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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 51
05-24-2012, 03:01 PM
Quote:
Originally Posted by Cpt_Duck
isn't it great?

I got to thank Husanak for that lovely little nugget of intel
The most over valued and underrated Doff in the game... the technician. hehe

Alright I never posted this one causes is super annoying evil sauce.... I suppose it takes a bit more skill to pull off but anyway... here is a VERY annoying cruiser build. (seeing as every one seems to love cruisers)

Tac Team 1 - Rapid Fire 1 (or CSV 1)
High Yield 1 (on tac heavy cruiers)

Emergency Power to Shields 1 - RSP 1 - EWP 1 (or a team skill like extend) - DEM 3
Engi Team 1 - Aux to Bat 1 - Aux to Damp 2 (or Aux to Sif 2)
Emergency Power to Aux (on engi ensign models)

Hazards 1 - Transfer Shield Strength 2
Polarized hull or Tractor 1 (on Sci Heavy Builds)

Borg 2 piece...
Omega engine + second piece

DOFFS...
3 PURPLE Tech Doffs
2 Shield Distro Doffs

All turrets + 2 Photon launchers up front. (YOU NEED THE BURST to kill things)

Here is the little trick... Aux to Bat will put LOTS of power into your shield and your engine... it will also reduce ALL your cool downs by 30% ever time it goes off... Aux to bat effects its own cool down. making its own cool down around 20 sec... SO the roll goes
Emergency power to Shields 1
15 seconds later Transfer Shield S and... Aux to Bat 1
And Roll and Roll and Roll

Dem will be up Almost all the time
Rsp will have a 1 min cool down
It will be like you have 2 copies of Aux to Damp (if your not using sif instead)
If your not a tac... your raid fire and HYs will be up almost as fast as a tacs... if you are a tac... in between tac inits you can reset your cool downs some more.

With 1 Min Rsp... and 2 Shield Doffs + a well timed TSS roll... you are golden.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 52
05-24-2012, 03:17 PM
Quote:
Originally Posted by Husanak View Post
The most over valued and underrated Doff in the game... the technician. hehe

Alright I never posted this one causes is super annoying evil sauce.... I suppose it takes a bit more skill to pull off but anyway... here is a VERY annoying cruiser build. (seeing as every one seems to love cruisers)

Tac Team 1 - Rapid Fire 1 (or CSV 1)
High Yield 1 (on tac heavy cruiers)

Emergency Power to Shields 1 - RSP 1 - EWP 1 (or a team skill like extend) - DEM 3
Engi Team 1 - Aux to Bat 1 - Aux to Damp 2 (or Aux to Sif 2)
Emergency Power to Aux (on engi ensign models)

Hazards 1 - Transfer Shield Strength 2
Polarized hull or Tractor 1 (on Sci Heavy Builds)

Borg 2 piece...
Omega engine + second piece

DOFFS...
3 PURPLE Tech Doffs
2 Shield Distro Doffs

All turrets + 2 Photon launchers up front. (YOU NEED THE BURST to kill things)

Here is the little trick... Aux to Bat will put LOTS of power into your shield and your engine... it will also reduce ALL your cool downs by 30% ever time it goes off... Aux to bat effects its own cool down. making its own cool down around 20 sec... SO the roll goes
Emergency power to Shields 1
15 seconds later Transfer Shield S and... Aux to Bat 1
And Roll and Roll and Roll

Dem will be up Almost all the time
Rsp will have a 1 min cool down
It will be like you have 2 copies of Aux to Damp (if your not using sif instead)
If your not a tac... your raid fire and HYs will be up almost as fast as a tacs... if you are a tac... in between tac inits you can reset your cool downs some more.

With 1 Min Rsp... and 2 Shield Doffs + a well timed TSS roll... you are golden.
Just as a caution for people using Aux2Batt drains your aux completely. So, during this time if you're using an aux based ability (BFI doffs, PH, TSS, etc) and you don't account for the drained aux they will be much less effective. Also, if you can have max Aux before using aux2batt and switch power settings after.

I've haven't gotten around to it since many sci boff powers had their effectiveness reduced, but I had though of using this and maybe photonic officer to see how fast things like GW/CPB/TBR/EWP could be chained.

Edit: forgot PSW ...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 53
05-24-2012, 05:13 PM
Quote:
Originally Posted by Iamid
Just as a caution for people using Aux2Batt drains your aux completely. So, during this time if you're using an aux based ability (BFI doffs, PH, TSS, etc) and you don't account for the drained aux they will be much less effective. Also, if you can have max Aux before using aux2batt and switch power settings after.

I've haven't gotten around to it since many sci boff powers had their effectiveness reduced, but I had though of using this and maybe photonic officer to see how fast things like GW/CPB/TBR/EWP could be chained.

Edit: forgot PSW ...
Well seeing as I am revealing little used annoying things today....

Sci ship + tac + TBR 3 + Aux to bat....

TBR at 5 aux power almost doesn't push... hehe (it also ends up being on ALOT thanks to the cool down)

Indeed your point is very valid though... for 10 seconds you have 5 aux power so plan accordingly... I like to aux to bat right after a TSS... or I get my BFI shield procs. That's the point of having it be part of the roll though... you TSS before the aux to bat needed or not... and your shields are golden while your aux is down. (takes some practice for sure... nukes at the wrong time can hurt, but that's true of almost any build)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 54
05-24-2012, 05:36 PM
Quote:
Originally Posted by Husanak View Post
Well seeing as I am revealing little used annoying things today....

Sci ship + tac + TBR 3 + Aux to bat....

TBR at 5 aux power almost doesn't push... hehe (it also ends up being on ALOT thanks to the cool down)

Indeed your point is very valid though... for 10 seconds you have 5 aux power so plan accordingly... I like to aux to bat right after a TSS... or I get my BFI shield procs. That's the point of having it be part of the roll though... you TSS before the aux to bat needed or not... and your shields are golden while your aux is down. (takes some practice for sure... nukes at the wrong time can hurt, but that's true of almost any build)
Yeah, I tend to think from a BoP/Brel pilot perspective. Which is obviously very different.

Maybe this weekend I'll mess around w/some Boffs/Doffs & try Tech Doffs/Photonic Doffs w/photonic officer & low end PSW to see how quickly I can cycle through for the interrupt bonus as well as reduce the other Boff abilities.

I'm thinking CRF3, APO1, APD1, TT1; PSW1, HE2, SciTeam1; epts1, aux2batt; TB, Photonic Officer.

I'll have to look into how many Tech/Photonic Doffs I'd use. I'd just feel dirty spamming PSW though.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 55
05-24-2012, 06:04 PM
Quote:
Originally Posted by Iamid
Yeah, I tend to think from a BoP/Brel pilot perspective. Which is obviously very different.

Maybe this weekend I'll mess around w/some Boffs/Doffs & try Tech Doffs/Photonic Doffs w/photonic officer & low end PSW to see how quickly I can cycle through for the interrupt bonus as well as reduce the other Boff abilities.

I'm thinking CRF3, APO1, APD1, TT1; PSW1, HE2, SciTeam1; epts1, aux2batt; TB, Photonic Officer.

I'll have to look into how many Tech/Photonic Doffs I'd use. I'd just feel dirty spamming PSW though.
PSW will hit its own 30 sec global...

But TBR 2... seriously try it out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 56
05-24-2012, 06:21 PM
Quote:
Originally Posted by Husanak View Post
PSW will hit its own 30 sec global...

But TBR 2... seriously try it out.
It's been a long time since I used PSW and couldn't remember it's global. It'd be w/a Sci capt b/c my Tac is too new to have the Doffs required. I was thinking PSW mainly to counter extends and use SNB as needed. Stopping evasive would be an added bonus. I'd be curious to find out how well I could chain single copies of CRF3&APO&TB&TT in addition to PSW 30 sec (which still wouldn't be so bad).

Still, occassionally I would use a build w/TBR3/TBR1; TB1/TB1; EWP1 Pengs up front (no aux2batt). It was fun to catch people w/the TBR push, then follow up w/EWP&TB to immobilize them. I'd use Sensor Scan & Omega 3 part set bonus to try and spike damage vs people w/little to no hull heals. BC bonus kinda made up for the lack of 4th sci console.

But, w/all the ways to counter the push now it's hard to seperate someone from the pack compared to how it used to be and w/pet spam & limited # of TBR targets I may not get the push on healers like I used to. This kinda leaves PSW as the only option for ES counter.

Edit: To OP sorry for the derail.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 57
05-24-2012, 11:19 PM
Wait, people are using Auxillary to Batteries now?

This isn't the STO I used to play anymore.

Mustrum "Should we rely on DOFFs to make a subpar power useful?" Ridcully
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 58
05-25-2012, 12:06 AM
Quote:
Originally Posted by MustrumRidcully View Post
Wait, people are using Auxillary to Batteries now?

This isn't the STO I used to play anymore.

Mustrum "Should we rely on DOFFs to make a subpar power useful?" Ridcully
I don't see it often, and I tend to get bored of builds and like to try something new. Aux to Batt would be more useful on it's own if there weren't so many ways to boost power levels now. This includes the Warp Core Eng Doff which can give up to +25% power on a proc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 59
05-25-2012, 01:56 AM
Quote:
Originally Posted by Husanak View Post
The most over valued and underrated Doff in the game... the technician. hehe

Alright I never posted this one causes is super annoying evil sauce.... I suppose it takes a bit more skill to pull off but anyway... here is a VERY annoying cruiser build. (seeing as every one seems to love cruisers)

Tac Team 1 - Rapid Fire 1 (or CSV 1)
High Yield 1 (on tac heavy cruiers)

Emergency Power to Shields 1 - RSP 1 - EWP 1 (or a team skill like extend) - DEM 3
Engi Team 1 - Aux to Bat 1 - Aux to Damp 2 (or Aux to Sif 2)
Emergency Power to Aux (on engi ensign models)

Hazards 1 - Transfer Shield Strength 2
Polarized hull or Tractor 1 (on Sci Heavy Builds)

Borg 2 piece...
Omega engine + second piece

DOFFS...
3 PURPLE Tech Doffs
2 Shield Distro Doffs

All turrets + 2 Photon launchers up front. (YOU NEED THE BURST to kill things)

Here is the little trick... Aux to Bat will put LOTS of power into your shield and your engine... it will also reduce ALL your cool downs by 30% ever time it goes off... Aux to bat effects its own cool down. making its own cool down around 20 sec... SO the roll goes
Emergency power to Shields 1
15 seconds later Transfer Shield S and... Aux to Bat 1
And Roll and Roll and Roll

Dem will be up Almost all the time
Rsp will have a 1 min cool down
It will be like you have 2 copies of Aux to Damp (if your not using sif instead)
If your not a tac... your raid fire and HYs will be up almost as fast as a tacs... if you are a tac... in between tac inits you can reset your cool downs some more.

With 1 Min Rsp... and 2 Shield Doffs + a well timed TSS roll... you are golden.
Its just a shame Aux to Batt has a shared cooldown on Emergency power abilities, but its still totally worth it. Got 3 purple DOFFs on my bug now thanks to you and I got to say its my favourite new toy
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 60
05-25-2012, 05:14 AM
Quote:
Originally Posted by Joseph.B



In this era of tractor spam, vm, and subsystem disable from carriers one should never solely depend on avoidance only. While the MACO shield was borked, we all saw escorts with max shield resistance. While solo they will most likely never attain max SDR, it's not a bad idea to run the actual numbers to see exactly what the benefit of running a reduced number of EptX abilities grants.

For what it's worth Teflon your build is one of the cornerstone cruiser builds in use. But if I can free up two slots for team heals or mundane dps engineering skills then that's great too.


Maybe Mustrum or another player who remembers, could throw up the SDR formula.
That would be great. I don't have that formula off hand.

Quote:
Originally Posted by Iamid
Edit: To OP sorry for the derail.
Not at all. It is fine. I'm enjoying my new found extra hull resistances when my shields are low. Two BOP in Kerrat got my shields down last night and I didn't go boom. Heck, it hardly hurt at all.
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