Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 AJS Mission Catalog
04-23-2012, 12:40 AM
These are my seven published Foundry missions to date, hope you enjoy. Feedback is always appreciated.


AJS: Aries Proving Ground

ID: ST-???
LEVEL: 41+


At the direction of the Special Task Force, the Aries Proving Ground has been established at the edge of the Bajor system to help keep Starfleet's captains at the peak of their abilities. It is open to all ship commanders of captain rank or higher to test their weapon configurations and skills.

This mission is designed to allow players to quickly and accurately test new ship builds and battle tactics in a controlled environment. It is accessed from inside DS9. I hope it proves useful.

* * *


AJS: Finding Resolution

ID: ST-HDW83F7ZH
LEVEL: Game calls it a lieutenant mission but solo players should be at least 40 to try it.

On the outskirts of the Ker'rat system, a moon has drifted too close to its parent world and is being slowly torn apart. A research outpost, established to observe the forming ring system, went quiet over a week ago. The U.S.S. Resolution was sent to investigate but there has been no word and she is now three days overdue.

NOTE: This is ideal as a team mission for 2 to 3 players. It can be soloed by high level characters but will be difficult, requiring a patient and methodical approach.

* * *


AJS: Hostage Situation

SHUTTLE MISSION: This mission is designed to be played with a shuttle.

ID: ST-HCRET79LJ
LEVEL: 16+

True Way terrorists have captured the Utopia Planitia shipyards and have taken the base personnel into custody. They are threatening to begin killing the hostages if their demands are not met. Starfleet Command needs you to infiltrate the base and neutralize them.

NOTE: There are some extra dialogue options if you have already played "AJS: Cardassian Shipyard."

* * *


AJS: Mysterious Stranger

ID: ST-HGZJ48724
LEVEL: 41+

An ancient and massive ship has arrived in the Vorn system. Heavily damaged, it has begun to repair itself using material scavenged from a nearby asteroid field.

All attempts at communication have failed and the Borg are dangerously near. Starfleet Command is looking for a brave captain to examine the ship up close.

NOTE: This mission takes place in Gamma Orionis so you must have unlocked access to that sector to play it.

* * *


The AJS Beta Ursae Dailies:


AJS: Bound In Ice

ID: ST-HIZ9VPQY2
LEVEL: 31+


An emergency beacon from a Federation shuttlecraft has been detected, originating from the icebound world of Toron V in the Beta Ursae sector. Conditions on the surface are brutal so a rescue effort must be mounted at once.

NOTE: Short mission, ground combat.

* * *


AJS: Cardassian Shipyard

ID: ST-HCMKIB3DK
LEVEL: 31+

In an effort to strengthen ties with the provisional government, Starfleet Command has requested that you make use of a new Cardassian shipyard in the Kinjun system of the Beta Ursae sector for scheduled repairs.

NOTE: Short Mission, heavy space combat

* * *


AJS: The Jaws of Scylla

ID: ST-HH9LK6BOK
LEVEL: 41+

A survey ship has detected a derelict Borg sphere in a decaying orbit around Scylla, a neutron star near the edge of the Badlands in the Beta Ursae sector. This ship could contain valuable intelligence; Starfleet Command wants you to board her and secure it before the sphere is destroyed.

NOTE: Short Mission; brief space flight and heavy ground combat.

* * *
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-23-2012, 04:40 AM
Greetings AJS,

I would recommend you visit the starbaseugc.com website and join us fellow authors in advertising and showcasing your work. We have a great community of friends that can help, as well as run reviews on Foundry missions. I write a review column as well. If you would like me to run and review one of your missions, please reply in this post or e-mail me in-game directly. Also, I do reviews for "daily" type missions as well. Would you consider your shorter missions good for the daily dilithium grind? Please let me know if you are interested, and definitely try to join us on starbaseugc sometime. Happy authoring.

Duke-of-Rock
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-23-2012, 09:49 AM
Ah, Brilliant! I was unaware of that webpage and have it bookmarked now; thank you much.

My 3 short missions in the Beta Ursae sector* were actually conceived as being a set of "STF Dailies" since I do lots of them and my character is often parked at DS9. As most of the short, daily missions I had found were in the Serius sector, I thought it would be helpful to my fellow STF'ers to have a trio of quick missions they could do without having to leave B.U.

Also I wanted to make them short but challenging, fit for the elite STF crowd who could use them for a nice work-out before starting to queue up for the PUGs. I, for one, like to do a few short, heavy-fighting missions before I get started.

If you would be interested in giving them a go and reviewing them that would be wonderful. It's hard to get attention for them and they are still largely unplayed. You can post your thoughts here or where ever you think appropriate. I am a writer by trade and can take it


*AJS: Bound in Ice
*AJS: Cardassian Shipyard
*AJS: The Jaws of Scylla
Lt. Commander
Join Date: Dec 2007
Posts: 120
Quote:
Originally Posted by ajstoner
Greetings, good sir! I would very much like your opinion on one of my foundry projects. It hasn't gotten much play and has had mixed reviews from those who have tried it though I, personally, think it's one of my best.

MISSION NAME: AJS: Finding Resolution
AUTHOR: ajstoner
MINIMUM LEVEL: Game calls this a Lieutenant mission but it is designed for either teams or high level solo play.
ALLEGIANCE: Federation
ST-HDW83F7ZH
ESTIMATED MISSION LENGTH: 30 to 40 minutes
METHOD OF REPORT DELIVERY: Forum post. I am a writer and have a thick skin.

Many thanks,

A.J. Stoner
Federation Mission - Finding Resolution
Author: ajstoner
Allegiance: Federation
Project ID: ST-HDW83F7ZH

----------Report Start-----------

Summary: This is a good mission with some good map design with some story to drive the mission forward. Make no mistake this is primarily a battle oriented mission and even though those are not my favorite types of missions I would still recommend it to other players who like those types of missions. However as most of the battles are currently designed I would not recommend it on “Elite” level. It was tough enough on “Normal” level.

In each of the maps below I mention the enemy battles need to be better balanced. What this means is while battling your way through a map is fun it needs to have some balance to give the player a chance, especially in the space battles. The placement of all high level group’s right on top of each other is a little too much. As I mention above and in the map section below, it is hard enough on “Normal” and would most likely be impossible on “Elite” level. Many of the ground/interior map battles where similarly out of balance with lots of high level mobs and some grouped together so the player is engaging several high level mobs all at once.

This brings me to my next point regarding respawn points on the maps. On all of the ground/interior maps I noted that the respawn point is located on top of the initial spawn point. If you are going to have such high level mobs, and if they are balanced mobs, consider moving the respawn points deeper into the maps. If you manage to fight all the way across a map and engage a high level mob, as you wear them down you get killed, respawn and have to run all the way across the map to find them back at full strength it can get tedious. This is what I mean by balancing battles and having respawn points deeper in the map.

This is a minor issue compared to the others above but I mention your use of the response button “Continue” on pretty much all the maps where there was dialogue. It is a pet peeve on mine but I feel there are better responses especially when it comes to BOFF report responses. I did make some recommendations on the first map to give you some examples of possible ways to use the response button.

Below are some things I noted while playing the mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.

Mission Description: This is a good description. I noted no spelling or grammatical errors with this description.

Grant Mission Dialogue: This is a good grant dialogue. I noted no spelling or grammatical errors with this dialogue.

Mission Task: This is a good initial task with a clear start location for the first custom map.

Mission Entry Prompt: This is a good use of the entry prompt. I noted no spelling or grammatical errors with this prompt.

MAPS:
Finding Resolution: This is a good map design with very tough battles throughout. The story dialogue is very well written. I noted a couple of items to consider changing:
-The enemy battles needs to be better balanced. It is difficult enough on “Normal” it would probably be impossible on “Elite”.
-The post battle dialogue; consider changing "That's appears to be the last of them, Captain" to read "That appears to be the last of them, Captain".
-The use of the response button "Continue" for the post battle Tactical BOFF report. Consider changing it to "Agreed" or something along those lines.
-The post "Inspect the base" dialogue response button "Continue". Consider changing it to "It was one of our warheads" or something along those lines.
-The use of the response button "Continue". From this point forward I will note it on a map and will cover this in the summary above.

U.S.S. Resolution: This is a nice map design with some tough battles. The story dialogue is well written. I noted a couple of items to consider changing:
-The enemy battles needs to be better balanced. There were several higher level mobs.
-There is a wall with a door right behind the initial spawn point that is sitting in the air about 2m off the deck. You can see the original map door behind it.
-The only respawn point is on top of the original spawn point. Consider placing it farther into the map.
-The use of the response button "Continue"

U.S.S. Resolution 2: This is a good map design with some good balanced battles. This should be a pattern for balancing the other maps. It is a good mix of low medium and high level mobs spread out. The story dialogue is well written. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
-The only respawn point is on top of the original spawn point. Consider placing it farther into the map.

U.S.S. Resolution 3: The map design is good with some tough battles. The story dialogue is well written.
-The enemy battle needs to be better balanced. You have at least two high level mobs right on top of each other.
-The only respawn point is on top of the original spawn point. Consider placing it farther into the map.
-The use of the response button "Continue".

U.S.S. Resolution 4: The map design itself is nice but the map itself seems unnecessary for the very short interaction and dialogue. Consider removing this map and having the player find a console on the previous map to initiate the autodestruct sequence.

The Battle of Ker’rat: This is a good map design with very tough battles. The story dialogue is well written. I noted no spelling or grammatical errors with this dialogue. I noted a couple of items to consider changing:
-The enemy battles needs to be better balanced. This is especially true on the final wave. You need to increase the Federation support forces level. As they are currently they get wiped out very quickly and the player is left to battle through the remaining forces.
-The use of the response button "Continue".

---------End Report----------

Thanks again for authoring and for giving me the chance to review your work. You did a good job with this mission and I look forward to playing/reviewing more of your work in the future.
Brian

This critique report also filed 04/28/2012 on forum posting for: In depth mission reports upon request.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
05-01-2012, 06:50 PM
Thank you so much for this wonderful review, Evil. Excellent suggestions all and I have modified Resolution based on them. I eased up some of the more overwhelming combats and added 1 or 2 new respawn points to each map. I played through it earlier and, I must say, it is markedly improved. You do fine work and you are an asset to any foundry maker, keep up the good work!

AJS
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
05-01-2012, 10:48 PM
Quote:
Originally Posted by ajstoner
Thank you so much for this wonderful review, Evil. Excellent suggestions all and I have modified Resolution based on them. I eased up some of the more overwhelming combats and added 1 or 2 new respawn points to each map. I played through it earlier and, I must say, it is markedly improved. You do fine work and you are an asset to any foundry maker, keep up the good work!

AJS
As always, I'm glad I could help.

Thanks for authoring,
Brian
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
05-13-2012, 09:56 PM
Updated for my B'day! 5/14/12
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