Lt. Commander
Join Date: Dec 2007
Posts: 120
I have been wondering for a while now, is there any way to tell what a given shield specs will be when installed on your starship without having to actually install it?

I am getting tired of losing the chance at selling shields that are not a upgrade to me for EC all because I had to install the shields just to see if the cap or the regen is higher than what is currently installed.

For an example, I currently have on my NX light escort class a shield that gives me 3750 shield capacity with 10% bleedthrough and 125 regeneration per 6 seconds, this is installed specs. Currently I have a chip for a Veteran shield assembly and I hate to waste it on the M.A.C.O. shield set if the Omega set would provide me a higher shield capacity and higher regeneration rate vs what I currently have.

I know we have power level calculators and weapon damage calculators but didnt see any shield calculators and I just need to ask how to figure what shields are a upgrade and which ones are not.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
05-19-2012, 02:08 PM
Agreed. The tooltips in the game are a joke on so many levels. Even if you equip said shield, you still have to undock to get accurate stats anyway... If the situation were not so funny, it would be sad.

Nearly everything in the damn game binds to character, but you think they can give us accurate stats??? lol

Sorry, can't give you an actual answer here. You probably just have to take a guess, heads ot tails?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
05-19-2012, 02:09 PM
If you unequip your current shield and look at it from inventory, you'll see its raw, unmodified stats and compare from that. Not exactly what you asked for, I'll admit, but it's a way to do it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
05-19-2012, 02:11 PM
Quote:
Originally Posted by Frostzephyr
If you unequip your current shield and look at it from inventory, you'll see its raw, unmodified stats and compare from that. Not exactly what you asked for, I'll admit, but it's a way to do it.
He could do that to check base values, but then he wouldn't see the effects of his skills/ship on it (ahh the skills page - yet another place with innacurate tooltip values).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
05-19-2012, 02:23 PM
Quote:
Originally Posted by realuniqueone
He could do that to check base values, but then he wouldn't see the effects of his skills/ship on it (ahh the skills page - yet another place with innacurate tooltip values).
It wouldn't matter. Skills will affect the shields the exact same way regardless of what the shields are.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
05-19-2012, 02:32 PM
Quote:
Originally Posted by Matri View Post
It wouldn't matter. Skills will affect the shields the exact same way regardless of what the shields are.
Exactly. He'll be able to see wether or not shields are upgrades of eachother, which is impossible while they're equipped.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
05-19-2012, 02:41 PM
Quote:
Originally Posted by realuniqueone
Agreed. The tooltips in the game are a joke on so many levels. Even if you equip said shield, you still have to undock to get accurate stats anyway... If the situation were not so funny, it would be sad.

Nearly everything in the damn game binds to character, but you think they can give us accurate stats??? lol

Sorry, can't give you an actual answer here. You probably just have to take a guess, heads ot tails?
That is how I feel, for instance one shield is valued at 80,000 EC I equip it to see if its an upgrade, it is now bound and when I put it through the replicator it only wants to give me 3,000 EC - 10,000 EC at best. It is all a big joke and I am going to one way or another figure out how to do this without screwing myself out of EC I could use on the exchange to get better consoles or weapons.

Quote:
Originally Posted by Frostzephyr
If you unequip your current shield and look at it from inventory, you'll see its raw, unmodified stats and compare from that. Not exactly what you asked for, I'll admit, but it's a way to do it.
Quote:
Originally Posted by realuniqueone
He could do that to check base values, but then he wouldn't see the effects of his skills/ship on it (ahh the skills page - yet another place with innacurate tooltip values).
Quote:
Originally Posted by Matri View Post
It wouldn't matter. Skills will affect the shields the exact same way regardless of what the shields are.
Besides taking guesses, I tried three different shields that I keep in my inventory. I got the base values, and the modified value once installed.

Mk X Shield Array - Cap x2 - Rare
Base : 5,800 Max - 162 Regeneration
Installed : 4,500 Max - 125 Regeneration

Difference : 1,300 Max - 37 Regeneration

Mk XI Paratrinic - Rare
Base : 7,114 Max - 83 Regeneration
Installed : 5,541 Max - 65 Regeneration

Difference : 1,573 Max - 18 Regeneration

Mk XII Regenerative Shields - Common
Base : 4,590 Max - 212 Regeneration
Installed : 3,600 Max - 167 Regeneration

Difference : 990 Max - 45 Regeneration



I thought about using this but the difference is never the same. Its weird cause I thought reguardless the only thing changing is the shields but the power levels and the ship are staying the same aside from the shields.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
05-19-2012, 03:20 PM
Paratrinic is a Covariant. Therefore the capacity is higher while regeneration suffers.

Regardless, you can still make comparisons based on the base stats of the shields and decide which shields you want on your ship. If you're in an escort, I'd recommend selling the covariants.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
05-19-2012, 04:20 PM
Quote:
Originally Posted by milner62
That is how I feel, for instance one shield is valued at 80,000 EC I equip it to see if its an upgrade, it is now bound and when I put it through the replicator it only wants to give me 3,000 EC - 10,000 EC at best.
Tip: Only use the discard function in situations where you absolutely have to (i.e. on an extended mission and your hold is full). You'll get 50% value of bound items (or items selling poorly on the exchange) if you sell them to the same officer you buy ships weapons / consoles / consumables from at most places that have a shipyard such as DS9 and ESD. Then you'll get 40,000 EC back for that 80,000 shield
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
05-19-2012, 05:10 PM
Quote:
Originally Posted by milner62
I thought about using this but the difference is never the same. Its weird cause I thought reguardless the only thing changing is the shields but the power levels and the ship are staying the same aside from the shields.
Actually, it's because the modification isn't a static difference, it's a multiplier. Every ship has a shield multiplier, and in your case the effective multiplier (the one I'm calculating off of your listed benefits from the shields) is approximately 0.78, meaning that you get 78% of the listed value of the shields.

...Also... you're using the NX-class replica at Admiral? Or was that just an example? If the former... you do realize you're at a severe disadvantage with respect to everything, right?
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