Lt. Commander
Join Date: Dec 2007
Posts: 120
Does anyone remember the multitude of different currencies we used to have when this game launched?

I do, we had Energy Credits, Starfleet Merits, Honor, Badges of Exploration, PvP Medals, Marks of Honor, Marks of Exploration, Marks of Valor and Emblems.

Now someone was a visionary and realized the illogical design and fast forward to present day most of those have been replaced with Dilithium ore.

So now we have Energy Credits, Gold-Pressed Latinum, Dilithium Ore and a recent introduction of yet another currency LOBI crystals.

Energy Credits are so irrelevant in this economy with no significant sinks and a massive income from random trash loot, and GPL outside of a few sparse Missions and some fluff items, is largely pointless in the grand scheme.

Dilithium Ore has however become the main currency, it drives purchases of ships, conversion to Cryptic Points, purchases of personal and ship items from the Dil-Store.

So why are past mistakes being repeated with the introduction of yet another currency? It's illogical. With the next lockbox, are we going to see even more currencies added? Rum-Crystals? It's not too late to retract on a questionable decision.

Further on top of that EC and GPL would be better off being converted to Dilithium Ore, and Dilihium becoming the one and only currency in STO.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
05-12-2012, 04:08 PM
Everquest is just as bad, for similar reasons.

When new content comes out, you don't want players who have stockpiled large quantities of existing coin to be able to instantly buy all the best things from the new vendors.

Either you end up having nothing of value on the new vendors, or you have to have a new currency.

Rather than currencies, think of them as quests, where you have to earn points related to quest series that has the rewards you wish to earn.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
05-12-2012, 05:31 PM
Quote:
Originally Posted by kimmera
Everquest is just as bad, for similar reasons.

When new content comes out, you don't want players who have stockpiled large quantities of existing coin to be able to instantly buy all the best things from the new vendors.

Either you end up having nothing of value on the new vendors, or you have to have a new currency.

Rather than currencies, think of them as quests, where you have to earn points related to quest series that has the rewards you wish to earn.
And you complete those quests by typing in your credit card number and open boxes. Genius.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
05-12-2012, 05:36 PM
Quote:
Originally Posted by kimmera
When new content comes out, you don't want players who have stockpiled large quantities of existing coin to be able to instantly buy all the best things from the new vendors.
Then what's the point of giving us large amounts of money to stockpile?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
05-12-2012, 06:14 PM
This was going to happen, plain as day.. when PW took over, the cash scam started... it's there model.. it sucks hard, and it's not going away ever...Haven't played in months, come back and now it's Feringi lock boxes and lobi crystals... so freaking stupid.. what's next bighead mode and hellokitty lockboxes for quatloos? STO has sunk so low. and ppl have been pumping in the money for this crap... for what new content? hell they are saying FE's will not be as cool as they used to be...if I wasen't a lifer I would quit. as it is I am semi-retired.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
05-12-2012, 07:15 PM
Quote:
Originally Posted by Morell View Post
Does anyone remember the multitude of different currencies we used to have when this game launched?

I do, we had Energy Credits, Starfleet Merits, Honor, Badges of Exploration, PvP Medals, Marks of Honor, Marks of Exploration, Marks of Valor and Emblems.

Now someone was a visionary and realized the illogical design and fast forward to present day most of those have been replaced with Dilithium ore.

So now we have Energy Credits, Gold-Pressed Latinum, Dilithium Ore and a recent introduction of yet another currency LOBI crystals.

Energy Credits are so irrelevant in this economy with no significant sinks and a massive income from random trash loot, and GPL outside of a few sparse Missions and some fluff items, is largely pointless in the grand scheme.

Dilithium Ore has however become the main currency, it drives purchases of ships, conversion to Cryptic Points, purchases of personal and ship items from the Dil-Store.

So why are past mistakes being repeated with the introduction of yet another currency? It's illogical. With the next lockbox, are we going to see even more currencies added? Rum-Crystals? It's not too late to retract on a questionable decision.

Further on top of that EC and GPL would be better off being converted to Dilithium Ore, and Dilihium becoming the one and only currency in STO.
You forgot to add EDC, Rare and Prototype salvage and of course the new datacores to that list.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
05-12-2012, 07:39 PM
Quote:
Originally Posted by centersolace
Then what's the point of giving us large amounts of money to stockpile?
The intent isn't to give you large amounts of money to stockpile. The intent is that you be sane, rational, and not pursue more of the currency than you need.

In EQ my main has scads of old currency coin just surplus from past expansions. Every now and then it is useful for someone's alt, but rarely. I never have felt the urge to run out and get more just for the sake of getting more.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
05-12-2012, 09:27 PM
just a thought, Wow, has a single main currency, that seems to do just fine for main game, then they have the PVP currency, which, does, just fine and they have the PVE currency, which again does just fine. all three get occasional tweaks, and that is it. Gold is still gold. we dont need new currencies, we need reasons to spend the ones we have.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
05-12-2012, 10:19 PM
Quote:
Originally Posted by Morell View Post

Energy Credits are so irrelevant in this economy with no significant sinks and a massive income from random trash loot, and GPL outside of a few sparse Missions and some fluff items, is largely pointless in the grand scheme.
How do you figure that?

Energy Credits are second only to refined dilithium.

Perhaps your not aware of the many C Store items purchasable on the exchange.

As well many people get their lock box ships from the exchange.

From my personal point of view Energy Credits are THE most important currency in the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
I totally agree the currencies being confusing and cartoonish. First and for most that they have strayed far from canon but also because it just seems like they did not put much thought into it and they should have because star treks economy is by far the most interesting in any story I have heard of. But I was a business and economics major and was thinking about this earlier today and work up a little system that I think would be perfect. First it uses a lot of canon information that we know but fills in some holes nicely that I think would work for a real life working model that we could use in game.

So First the fed has very little economics because of 2 future inventions, 1 near unlimited free energy that comes from matter/antimatter reactors on ships, planets and space stations. And 2 the invention of the replicator or in RL known as a Universal Assembler/Molecular Assembler. The replicators can't make 4 things, antimatter, dilithium, latinum, or a living organism. Being antimatter is made by our reactors which are powered off of deuterium, an isotope of hydrogen which is also the most abundant element in the universe, this leaves us with dilithium crystals which is the only known way in star trek to stabilize a matter/antimatter reaction in are reactors to be the bases for the economy in star trek. And as seen in one of the episodes if they run out of it there ships reactor and the replicators that it powers won't work essentially throwing them back into a bartering economy like ours today.

So they already have the dilithium exchange in the game all they have to do is change a little bit of the mechanics to implement my idea. First you will need to buy a very small amount of dilithium from the c store market or get it in one of the major mission/pve ways you do all ready then you will need to put it into your ships reactor so your ship will work and all its systems including the replicators. We can just think of dillithium as are reactors/ships fuel and it will be the same to run all stations/planet base reactors as well as like the talked about player owned stations. This will give you say 3 months or 6 months worth of your ship working as its suppose to, dilithium lvl's would be visible of course so you can tell when you need to basically refuel it. Now a certain amount of power will be dedicated to your replicators in your ships in the form of energy credits, so when you refuel your ship with dilithium you get a million energy credits then as you replicate stuff it uses energy credits and as you deconstruct things it regains you energy credits like now. This makes sense on the exchange as well as when you sell something you want to sell it for the energy credits it took you to make it plus some profit preventing you from needing to buy more dilitium which can only be bought with cyptic points or mission/pve grind work like now. This will make dilitium as well as are replicators a very important tool that wil be used for everything just as it is in the star trek canon!

Everything would be made with replicators (except the 4 things mentioned above) for enought energy credits and to prevent players from making very big powerful things like ships and ship weapons on there ships you force the players to have to use industrial replicators like at memory alpha and at other stations and planets to because of the size the replicator would need to be to make very large things. And again you need to pay for the making of it with your energy credits. You could just simply replicate the patterns on your ship if you have the patterns which you would find, buy, or be rewarded by npc or bought on the exchange from another player and then take them to the industrial replicators on planet or station to make the large things you want. When you sell stuff on the market you would put it up for sale as energy credits and they would turn into a number of chargeable/dechargeable batteries to hold the energy that can now be traded back and forth from players on the market as currency much like it is now. And these could even be actual in game items you charge up and down with energy from your ship for trading and given already charged up as in game rewards rather then just invisible energy credits as its done now.

Very few changes would have to be made to a couple things including the crafting system which I hear all the time from players saying it could use some changes because of the fact we are not using replicators as we should be. The whole economy would be circular and complete with sinks. With a good currency source like the dilitium is now to the end consumer that would dump 50 million energy credits on building a high powered weapon and then sell it for a 100 milllion energy credits on the market. There should be no daily limit on how many dilitium you can refine from your ore. There should be no maximum of energy credits you can store on your ship for replication use as some would come automatically from your reactor stabilized by the dilitium you use in your ship and then you could get extra from selling items on the market/ borrowing money from other players and doing missions/pve.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 07:17 PM.