Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
05-13-2012, 06:15 PM
Yeah I too go the double tac team. It's good in pve when you have to guard the kang or are under fire from a tac cube and it's a must in pvp. When I see a carrier in pvp fire off FAW or another tac power other than tac team I see it as an easy way to eat a shield facing. I can't stress enough how important tac team is for survival.

I like the single hazard emitter 3 and aux to SIF 2 for the hull heal and also run 2 copies of transfer shields 2 + RSP 1. I've also found jam sensors 1 to be great for an ensign level power. For the commander slot I can't go past grav well 3. It's solid in pve and pvp. STF's are easier with it. For the last Lt. commander slot I go tractor repulsors for pve and scramble sensors 2 for pvp. I keep thinking to try viral matrix 1 but I don't have the doffs to support it.

As for fighters, after using the advanced versions on most of them, I too will echo the adv peregrines + adv danubes call.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
05-13-2012, 09:42 PM
Quote:
Originally Posted by Snapshot_9 View Post
Actually I have been running an all bleed build. Has been hurting alot of people in Ker'rat and it eats elite STFs pretty fast.

Basicly is a Harg Peng for and aft, plasma (X-XI Purple needed for sugnificant effect)

The HP has a decent burn and second explosion. The the second blast has a crit chance so it can really sting. The plasma burns stack up 5 times, but if you use torpedo spread it creates a second stack of up to 5.

If you do it right you can end up with a 2 stack of HP, and a twin 5 stack of plasma burn. While HE will stop this and borg shield debuff also clears it, if you are a tac officer with your tac buffs you will cut 10% of an escorts hull per second with this set up.

Through in your pets (Runabouts are needed, the other can be Advanced Stalkers or Adv Delta flyers.).
Because you don't need weapons power you can pump it all into aux and shield. So if you do what I do and use FBP with high Aux and tac buffs you can actually 'pop' escorts.

You also hurt tanks more than you would expect but unless you skill out correctly and are lucky with you crits you are unlikely to kill one. But thats not the job of a carrier.

I run this build and it is yet to be killed by even a pair of other players and will consistantly have lighter escorts and science ships running for heals.

Just be aware that FAW boats with clear your pets and then you loose alot of your offence.
This sounds pretty awesome. Can anyone offer some suggestions for a tac in an Atrox? I need to tank - my survivability SUCKS once my shields get cut down.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
05-13-2012, 09:52 PM
The big problem with plasma beams is that there are too many high end set shields with plasma resistance
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
05-14-2012, 02:58 PM
Quote:
Originally Posted by BalanceOfTerror
The big problem with plasma beams is that there are too many high end set shields with plasma resistance
What would you guys suggest is the best tank build for a tac Atrox?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
05-14-2012, 04:54 PM
Quote:
Originally Posted by silo935
What would you guys suggest is the best tank build for a tac Atrox?
tanking is tanking. sure you don't have the engineering stuff but sci's have the same issue.

first up is double tac team.
then either double epts OR single epts with dedicated doffs.
aux2sif 1 or 2.
atleast one each of hazard emitter and transfer shield strength. double copies of one or both is also workable.

that pretty much has you set.
RSP is an option for single epts builds. Though RSP is meh with a carrier if you ask me.

As far as gear shoot for 3piece Borg + your choice of shield or engines. 3piece Borg + maco shield is common but I sorta like the Borg shield and want abit more engine oomph.

Consoles are nothing to fancy. For engineering have an eps console is nice, hull armor is not overly needed. Science can be for improved sci powers or field gens and universals. I keep my Borg console in my tactical slot with a phaser relay.
I personally run 2 crew consoles. 1 regen and 1 defense.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
05-14-2012, 10:03 PM
I have found that omega shields and engines are really nice on the Atrox, not just for the 2 piece, but the engines are Hyper so you can actually turn around by getting a high engine power through either power setting or a skill or battery to boost your engine power.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
05-15-2012, 03:25 AM
Quote:
Originally Posted by shelev
tanking is tanking. sure you don't have the engineering stuff but sci's have the same issue.

first up is double tac team.
then either double epts OR single epts with dedicated doffs.
aux2sif 1 or 2.
atleast one each of hazard emitter and transfer shield strength. double copies of one or both is also workable.
I would agree.

I'd go the EPt Shields 1 & 2 or drop the 2 for RSP 1. Either way Aux to SIF 2 is good for the small burst heal and the dmg res. I have Aux2SIF on the same key bind cycle as my x2 tac teams (TT 1 & TT 2) that way you don't have to think to hard about a small amount of dmg getting through.

If you want tankyness then i'd go hazards 3, Transfer shields 3 & Transfer shields 2. This gives you 2 ensign slots for things like Jam sensors, tractor beam or Sci team (more pvp build) and the commander slot and a LT slot for some sneaky-sci-ninjaness.

If your unable to find someone to train Haz 3 then drop that for Hazards 2 (maybe 2 copies if able) also if your finding it hard to get the transfer shields 3 then you might be able to get in for the Reman feature series reward BO.

Most importantly for tanking you can't go past x2 TACTICAL TEAMS. <-- its that important
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
05-15-2012, 10:56 PM
Right now i run a sci captian with phasers. 1 double beam and 2 singles up front 3 turrets in the rear. I got 2 peice omega shields and deflector and borg engines/console. I got tac team and delta for my tactical slots. When tanking i set my fighters to intercept that way they might take out the torps. My sci is setup for cc mainly and offtank while others kill the rest of the mobs. I shut down as much of the systems as possible plus gliders for shield droping. I run 1 stalker 1 peragine normally unless my fighters are being controlled by another carrier(dang bug) or delta or shield depending on what i need. With this setup i normally can solo the close transformer easy while taking out probes are elite khit. Invisy torpedos are my bane though sigh.

I do have an idea of using 1 single beam forward to use target subsystems then 2 single cannons forward and turrets back with 1 tac team 2 green+ doff to buff this then cannon rapid fire on my tac captian to see if it ups the dps or if it works. I am pretty good with spining my ship i got a few people from fleet wondering how i turn so good but in stf i think i could use cannons pretty well.

sirenbane@dlmystic
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