, the Founder, and Weyoun stepped out onto the mat for a steel cage match where the last man standing won.

Come to think of it, I'd kind of love to see that. My money's on Sisko.

So PVP will no longer be the embodiment of the Klingon/Federation War...it will be f'ing Thunderdome.

Thunderdome was entertaining in a cheesy way, but it does not belong in my Star Trek, thankyouverymuch.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 370
05-21-2012, 01:34 AM
Quote:
Originally Posted by Cryptic_Gozer
Hi folks welcome to a new feature - The PVP Weekly Update.

Every Friday before I leave the office for the day Iím going to jump into the PVP forums and give you an update. It may be a small update or it might be a big update. It may be a very simple ďthere is nothing notable to report this week, how is everyone doing?Ē sort of thing. Or, it could be ďhere is a list of big things that are on their way to you on Tribble. Go take a look and tell me what you thinkĒ sort of post.

Whatever it is, itís going to happen every week.

Todayís Topic Ė State of PVP in STO.

Put simply, the current state of PVP in STO = FAIL

I donít think I can be any clearer on this point. You the players donít like it, we the developers donít like it and all the data we pull from the servers backs up the statement as well. Now, we could start discussing why PVP is the way it is. There are lots of reasons, some you as players know and some you donít. Discussing that particular topic wouldnít move us forward, now is not the time to figure out who is to blame for what and why.

It is however time to move forward. The first question we (the developers) had to ask ourselves is can PVP be saved?

I donít use the word ďSavedĒ lightly. I donít mean fixed, updated, or fun. I literally mean saved.

Now, what Iím about to tell you is going to scare a few people, itís going to make some of you angry. Itís not meant to do either of those things, and please donít read into anything I type. Iím not trying to be sarcastic, blame you the players for anything, or infer that the opinions of the players in STO that care about PVP donít matter . I just want to make sure you understand where we are at in this process.

Right now because PVP is in such bad shape that we (the developers) have to decide if we think we can turn this problem around. Participation in PVP related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people that log in to the game and play in any significant way.

SeeÖ I told you.. scary. I know, some of you are reading this and getting angry. I understand but this is simply the bare naked truth.

Cryptic is a business and everything that makes up STO requires resources to develop, implement, and maintain. I think itís pretty obvious that since the launch of STO that PVP has not had a fair share of those resources allocated to it. This fact is the primary reason PVP is in the state that itís currently in.

Something has to be done, PVP cannot stay the way that it is now. We either have to try to save it, or take it out of the game completely. We have to allocate resources in order to save it and thatís where I come into the picture.

Right this moment, Iím the only resource PVP gets. My job is to figure out if I can find a way to improve the entire system in a way that does not impact development of the rest of the game in any significant way. Itís going to be a challenge to put it mildly, but Iím going to try. Iím going to do my best to make PVP a viable STO gameplay feature that appeals to a much larger audience than it does now.

Itís simply going to have to get better and appeal to a much larger group of players on a regular basis if itís going to survive. This also means that many of you are not going to like the changes I am forced to make in order to meet these goals, but before you get too upset at something I change you might want to consider the alternative, which would be no PVP at all.

There are big changes coming to PVP, some I think you are going to like, others no so much because no one likes change. Some are not going to make a whole lot of sense at the time because you wonít be seeing the whole long term plan I have in store for PVP over the course of the next year or so.

As far as these forums go, keep in mind that much of what is bothering you right now at this particular time in the current implementation of the PVP system isnít something Iím really going to get very involved with. Itís all going to have to change, and change in a very big way. Iím not going to spend much time trying to solve an current issue you might have right at this very moment when there is a very high probability that a month or two down the road a large scale change to the PVP system in general is going to solve the issue.

Here is an example..

I see lots of threads about KDF players having access to gear that FED players do not. This isnít going to be a problem in the new system since their will not be any FED vs KDF PVP. All PVP in the new system will be cross faction queues.

More information in next weekís edition..

Have a good weekend.

Goz
I been gone from playing STO to SWTOR but found myself still returning to STO only because the pvp is so addicting.

One you understand power management, shield distribution ( tied to space bar), and skills/powers. You literally are unkillable in any vessel, if you know its limits.

Escort can run
Cruiser can tank
SV can tank and run
Once learned it takes teamwork to kill anyone except well placed burst.

One of the posters in this thread said he ďwish he played pvp earlierĒ
The bracket system does not get enough people below VA.

Why not combine Lt-VA arena pvp add a value to each ship like
Runabout -1
Captain yahtsCorvette-2
Lt ship -Light frigate-3
4 -9
VA -Battle cruisers-10

So it would take 10 players on runabouts for one player in carrier captain/VA ship.

Now anyone can play any ship in pvp.
Now captains stats depending on what lvl will need to be brought up to VA lvl to compete for the lack of level equipment..

OPEN SPACE PVP is number one.

Just give the players the abilite to make their own pvp maps and each week you pick one and we make it that weeks battle zone . place 3-16 territory control areas and we will fight for them for lets say some pvp valor system. Then you add some ranking system for the valor = WIN with little effort .

Letís say each battle zone is a 100 point system each side will get 100 point s= 100 runabouts or 10 carriers/VA or 33 Lt ship or a mix u get the pic.

Start a bounty on players heads if it gets high enough they grab a extra point on there ships value so VA ship with high bounty now cost 11 points instead of 10 make it go to max of 15. So great players will have to switch ship to let bounty cool off if they want to not handicap there team. This will make guild premades have to switch it up. To keep facerolling pugs, this will give a pug player a better chance on winning. It will also help pugs ďput together groupsĒ earn medals better gear.


Kerrat is always full, this mean everyone really want Open space pvp really bad. This was always a request.

There will always be something op and you can never always fix everything but in STO so many things can seem op with good team work this cloak of opness makes for a balance game. One ship can counter everything.

For instance 1 Vulcan ship GW/EWP can counter a whole carrier team (that kills everything ) and turn the tide in the arena for his or her team.

Just FIX the BIG THINGS that are op when they come by.

Ive spent $80 dollars already on ships even before f2p just to get some weird builds going, STO is so fun because of the variety of way to spec your ship and the huge difference in some to others. None are really bad in the right hands and if pvp is going from STO I have no need to be here, no offence .

I was even looking at buying this new carrier but because of this thread I am hesitant why buy the thing if we might not have pvp soon.

Forgot to mention this is for space pvp, I would not put any effort int ground pvp so many other game can do that. SPACE is what makes STO unique focus on that PLS...
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