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Join Date: Dec 2007
Posts: 148
# 161
05-25-2012, 06:59 PM
Now if we only could get some actual useful information, that would be even better. As it is thou, all Cryptic seems to manage to do, is copy-and-paste a pre-posted article from a 3rd Party site.

Furthermore, one wonders where Mr Executive Producer is hiding out, since he didn't bother to post the FIRST of the new blog series. I didn't care much for Mr D'Angelo when he was EP, but he atleast was involved in the writing/posting of most of the previous dev blogs (Pre Season 5)
Join Date: Dec 2007
Posts: 148
# 162 Excited for Starbases!
05-26-2012, 06:12 AM
I must admit a system of housing in STO will be fantastic. I do have one other though, I am guessing you fly to a system to enter your base, would it be possible to choose from a list of choices the backgorund environment (aka Nebula, near a planet, near a star of a selectable color) I think it would be great if visiting bases would be as fun as using one. Which brings me to decorations. Will wall and floor decorations be placable?

Cryptic did a wonderful job on the base system in one other game, I am hoping some of those build a base sort of things will be brought over.

It might also nice to add some base items or decorations to the vetran's reward program.

Hopefuly the smaller bases will be accessable to smaller fleets.
Join Date: Dec 2007
Posts: 148
# 163
05-26-2012, 07:49 AM
Quote:
Originally Posted by Commodore Shrvk
I would be very happy if there were places to visit like this on the station and several other things for the interiors such as:
  • Your character's own fully de-coratable instance housing as floors on the habitat ring.
  • Visit various labs in the research ring that we can install/slot based on what we can do.
  • Berths for our ships where we can see the models rendered.
  • Yes, an environmental map like that in the habitat ring.

Which leads me to questions:
  • Will there be slottable equipment like weapons arrays, shield arrays, energy or computer cores?
  • Will there be slottable/pre-fab room designs for say an engineering lab, tactical lab, science labs?
  • Will this act like a player city does in some other games?

So many possibilities here to put these things over the top and the implementation and system to match the awesome designs Tumorboy and the other environmental artists have created. I feel very comforted that Heretic is leading the design of how they system will work and what it does.

Oh and P.S. Please add in some real types of resources to build the bases, it would be very odd to create your base from stack of "Alien Artifacts", we need different raw materials. Some of the data samples can be used but it would not make sense other-wise we will need metals, gasses, chemicals, and polymers.
i'm with you on this, i asked about something similar for ships but everyone just complained to me about how much trouble it would take. i say it never hurts to at least try, housing aboard the starbases and berths for the ships would be lovely. me personally i wish for our bases to have way more than what the NPC starbases give us.
Join Date: Dec 2007
Posts: 148
# 164
05-26-2012, 09:37 AM
Quote:
Originally Posted by Francis7
I must admit a system of housing in STO will be fantastic. I do have one other though, I am guessing you fly to a system to enter your base, would it be possible to choose from a list of choices the backgorund environment (aka Nebula, near a planet, near a star of a selectable color) I think it would be great if visiting bases would be as fun as using one. Which brings me to decorations. Will wall and floor decorations be placable?

Cryptic did a wonderful job on the base system in one other game, I am hoping some of those build a base sort of things will be brought over.

It might also nice to add some base items or decorations to the vetran's reward program.

Hopefuly the smaller bases will be accessable to smaller fleets.
And on that note...

If "Fleet Starbases" are located in an entirely instanced / separate zone or system, from the rest of the galaxy, Might we also get a personal "Transwarp to Fleet Starbase" ability, preferrably without a cooldown or shared cooldown with other transwarps?

Mr BranFlakes, or another CM, any forthcoming information anytime soon on DETAILS ? I realize it's "Memorial Day" weekend in the US, but there's gotta be someone who has the information, correct?
Join Date: Dec 2007
Posts: 148
# 165 Couches...
05-26-2012, 10:46 AM
Please, may I be so intrusive and ask for proper couches that I can have my Vice Admiral and her BOFFs to chill on?

Btw, Cheers! Really looking forward for this stuff.

Join Date: Dec 2007
Posts: 148
# 166
05-26-2012, 11:40 AM
Quote:
Originally Posted by lucianalliance View Post
KDF doing Cold Storage on replay is not rewarding a Breen Boff to players who have not previously acquired. Why has this not yet been fixed and why has their been no dev post stating you are aware of the issue and are working to resolve it? The "bug" has been reported and the thread has already reached page 4.
this will not be fixed in time the reason kdf dont get the breen off is they want us to buy the new boffs in c-store
Join Date: Dec 2007
Posts: 148
# 167
05-26-2012, 01:11 PM
I'm not going to lie that I wasn't a bit put off by the fact that Blog#1 is a copy/paste from another site, but I understand that not many people visit STO sites other than this one. For that reason, I suppose this would be the best way to kick off the Season 6 Blogs.


Quote:
Originally Posted by Francis7
I must admit a system of housing in STO will be fantastic..
Housing would be a nice addition in the future, but I don't really know how it would be pulled off since the station would need to have X amount of rooms available for the members of the fleet, in which case, there would need to be an entire map dedicated to it. I suppose a function could be added to the powerlift to choose which quarters you want to be taken to, though. Kind of like a doorbell in an apartment complex.

*Edit*
This was under the assumption that you meant housing on the Starbases. If you meant housing on planetary bases, should we eventually get them, then there's physically more room to work with.

Quote:
Originally Posted by Francis7
I do have one other though, I am guessing you fly to a system to enter your base, would it be possible to choose from a list of choices the backgorund environment (aka Nebula, near a planet, near a star of a selectable color).
I'm with you on this one, as are a lot of peeps in the previous comments.

Quote:
Originally Posted by Francis7
Will wall and floor decorations be placable?
IMO, when it comes to trophies, I think only the Fleet Action trophies and ships models of ships in your fleet should be able to be displayed. As for additional decorations, I could see them being added for Dilithium if we can get a Dilithium Fleet pool to go alongside our current EC Fleet pool.

Quote:
Originally Posted by Darkthunder View Post
If "Fleet Starbases" are located in an entirely instanced / separate zone or system, from the rest of the galaxy, Might we also get a personal "Transwarp to Fleet Starbase" ability, preferrably without a cooldown or shared cooldown with other transwarps?
I'm guessing a transwarp would be available simply b/c it's the first thing that popped into my mind as a deciding factor on owning a Starbase to begin with. I seriously doubt the whole separated cooldown on it would come into play, though.

I like what I see so far, but Starbases are such a small piece of this gigantic puzzle that is STO. However, if Fleet Events exclusive to Starbase owners, and/or if Starbase Raids come into the picture, that's a whole different story. I hope to see more in Season 6, such as crafting revamps, rethinking of time gated content, and of course, new missions. Those are my top 3.
Join Date: Dec 2007
Posts: 148
# 168 Why not Both?
05-26-2012, 02:20 PM
Quote:
Originally Posted by Brackynews View Post
Quote:
Originally Posted by Kyuui View Post
and what I'm afraid of, All flash, no substance....
If you'd prefer all substance and no flash, may I recommend a nice text adventure?
I doubt their point is that they want 'all substance and no flash.' Why does it have to be one or the other, why can't we get flash AND substance? Is that just not possible?
I don't know about you, but I'd much rather have both.

Jolan'tru
Join Date: Dec 2007
Posts: 148
# 169
05-26-2012, 03:18 PM
Quote:
Originally Posted by Jake477
Great article

Okay this looks really cool and yes, i agree completely about the construction laticework being exposed as being the "Death Star" thing (Dev Blog). Still its gonna be cool seeing our own starbases poping up everywhere but however there are a few loose ends to tie up as Picard put it in Inserrection.

Here are my Qs:

1. Where do you put something like that? Space may be a big place, really when you think about it in game, what the game allows as approchable planets and open space without some stupid baddie threating you is limited. So i hope they open somethings up. Delta Veloris for example, who runs that anymore? Or add more planets that are visitable. You can't really put this in a warzone like Kerrat or in the space lanes of sector space they are busy as it is. On a side note, make exploration missions that require no guns.
In all honesty, what I expect this to look like ~ in game is similar to personal hideouts in Champions. We'll get an option in the drop down menu where "Visit Bridge" is, and once clicked you'll warp into an instance where the station is located. I very seriously doubt that we'll have a static location on the map. That's just a guess, so, take it as such.

Quote:
Originally Posted by Jake477
2. The biggest question is what does it take to purchase one, many Fleets have been gathering materials, but i sincerley hope that the "parts" are not in a lockbox or C-Store since well its would fit the fleet thing about everyone being involved, then you get into "i payed for it so its mine thing" So that needs to be cleared up. Also it takes alot of man (and girl) power to gather supplies for something that massive and being a spacesuit is 350,000 in dillithum you see my concern.
This is something I really want to know as well. I belong to two fleets. My main fleet is Stonewall, but I have a second, personal, fleet that's just me a a few friends with our alts. Stonewall has amassed quite a 'nest egg' in anticipation of fleet bases... but my personal fleet, where I am basically the only player, is there any hope of getting even the small base?

Quote:
Originally Posted by Jake477
3. Other than another bar in space what is it good for? I mean truley a station should be well raided or attacked at least, just another social center that may cost money is well....boring. Other fleets should raid others, and by raid i mean disable and such, no stealing equipment form there resoective bank. but PVP battles.
Personally, I am not a fan of PvP, but acknowledging the fact that there is a portion of the population that is, I hope that the devs can accommodate both preferences and have any PvP associated with the bases be voluntary. I expect it to be so, since all PvP currently in game is not something that is forced on the player base.

Quote:
Originally Posted by Jake477
4. Finally what are customization options and who in the fleet will have control on the day to day ops and the looks and all that kind of stuff we get in our starships. Im werey that fleets might get terrirorial with who runs what within an orgainization. A VA of fleet shouldn't have total control over what happens if its gonna be a true fleet thing that means that more people should tweak it/ improve it. Also have us be able to check out other fleet bases and do commerce in each respective base. For gear and materials.
As far as the editing of the appearance of the interiors of the bases, my first thought was this would be a difficult thing to program, but on giving it additional thought, I think that if they go back to their experiences with bases in City of Heroes, the base permissions thing was rather straight forward. Abilities and duties were dictated by rank.. similar to how our current bank situations are. This won't make everyone happy, but then again.. when does that ever happen? lol

As to what options we'll have the ability to edit, this is something I am also very interested in. I doubt we're going to get any in-depth information until much closer to launch of the stations though.

Personally, I am hoping that we'll have the ability to have bank, exchange, tailor and vendor options, similar to the main bases in game now. I know there will be the community and dev concern about taking things out of the "social hubs" .. but I can't think of a rational justification, outside of that, that would prevent having a Sick Bay.. or access to mail and Banking.


Quote:
Originally Posted by Jake477
- one quick request, make a Starbase 47 or as commonly refered to as Vangaurd that would be really sweet.

Any thoughts on this guys?
Those are my thoughts..

Jolan'tru
Join Date: Dec 2007
Posts: 148
# 170 Why stay generic!!!!!
05-26-2012, 04:22 PM
I personal don't care where it was posted first, lol. How bout the big questions. With all this tech available, why can't there be choices for each section? so fleets can make something unique. Are there goings to be options for the material look, interior, furnishing, etc. Are we goings to be able to built this thing with EC's, dilithium and crafting mats? or is cryptic going to be really greedy and make us pay CP's? are we going to be able to pick where the station will be built? Maybe let the fleets have their own systems, where they can have resources on hand. with all the diferent tech we're equiping to our toons and ships, we shouldn't be limited to the generic Star Fleet build patern. Why not a station where you can mix SF, Borg, Breen, Reman, etc., and styles from DS9 as well. Give us some options with this, especailly if we're the ones builting it.
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