Lt. Commander
Join Date: Dec 2007
Posts: 120
# 41
05-24-2012, 12:02 PM
An intriguing idea for escorts for sure.. The question I have is whether the increase in your shield damage resistance value from added shield power is greater than the bonus provided by EPtS being rotated through two copies.
Lt. Commander
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Posts: 120
# 42
05-24-2012, 12:13 PM
And you need those Doffs reducing abilities cooldown...and switching more often subsystem power...yes, I do it but it's really difficult to mastering...and the keybinds become more complex...I think only the best skilled PvPer can do it very well...but I'm not one of them...
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Posts: 120
# 43
05-24-2012, 12:22 PM
Quote:
Originally Posted by Joseph.B
An intriguing idea for escorts for sure.. The question I have is whether the increase in your shield damage resistance value from added shield power is greater than the bonus provided by EPtS being rotated through two copies.
It is not. EPTS provides its own damage reduction on top of the power increase!! @125 subsystem power to shields, you receive a healthy -35% all damage to your shields. Therefore, when EPTS brings your shield power level up to 125, you not only get that -35% damage, but you also get whatever EPTS provides on top of that. That is why I use EPTS-III, I get another -30% damage on my shields for a total of -65% all damage.

Then, rotate Tactical Team makes it really difficult to blast through.

In the case for an escort however, you don’t really need -65% all damage resistance constantly; as the first best defense is your speed; which is tied directly to your defense modifier that allows you to basically doge attacks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 44
05-24-2012, 01:08 PM
interesting < fiddles with pencil thin moustache >
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 45
05-24-2012, 01:10 PM
Ehi Roach! Let me know when you'll go to Ker'rat again...I miss you...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 46
05-24-2012, 01:18 PM
Quote:
Originally Posted by Starwrath
Ehi Roach! Let me know when you'll go to Ker'rat again...I miss you...
I tried last night but had to bail due to needing to test the entries in the GoS foundry contest.
Frankly though RL has just kept me away from playing lately.
When I next go in ( Unfortunately not today as I'm building a ramp for a friends house) I will say "Hi"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 47
05-24-2012, 01:30 PM
And I'll also say to you "Hi" my friendly Kli enemy before our endless fighting...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 48
05-24-2012, 02:11 PM
Quote:
Originally Posted by Starwrath
And you need those Doffs reducing abilities cooldown...and switching more often subsystem power...yes, I do it but it's really difficult to mastering...and the keybinds become more complex...I think only the best skilled PvPer can do it very well...but I'm not one of them...
isn't it great?

I got to thank Husanak for that lovely little nugget of intel
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Join Date: Dec 2007
Posts: 120
# 49
05-24-2012, 02:39 PM
Quote:
Originally Posted by Teleon View Post
It is not. EPTS provides its own damage reduction on top of the power increase!! @125 subsystem power to shields, you receive a healthy -35% all damage to your shields. Therefore, when EPTS brings your shield power level up to 125, you not only get that -35% damage, but you also get whatever EPTS provides on top of that. That is why I use EPTS-III, I get another -30% damage on my shields for a total of -65% all damage.

Then, rotate Tactical Team makes it really difficult to blast through.

In the case for an escort however, you don’t really need -65% all damage resistance constantly; as the first best defense is your speed; which is tied directly to your defense modifier that allows you to basically doge attacks.
And this is the logic that makes most Cruisers a complete 100% NON threat.

YES if you chain EMTS you will have a higher resist value granted.
Yes if you run EMTS 3 instead of 1 or 2 you will have a higher resist value granted.

However I NEVER run EPTS 3 and only run 2 on a cruiser. (infact lately even my cruisers only have emts 1)
Guess what I tank as well and likely better then most cruisers. the key is KNOWING when your resists are high and when they are not.

RSP... Shield Distro Doffs. High Aux TSS... full shield power with high regen shields. Any one of those things allow me to fill my shields from low to full in seconds. Knowing when to use what means I don't need to WASTE skill slots with 2 copies of one skill that pushes back cool downs. Yes imo having 2 copies of EMTS is dumb. Its a lazy build. One copy has a up time of 66%! If you can't design a proper rotation around that your plain bad. (ok I'm sounding harsh for no reason there) All I am saying is FREE up as many slots as you can... Engi slots DO have offensive skills. I know there not show stopping dmg skills however... I would rather have 1-2 more offensive skills then waste of space EPTS skills.

Not to single any build out... (cause I know the ensign eng slots suck.. and many a build I throw in something I know I will likely never use)... 4 copies of EPTS with only 2 systems means at least one copy will NEVER get used it just can't due to cool down restrictions. Max you could run 3... anyway. If you learn how to roll your skills and power setting properly... that extra little bit of resist you Loose for 15 seconds should really not be an issue.

Long post but ya on all of my builds... (seems crazy but with all the shield heals in this game it works fine)

Escort 1 Emergency Power to Shield
Sci Ship 1 Emergency Power to Shield
Cruiser 1 Emergency Power to Shield
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Join Date: Dec 2007
Posts: 120
# 50
05-24-2012, 02:41 PM
Quote:
Originally Posted by Teleon View Post
In the case for an escort however, you don’t really need -65% all damage resistance constantly; as the first best defense is your speed; which is tied directly to your defense modifier that allows you to basically doge attacks.

In this era of tractor spam, vm, and subsystem disable from carriers one should never solely depend on avoidance only. While the MACO shield was borked, we all saw escorts with max shield resistance. While solo they will most likely never attain max SDR, it's not a bad idea to run the actual numbers to see exactly what the benefit of running a reduced number of EptX abilities grants.

For what it's worth Teflon your build is one of the cornerstone cruiser builds in use. But if I can free up two slots for team heals or mundane dps engineering skills then that's great too.


Maybe Mustrum or another player who remembers, could throw up the SDR formula.
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