Quote:
Originally Posted by Mongoson
all non unique consoles will stack.
Armor Consoles have diminishing, meaning the first armor mod you get the full listed bonus, the next armor bonus that buffs the same stat you only get Half of that value. The third armor value that buffs the same resistance you only get HALF of the SECOND, meaning you get HALF of the HALF.
i.e. if armor console 1 gives +15%, console 2 will give 7.5%, and console 3 will give 3.75%, etc.

It is true that armor consoles have diminishing returns, but not the way you describe it.
The values on armor resistance given inthe consoles are all added together normally, but the value is not the final damage resistance value. The value is instead put into a formula that gives the diminishing returns and ensures you can never have more than 75 % hull damage resistance.
Quote:
Q: How do armor consoles work? The number listed on t he console don't seem to be the resistance I get?
A: The armor console displays a resistance value that first has to be used in a formula to gain an actual resistance percentage.
The formula is roughly: 1  (100/(100 + Resist value)). (This gives a fractional value, multiply it with 100 to get a percentage.) So an armor mod of +50 (or two of +25) gives only about 33 % of resistance. Remember that you might have passive resists from accolades or other sources (powers.) This is just a simplified version of the formula, the actual one is more complicated and also ensures the resistance cap of 75 %. Details are attached to this STOKed podcast with Al "CaptainGeko" Reviera: http://www.jupiterbroadcasting.com/5...iewstoked73/

Note that this formula applies regardless of how many armor consoles you carry, and in fact _all_ sources of hull resistance  from armor or from powers  are added together before the formula is applied.
See also the thread "Insights into STO game mechanics..." in my signature or under this link:
http://forums.startrekonline.com/sho....php?p=3106196