Captain
Join Date: Jan 2013
Posts: 669
# 1 Fleet Tac Consoles
09-23-2013, 05:29 PM
So we have Fleet Eng and Sci consoles. If they add another Fleet location that has Fleet Tac consoles it only makes since that they would have Acc, CRTH, CRHD modifiers as these are the 3 Tac abilities. Just like the Eng has Power transfer, Hull points and Turn, If these come about what do you think it will do to game balance in PVE and PVP?
Captain
Join Date: Nov 2012
Posts: 5,157
# 2
09-23-2013, 05:33 PM
Probably no modifiers...

I can see cannon/torpedo variants, maybe energy type variants like polaron/disruptor, but not weapon modifiers...much to broken that way
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Career Officer
Join Date: Jun 2012
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# 3
09-23-2013, 05:33 PM
It would disintegrate the sheer veneer of balance that remains in STO.
Captain
Join Date: Jun 2013
Posts: 1,729
# 4
09-23-2013, 05:43 PM
Quote:
Originally Posted by chillee View Post
It would disintegrate the sheer veneer of balance that remains in STO.
Not to mention flatlining the Exchange which would be great for me. I'd be ok if Fleet Tac consoles came into play as long as they where just Buffed versions of existing consoles.

Maybe something nifty tossed in. Like say....+30 Beam damage w/ +2.5% torp damage. Something like that......
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Captain
Join Date: Aug 2013
Posts: 1,240
# 5
09-23-2013, 06:45 PM
Okay, those bits actually make sense. Sorry I didn't leave any details - I was using my phone during my break at work. It would have helped a lot, but either way, they do help me out.
Captain
Join Date: Oct 2012
Posts: 986
# 6
09-23-2013, 06:47 PM
I doubt there will be any specific energy type consoles. There will probably be the ones that boost cannons, torps, beams ect. maybe with mods.

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Lieutenant
Join Date: Aug 2013
Posts: 94
# 7
09-23-2013, 07:26 PM
Quote:
Originally Posted by nagrom7 View Post
I doubt there will be any specific energy type consoles. There will probably be the ones that boost cannons, torps, beams ect. maybe with mods.
this would be a bad move on Cryptic's end. it would only result in NOBODY using them,
Captain
Join Date: Jan 2013
Posts: 669
# 8
09-23-2013, 07:34 PM
Well the current fleet Eng consoles have made the old ones obsolete. I could perhaps see Tac consoles that are say +28 Phaser damage + 2.5% bonus damage to beams or something like that. Or they might be Tac consoles that add additional Procs. But seeing that they added Fleet versions of the other 2 types it seem only a matter of time before Fleet Tac consoles arrive.
Empire Veteran
Join Date: Jun 2012
Posts: 817
# 9
09-23-2013, 09:38 PM
It'll be interesting what they do if they do come.

They ignored fleet field gens presumably because they'd be too op and everyone would use them exclusively.

Then for mine consoles they only released the 3 that people care about in neuts, monos and RCSs. Completely ignoring the fact that they could have also made far superior versions of consoles that people ignore atm and made them actually useful again
For example:
+weapons power console that gives weapons drain buff
+aux power booster that gives gives +x to all sci skills
+shield power console that buffs innate shield resilience (bleed through)
+engine power console that improves ships inerta and/or turn rate
Emergency force field generators that give +x% innate hull repair rate and shield regen rate boost based on crew alive levels (Think Tal Shiar 2 piece bonus but better)
EPS that gives bonus to insulators and flow caps
SIF generators that boost hull HP and sub system repair skills


If energy/damage specific ones come out that'd be neat. If only weapon specific ones come, they're acknowledging like with the field gens that the system is broken and would be too OP.

Either way will be interesting seeing what the bonus buffs will be.
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# 10
09-23-2013, 09:50 PM
I'm thinking

28% to Specific Energy 5% to all Torpedoes
28% to Specific Torpedo 5% to all Energy

And a 15% All Energy, All Torpedoes

Numbers are a complete guess.
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