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Lt. Commander
Join Date: Dec 2007
Posts: 120
I have a klingon scientist.
I have Vo'quv Carrier.
I put
2 x Console - Tactical - Disruptor Induction Coil MkXII rare (because I have 6 x Disruptor Beam Array MkXI very rare)

1 x Console - Engineering - Neutronium Alloy MkXII rare
1 x Console - Engineering - Tetraburnium Hull Armor MkXII rare
1 x Console - Engineering - RCS Accelerator MkXII rare

But I have no idea about which science console could I put on my Vo'quv.
Does anyone can give some advices?
By the way Does anyone know how to improve this nice ship?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
05-15-2012, 11:31 PM
I don' t see the point in RCS for a Vo'quv, but that's me.

As far as Sci consoles... I run 3x Particle Generators, plus 1x Graviton Generators. (Plus the Borg universal console in Engineering consoles, which add to Gravitons)

I do this mainly for the impact on some sci abilities.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
05-16-2012, 01:48 AM
i would put field gen in all sci slots and change the enginee consoles for borg and barrier feild
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
05-16-2012, 09:55 AM
Thank you for advices. I followed your advices and I changed my engineering console and my sciences consoles.
Now I have these science consoles:
1 x Emitter Array MkXII rare
1 x Graviton Generator MkXII rare
1 x Particle Generator MkXII rare
1 x Shield Emitter Amplifier MkXII rare

And these engineering consoles:
1 x Neutronium Alloy MkXI rare
1 x Tetraburnium Hull Armor MkXII rare
1 x Field Emitter MkXII rare
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
05-16-2012, 10:06 AM
Is the Field Emitter (mk12 rare) worth it for a boost of +4 to shields?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
05-16-2012, 10:18 AM
Not in MkXII rare but in MkXII very rare
However, I don't really feel something changed with this console.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
05-17-2012, 01:24 PM
I use the following consoles on my Vo’Quv

Eng Slots:
Neutronium Alloy Mk XI rare
Tetraburnium Hull Armor Mk XI rare (my swap out console)
Isometric Charge Console

Science Consoles:
Borg Console
Subspace Jump Console
Field Generator Console Mk XI rare
Leach console

Tactical Consoles
2 x Disruptor induction coil Mk XI rare (would love to upgrade just too expensive)

I did not notice a real difference in my Gravity well 3 or my Tykends Rift when I was using consoles to boost their effectiveness so I decided to drop them for more useful items.

The leach console has been netting me a +10 or better to all systems when it’s active.

The subspace jump console gives me the perfect setup for my narrow firing arc skills has well has giving me a nice escape option when I’m getting hammered or pinned in by multiple hostiles. (Handy for Pvp)

I really like using chain attacks with my Vo’Quv and the consoles that I’ve loaded up help to that end.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
05-17-2012, 07:51 PM
I just got this last night and have yet to play it.

In PvE is the main method of attack for this ship to knock out shields and then let the fighters and beam arrays take care of things? I was using "eject warp plasma" and the BoP's ability to fly circles around ships. before this.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
05-18-2012, 09:28 AM
Quote:
Originally Posted by twg042370
I just got this last night and have yet to play it.

In PvE is the main method of attack for this ship to knock out shields and then let the fighters and beam arrays take care of things? I was using "eject warp plasma" and the BoP's ability to fly circles around ships. before this.
I’ve seen some very nice Vo’Quv builds like the all Torpedo build that another Carrier pilot on these forums uses.

I use a shield cracker build with my Vo’Quv.

My setup goes like this:

Scan + Target Subsystem Shields 3 + Tykens Rift 1 = Shields offline for about 15 seconds

The trick is timing the Alpha strike of the 4 ABOP (my preferred hanger craft)

When my timing is good my 4 ABOP can take out an Elite level non tactical cube in about 20 seconds with help from my Vo’Quv.

The AI on the ABOP is still a bit wonky so you really have to babysit them quite a bit but their payoff is well worth the extra effort.

What we need now are some Flight deck doffs that add attack and defense bonuses to our hanger craft.
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