Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
05-23-2012, 04:45 PM
Quote:
Originally Posted by Voncloud
1) Air tight until you start taking Damage of course.

This gas power kills all your crew whether you take damage or not. If you have a hull breach, forcefields come online to prevent the ship from decompressing. If its hold the air in, its hold things out. A gas can't enter without another gas going out. Go back and study science.

3) Theres a thing on our planet called Gravity, in space, unless your close to a sun, or in orbit of a planet, there isnt much. Also this is based VERY far in the future, heavy weapons physically are probably the same as Lighter weapons or not much bigger, they are just Heavy due to the Energy Drain it takes to fire them.

if your asking these things, your in the wrong game
Just space has microgravity doesn't you you can instantainiously move as fast as you want in a direction. if that were the case we would of left our Solar System by now because our spaceshuttle weighs 0 in space. You still have mass to deal with when moving, stopping, and changing direction. It takes alout more power to move faster. The escort is far larger than a fighter so, its should not fly like a one pilot fighter. The engines don't face forward so it would have to us thruster power to move backwards meaning it would have to move slower going backwards.

If its in the small ships why aren't they in the large ships? The large ships have plenty more room and power for more of those weapons. The more powerful the energy weapons the larger the capacitors have to be, more generators to generate more power for the weapons. The miniaturized weapons were made for people on the ground not ships. The longer the gun tube the better for the laser light to gain intensity as it reflects from mirror to magnification to mirror. Thats just Laser technology, maybe you need to study that too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
05-23-2012, 04:52 PM
Quote:
Originally Posted by DKnight1000
OK what gas? There is no gas weapons in space, I think there is a Science Power or two that is a gas based weapon.

But your talking about Warp Plasma and Theta Radiation aren't you, neither of them are gases. Warp Plasma, is among other things really hot, Super Heated Plasma isn't a Science Fiction concept here it's a fact. Your ejecting a fire into space so hot it can keep burning in cold vacuum and you think flying through this stuff should have no effect? Theta Radiation is well Radiation, it's Canon that strong sources of Radiation Penetrate the Hull. The Enterprise D nearly got taken out by a busted garbage scowl that was simply super radioactive.


I've never seen an Escort fly faster in reverse than any ships forward speed. As for out running torpedoes, the way the game works only one type of Torpedo can be out run. High Yield destructable torpedoes like the High Yield Plasma. If a Photon or Quantum don't miss they will hit you eventually. Sometimes you can out run the graphic but not the damage.



This one can be answered by saying that quite simply Escorts are more cramped, no Sci labs, no 1000 cabins, people probably bunk 3 or 4 guys in a tiny room, where as on a Galaxy every one of those 1000 crew members has a cabin. You'd think the Galaxy has space for 2000 cabins on it off the top of my head, and it can carry nearly 6000 people if needed to.

Other than the Defiant, most of the Escorts are actually quite large vessels, usually at least 3/4 of a Sovereign and they have only 150 people compared to the 750 on the Sovereign. More people means more space, more food replicators, larger Med bays, more social areas etc. I think the Sovereign while being leaner than the Galaxy still had a Ten Forward, Holodecks, Sci Labs, etc. It may not have had schools and daycare along with families but I argue it would be a pretty luxurious ride. Compared to the smaller, cramped Escorts.

You asked how many Fighters carry Nukes? Well I know the F22 Raptor one of the most maneuverable and fastest fighters in the world can carry nukes so what does that say?



Not sure how to answer this one as I've never seen a fighters hull and shield strength. I will say even advanced fighters go pop in 1 or 2 shots if you can hit them so I'm not sure what's going on here.

The Subspace Jump console, why should it sound like Human Technology when the Klingons have it? It's not Transwarp it's a short jump through Subspace.

Like all things Klingon it will eventually be given to the Federation.

And the answer to all of these questions is it's a game and it's meant to be fun. It also has some concept of the trinity of Tank Healer and DPS.
Dude, you are oblivous to everything? Have you ever played the game? Everyone else know what i'm talking about but you.

On the Subspace jump, is not a human like power. Its more like Iconian. With Klingons having it, there would be no stopping an envasion force. That ridiculous.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
05-23-2012, 04:54 PM
Quote:
Originally Posted by ElChup47
More importantly, why are you sitting inside dressed like you are about to rob a bank?
Most importantly why do you care about how I look? Why aren't you paying attention to whats being said?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
05-23-2012, 05:13 PM
For all of you talking about Plasma for his first point you are confusing EWP with Theta Radiation Vents. That is what kills crew... or rather injures them.


Also OP, I noticed you had nothing to say about my refutation. So I guess I must have been correct even by your standard.


Quote:
Originally Posted by DKnight1000
But your talking about Warp Plasma and Theta Radiation aren't you, neither of them are gases. Warp Plasma, is among other things really hot, Super Heated Plasma isn't a Science Fiction concept here it's a fact. Your ejecting a fire into space so hot it can keep burning in cold vacuum and you think flying through this stuff should have no effect? Theta Radiation is well Radiation, it's Canon that strong sources of Radiation Penetrate the Hull. The Enterprise D nearly got taken out by a busted garbage scowl that was simply super radioactive...
Actually... Space is not Cold. There is nothing to transfer thermal energy to in space and therefore you do not lose thermal energy in space unless you freely radiate your energy away. It is rather questionable why EWP actually does what it does because Impulse Engines have no Intakes to get clogged by it. The only explanation is that supposedly the plasma is such a thick and strong source of resistance that it stops the ship from moving so well but that seems illogical.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
05-23-2012, 05:38 PM
Quote:
Originally Posted by Alexin_Cobra View Post
5) Teleportation of a ship is quite ridiculous at the least. Why bother being in battle when you can teleport to the enemy homeworld and invade? You wouldn't be able to stop an invation force. Only the Iconians had this technology and was feard all over the galaxy for this. Giving the Klingons this tech tips the balance of power, all the way to the Klingons. If this game was ment to just glorify Klingons and make all other factions look like fodder, then why use the name Star Trek Online? It might as well be Star Trek Klingons Online.
Yes this game is so much about the Klingons, they have more ships than the Federation, More Missions, and they have a button next to the cloaking device that makes the left Nacelle of Starfleet Cruisers blow up. Seriously Klingons got the short end of the stick in this game and as they started as a PVP only faction they got their PVP down super fast, and have always tended to communicate and work together better than the Federation. They have far less content than you do, you got a new ship, they got a mission.

The console is not a massive advantage, the only console that was a massive advantage was Vent Theta Radiation when it was broken, and it's been fixed and the Feds can get it too. Not so much since it's in a lock box but it's possible. The Sub Space Jump is a short range jump to behind the target I don't see how it's so super powered as any good Cruiser is strong from all sides. Essentially put it's a variation on the Picard manuver which is a Canon Technique. I don't know how the KDF got their hands on the tech, but they also have the Subspace Snare on the Bortasqu Sci and I don't see you complaining about that.

Quote:
Originally Posted by Shinkuu_Akagan
Actually... Space is not Cold. There is nothing to transfer thermal energy to in space and therefore you do not lose thermal energy in space unless you freely radiate your energy away. It is rather questionable why EWP actually does what it does because Impulse Engines have no Intakes to get clogged by it. The only explanation is that supposedly the plasma is such a thick and strong source of resistance that it stops the ship from moving so well but that seems illogical.
You've got a valid point here, but let's call it a game special ability.

Quote:
Originally Posted by Alexin_Cobra View Post
Dude, you are oblivous to everything? Have you ever played the game? Everyone else know what i'm talking about but you.

On the Subspace jump, is not a human like power. Its more like Iconian. With Klingons having it, there would be no stopping an envasion force. That ridiculous.
Yes I am, you can tell by the way many people have said pretty much the same thing I have. But you quoted a lot of stuff, what specifically are you referring to?

Well I suppose the fact that it's short range helps, and as for an invasion perhaps Star Fleet can detect the jumps easily. Perhaps the Klingons simply don't have enough ships to defend their territory and push into federation space. Simple fact is Klingons have the console and you don't so your bitter. If it was a Fed console you'd have nary a thing to say about it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
05-23-2012, 05:55 PM
Quote:
Originally Posted by Shinkuu_Akagan
1) It is not GAS it is an area of Radiation. Apparently this radiation interferes with the operations of the Shield Emitters and if enough of it gets into the Hull it begins to irradiate the crew which leads to their injury if not death. (Technically they are supposed to be "Injured" not "Dead")

2) A. Um... Who says that Torps are moving at Low Warp? That would not even make sense seems how it should be relatively impossible to hit anything moving at those speeds and they would not be able to turn. It is fully conceivable that the BIG and powerful engines of a ship could out match the small ones of a Torp and that the Torp will run out of fuel before the ship does. However, these Torps really ought to track their target for a longer time period than they do.

B. Besides a difference in Mass I am uncertain... Just like I am uncertain why it is that moving in reverse drains power from my ship mysteriously.

3) This is Space my friend... No Gravity, No Air Resistance, No Water Resistance. There is nothing to prevent any ship from being armed to the teeth and still moving around well. Escorts are built around their guns like the A-10 is. They do not suffer performance issues because they have relatively small Mass compared to other ships. The lower the Mass and the higher the Engine output the Faster and more Nimble you can be.

4) ... Do you mean the Birds of Prey the Carriers launch or are you talking about To'Duj? Because the prior... IS a BoP... The Latter is NOT as tough as an end game BoP fitted even remotely well. As for the Kar'Fi's super Frigates... Weeelll... I dunno... Maybe their Hull is partially Neutronium?

5) Ever seen the Picard Maneuver? If they are doing what they say they are then they are warping a very tiny distance. This should mean that they push and pull space around them suddenly to move themselves into a better position. They would seem to "Disappear" because light cannot bounce off of them while they warp. The better question is: If they can warp like this during combat why are we restricted from warping out in general?
1) well if was meant to injure then why does my crew bar show black and the are 100% dead? Also a magnetic field that protects the crew from cosmic rays would keep out radiation. It don't have to be generated from the shields because the shields are not up all the time. You would blow off the navigation deflector to stop this magenitic forcefield. Magnetic fields can be disrupted by other magnetic fields. Only the energy source the size of the sun could distort a large magnetis sphere.

2) Go look up the definition of Photon torpedos and Quantum torpedos. The are escorts outflying my quantum torpedos in one direction using impulse engines. That is not supposed to happen. Memory Alpha, the Star Trek Wiki... Read it.

3)We know its space, but do you know anything about mass and physics? On reverse speed, I don't care how small the craft is, if i don't have the same Engine facing forward it can not reverse faster than other ships going forward. The A-10 and can not fly backards, nor any other jet. Jets are not good analogies for this particular argument. The spaceshuttle is a better anolgy because it has manuver thrusters. It can reverse in space but it can not fly in reverse at 17,500 mph(Mach 25). It has to turn the whole orbiter to face the main engines forward to slow out of orbit.

4)I'm talking about the Kar'Fi carriers super Frigates. If they are frigates and not fightesr, why are the coming out of the same hangars? Why are there 4 to 6 of them? The Carriers have the toughest hulls and same turn radius a as a Galaxy. It have powerful beams, why should they fight in PVP with escorts at theirs use? That creats a larger number on their team. Sometime there are teams with all carriers and the numbers stack up against the team with no carriers 40:1. How is that fair in PVP? You can't beat a team with that many ships on their side.

5)Yeah, we a close to an agreement but if the ship warp to be in better postion, why it always face you? If the ship was in front of you, facing you, how would it instantainiously face you when it get behind you, or beside you? The Picard manuver was thwarted by the Enterprsie-D, why can't we thwart such a move now?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
05-23-2012, 06:13 PM
Quote:
Originally Posted by sollvax
In Canon Terms a Torp moves ONLY at impulse speed and fires only at impulse speeds (exception its possible to fire a torp at warp but only BEHIND you)

Plasma is not a gas its a plasma (which as most high school teachers can tell you means half way between two states )

I out run torpedo fire in my Galaxy (any ship can do it )
hit Evasive manuvers and TURN sharply

In one episode of Voyager (sorry can't remember which one) I believe a ships phaser bank is dismounted and beamed down to a planet
its not much bigger than a washing machine
Not the Warp plasma, the other power that kill 100% of your crew.

I'm not talking about dodging the torpedos but out runing them at close range in one directon. I'm see escorts doing it the durarion of the battle not just a split second.

I have the whole serries of Voyager. It was the most pitiful ship in the Star Trek saga. It had a hard time battling shuttlecraft let alone other war ships. 3 hits from phasers from a shuttle knocked out their shields. That tells you how crappy that ship was. Look at the size or the phaser banks on the Enterprise-A, they were larger than men. The Klingon Birds or Prey have quit large cannons in comparison to the size of the ship. As the time progress they would get bigger to get more power out of them. Look at the cannons on the Galaxy Dreadnaught. The Lance is by far the most powerful weapon in Starfleet, blasting through shiels and hull like I knife through butter. They have to be bigger to get more out of them. Thats even true today in laser technology.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
05-23-2012, 10:56 PM
Ok as to the escorts having more fire power than cruisers. Think of it this way. same warp core as a cruiser in a defiant. Half the space means needs less power to cause it to move. less power needed to keep it covered by shields. less aux systems. So if you figure the weapons take up half the ships space the engine power is at least half going into the cannons. as opposed to the 10% of a cruisers power going to weapons. Escort hits hard with the same weapon same engine. but thats just my thinking.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
05-24-2012, 03:12 AM
Quote:

I'm not talking about the warp plasma because its mainly made to screw up your systems, engines, and kills very few crew. The new gas stuff that look green bile kill 100% of your crew at once. Thats the BOFF power I think is ridiculous.
Ahh o.k . . i haven't seen this yet . . perhaps i'm lucky . . lol. The only green clouds i've seen are warp plasma ejections?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
05-24-2012, 03:48 AM
Quote:
Originally Posted by Alexin_Cobra
Not the Warp plasma, the other power that kill 100% of your crew.
That's Theta Radiation, the KDF Console was placed in Lock Boxes so that the Feds could get it. I think KDF got Holographic ships or some other useless crap.

Quote:
Originally Posted by Alexin_Cobra
I have the whole serries of Voyager. It was the most pitiful ship in the Star Trek saga. It had a hard time battling shuttlecraft let alone other war ships. 3 hits from phasers from a shuttle knocked out their shields. That tells you how crappy that ship was. Look at the size or the phaser banks on the Enterprise-A, they were larger than men. The Klingon Birds or Prey have quit large cannons in comparison to the size of the ship. As the time progress they would get bigger to get more power out of them. Look at the cannons on the Galaxy Dreadnaught. The Lance is by far the most powerful weapon in Starfleet, blasting through shiels and hull like I knife through butter. They have to be bigger to get more out of them. Thats even true today in laser technology.
Voyager was a Science ship not a warship, it got worked over coming to the Delta Quadrant and spent the entire series running out of everything, as opposed to every other ship in Starfleet that restocks as necessary. If Picard ran out of Torpedoes he would get more, not just go on without them.

The Enterprise A was a more primitive design than Voyager, the Phaser Banks where big because they couldn't build smaller ones. As technology gets more advanced things get smaller. Otherwise your Computer would require half your house. Not some space on a desk. I will admit there are exceptions to this rule and that somethings can only get so small.
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