> > > Hi Captains! The team continues to investigate an issue where some players may be stuck on a loading screen. We appreciate your continued patience! < < <
Jolan tru Captain!
Welcome to Legacy of Romulus!
If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.) (Not seeing your pack in-game? Please see the lime-green text in the linked thread above for information.)
If you have additional questions about the Legacy or Starter pack, please read this FAQ.
Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.20.20120603a.3
EDIT: 6/8, added a known issue.
General:
The tab for Bridge Officers purchased in the C-Store is once again present for Klingons.
Resolved the issue with excessive bloom for locations in space.
Added a basic ambient sound to the tailor screen so it isn’t dead silent.
Lieutenant C’grash on DS9 will no longer be hostile to KDF players.
The minimap and map image for Earth Spacedock has been updated.
Updated the bridge on the Odyssey to resolve some slight texture issues.
Updated the hull icon for the Vor’Cha variants and the K't’inga.
Resolved more instances when KDF players might have seen an incorrect Bridge Officer portrait in a dialog.
Resolved issues with purchasing additional Foundry project slots.
Explosions from grenades or mines no longer cause combat rolling to malfunction.
Duty Officers:
Slot icons on "Repel Jem'Hadar Raid on Local Installation" assignment are no longer missing.
Handcrafted Privateer Ferengi duty officers are now properly tradeable.
Fixed grammatical issues in outcome text of "Infiltrate Oron Syndicate" assignment.
Significantly increased number of special rewards, particle traces and Strange Artifacts, for critical outcomes of Recover/Appropriate assignments in hostile sector blocks.
Sirius for KDF and Omega Leonis sector for Fed.
Increased required Contraband inputs for "Turn Over Confiscated Contraband" from 3 to 5 and increased the duration of the assignment from 2 hours to 4 hours.
Significantly increased damage and health of consumable deployable space turrets and torpedo platforms gained from duty officer assignments.
Increased Transphasic Torpedo and Mine shield penetration from 20% to 40%.
Updated Nausicaan Assault Squad Officer defector duty officer who was incorrectly marked as one rank lower than his actual rank.
This also was erroneously making him available for Personnel Reassignments.
No-Win Scenario:
The two nebulae that were causing performance issues have been removed.
Placeholder V.O. has been replaced with Starfleet and KDF versions.
By the way if you are having trouble hearing these, boost the volume for “Notifications Volume” in your Options-Audio U.I.
Boosting Options-Audio-“Voice Volume” won’t affect the majority of the voice updates in the mission.
You receive the rewards for this mission after every wave automatically.
At the moment they are set to a small amount of dilithium.
The amount of dilithium you are rewarded depends on the wave you have just completed.
The rewards have not been updated yet in this version.
Rewards will be updated before this mission goes to Holodeck, and they will include the “Fleet Marks” mentioned in the Massively article.
The mission is available to players any time they wish to group up and play.
There will also be scheduled events that boost the rewards if the mission is completed during that specific time window.
Mission Start Up has been changed slightly.
The mission was originally set to start after everyone on the team had signaled the transport.
The mission now requires only one person to signal the transport to begin.
After the transport has been signaled there is a 60 second timer before the first wave begins.
You can see this timer in the mission tracker start to count down after the transport has been signaled.
Mission Difficulty / Expectations:
Wave 1 of the mission is now where Wave 4 of the mission was previously in the difficulty curve.
Wave 1 through Wave 5 – are designed for random PUGs through the PVE Queue.
The expectation is that the mission will take these types of teams 15-20 min and the rewards per wave will be adjusted to reflect this.
Completing Wave 3 – Pretty much everyone who plays.
Completing Wave 4 – 60- 70% of Random PUG groups on Holodeck.
Completing Wave 5 – 25-35% of Random PUG groups
Basically a little harder than your normal Elite STF Mission.
While the mission is on Tribble it will be balanced so that Waves 1-5 are as close to the metrics above as possible.
Wave 6 through Wave 10 – These waves are designed for pre-made teams and people that play together often.
They exist to provide a challenge to players / teams who want that extra amount of challenge.
These waves are not about the rewards, in fact it will be much better for the players, time-wise, to start again after Wave 5 if you are only going for the “Fleet Marks”.
These last 5 waves are made specifically for pre-made / very experienced teams all using the best possible gear available.
While the mission is on Tribble, it will be balanced so that Waves 6 -7 are where even the most experienced players in STO start to have difficulty completing these Waves.
A very good team who plays together often should have trouble getting past Wave 6 and few if any should get past Wave 7 while on Tribble.
GLHF Sad Pandas.
Beginning with Wave 4 a new enemy type starts to showing up with each Wave, a Bio-Neural Warhead Platform.
This new turret platform fires anywhere from 1-4 Bio-Neural Torpedoes that are targeted on the Transport.
The turrets are placed 20K from the Transport so there is time to destroy the Torpedoes before they reach the Transport and detonate.
In fact this is exactly what you will want someone on your team to be doing as it only takes roughly two torpedoes to destroy the Transport completely.
The Turret and the Torpedoes it fires are smart though and will protect themselves, so be prepared.
Warhead Platforms will start showing up with Wave 4, with one Platform firing 2 Torpedoes at a time.
By Wave10 there will be four Platforms firing 4 Torpedoes at a time.
This is a new enemy type, so it may need to be tweaked a few times before the mission goes to Holodeck.
Please leave feedback in the thread as Gozer will be paying close attention.
The "attrition" timer for the player death penalty has been removed.
This means if you hit the 3:00 timer your respawn time will continue to be 3:00 until the mission is complete.
Updated Cold Comfort so the mission is no longer unwinnable after using the incorrect analgesic.
Keep Your Enemies Closer has been updated so that the enemies require the player to be closer before they’re engaged.
Corrected spelling of "vortex" in mission tracker on Khitomer Accord-Space.
Upon exiting the Vault, the Open Mission correctly updates to the last mission stage.
The Report to Gamma Orionis mission no longer displays incorrect waypoints
Systems:
Added Sensor Analysis to Vulcan Tal’Kyr Auxiliary craft.
Cryo Grenade consumables will no longer fail to activate when using the last charge in a stack.
Resolved various typographical issues in Diplomatic Immunity power.
UI:
The next and back buttons have been removed from the fleet emblem editor.
Made double-clicking on an event in the overview tab open up the details window.
The details window now has functionality to rsvp directly.
Updated space weapon tooltips so they are formatted more prettily when multiple ship class categories are allowed.
Waypoints on the minimap now scale correctly.
Need or Greed overhead notifications are now disabled by default.
They may be re-enabled via the notification settings.
Updated the skillpoint display so it’s more attractive en francais.
When switching between Categories in the commendation Duty Officer store, there is no longer an issue with various duty officer specialization text ceasing to display.
It’s now possible to start a search for Foundry projects by author by hitting the Enter button after inputting the author’s name.
The journal has been updated so that the header for Supplemental entries no longer overlaps the text of the entry.
The minimap + and - button zoom functions now work properly on the Qo'noS: First City map.
Skill results values should now display to nearest tenth, rather than nearest whole number.
The message displayed when you gain a new level has been updated with the new level names and numbers.
Known Issues:
Foundry: Not specifying a door for the first map transition is an error, but doesn’t result in an unfinished task.
Foundry: The camera position for contacts is incorrect.
There are portions of floor missing in Drozana and Treasure Trading Station.
Foundry: Attempting to preview a dialog results in a client crash.
It's still possible to preview dialogs by previewing the map or the mission.