Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Cruisers - 4 or 6 beams?
05-13-2012, 04:18 PM
Hi, folks.

I saw on a recent episode of STOked one of the developers indicated that the optimal configuration for beam arrays was between 4 and 6. Beyond this the weapon power drain becomes excessive and as such you start actually crippling your DPS.

As such, I'd like to ask the general opinion of people here - is 4 beams better, or 6? Or 5, and if 5, should the 5th be on the fore or aft weapon array?

Thanks for any insight!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
05-13-2012, 06:16 PM
To me five. two at fron three atf.

With six maybe beams lose eficiency when you attack with your broadside. But four are to me a short number when you have a enemy at your broadside.

I use two torp launcher fore, one atf (fore I use a photon and a quantum, atf only with photon.

I try with 8, 7, 6, 5, 4... and pick 5. I was ussing 6 about a year, but in the last year my prefferences has change to this.


Thanks to everybody for the fun, sorry for my bad english.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
05-13-2012, 06:38 PM
I use 6 beams with a Quantum Torp fore, and Breen Cluster Torp rear.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
05-13-2012, 06:52 PM
If you are an engineer you can do 8 beam arrays and fire at will without any significant drain by using nadion inversion. Otherwise you might want to keep the number of concurrently firing beams at 6 or less.

I am currently trying a Tac on an Excelsior retrofit with FAW 1 BO2 and BO3, using 2 dual beam and 2 beam arrays on front and 4 arrays on the back, ensuring that more than 6 beams are not fired at once, unless using fire at will to clear mines, plasma torps. and similar pests. It seems to be working well so far.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
05-13-2012, 06:54 PM
Six beam arrays with EPS Console, and 2 Quantums making up the other two slots.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
05-13-2012, 07:16 PM
If I remember correctly, I've been on Kar'Fi and MVAE lately

Front: Torp / Beam Bank / Beam Bank / Dual Beam Bank
Bank: Torp / Beam Bank / Beam Bank / Turret
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
05-13-2012, 08:11 PM
Engineering captain, 8 beam arrays + cycling x2 EPt weapons 1

Until the level cap in increased it's too costly to spec into energy and projectiles.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
05-13-2012, 10:39 PM
Currently running 6 beams with 2 torps, but I'm considering dropping one of the front beams for a Dual.

Even with the worst turn rate in the game I wouldn't put 8 beams on, even if it's an unmodified Tricobalt fore and aft.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
05-13-2012, 10:44 PM
I run a dual beam and a regular beam array with two quantum torpedos up front. And I run three beam arrays and a quantum outback on my dreadnought.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
05-13-2012, 10:55 PM
I've been thinking about this:

Array, DBB, DBB, Array
Array, Array, Array, Array

This gives me 6 beams on 3 facings. I find it too difficult to use torps on something as big as a dreadnought, and my gut feeling says 6 beams is adequate for power management. Furthermore, I chain EPtW and EPtS as per Dragon build, which does buff recharge rate a bit.
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