Lt. Commander
Join Date: Dec 2007
Posts: 120
# 71
06-04-2012, 04:03 AM
I'll dust mine off this afternoon, although it'll mostly be out of curiosity and to check out what I can do with it now the doff system exists. The Nebula, oddly, is scratching my "middle of the road/can do a bit of everything" itch quite nicely. I think it'd be cool if the Galaxy R mirrored the Nebula, only with engineering and science allocations swapped to mirror eachother. But that's just wishful thinking.

Another change I think'd be cool is if it had 6 forward weapons slots, and two greyed out while in one piece, and another two greyed out whilst separated. So you'd say lose two beam arrays, but gain two beam banks.

Just out of curiosity, what Captain types are you guys using it with? I only have it on my Engineer, so any serious attempts at a DPS cruiser are straight out of the window.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 72
06-04-2012, 04:23 AM
Quote:
I really love my G-R now that I did the "Phase 2" retrofit of the (imaginary) Bajoran deep space patrol cruiser.

She's configured to be a damage dealer now with Emergency Power to Weapons 3. I realized I don't use EPTS all that much (and don't need to) so I have only one EPTS3 and 1 EPTS1. This makes use of the low end engineering bridge officer slots perfectly leaving the higher rank powers filled with useful stuff like RSP, Aux2Battery, etc.

I also ditched Aux2Structural as wtih RSP, EPTS and Aux2Batt (which boosts -everything!- by a huge amount for 10s) the shields rarely go down at all. Added one Shield Distribution Officer (blue quality) so that Brace for Impact regenerates a significant amount of shields. I seldom touch hull heals at all since a fast ship has high defence and I have extremely high kinetic defence and am immune to one shot kills.

Surprisingly for a ship of this size she's doing very well as a fast battlecruiser; my attack mode with 125 weapons also gives 72-80 power to engines and with Aux2Batt active I seem to be running with 100+ power to engines. This allows the Galaxy class to maintain a very high rate of speed and tactically reposition at will.

Going ahead of the Dominion weapons loadout, I gave her MACO shields, Omega 2pc set for Tetryon Rider and full Disruptor weaponry. I did not go for Antiprotons as AP builds tend to be a bit underwhelming, but then I have a half beam half cannon hybrid 'destroyer escort' that pretty much shreds anything with disruptors.

What does make the difference is the Emergency Power to Weapons III and default extremely high engine power settings of my build making it dominate elite STF maps by pure speed and firepower. In an elite STF I never want to be seen sitting stationary nibbling away at Borg structures, but maneuver, dance in and out of fire arcs, dash in to assault things with cannons and warp plasma, drop the stardrive section and go fly wing with the Escort pilots.

USS Chin'toka is a very lucky ship and won me a full set of Mk X and Mk XI Borg tech in barely a week of play. Now with the final disruptor/maco shield/omega2 gunship configuration she just did an Infected Elite that gave me 3 prototype salvage

EDIT
Total Loot for today:

9 Prototype Salvage
1 Prototype Shield Tech

Also had the honor of running a cooperative KASE run with another Galaxy R. We exchanged some notes on our (vastly different) builds too. Each ship was highly effective as the vanguard of an EliteSTF channel organized task force.
what you got there is a weak tank, that does a little more dmg than a fully tank specced galaxy R. i would even go so far as to doubt that you could tank a tactical cube while doing half of the dmg an escort could do.
How long does it take you to destroy a sphere, or 3 probes headed for the time gate? Can you take down a cube by yourself?
You should test that, and if your sincere answer should be "no" to all of them or even one, you should reconsider your "phase 2" refit.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 73
06-04-2012, 04:30 AM
Quote:
Originally Posted by Raudl View Post
what you got there is a weak tank, that does a little more dmg than a fully tank specced galaxy R. i would even go so far as to doubt that you could tank a tactical cube while doing half of the dmg an escort could do.
How long does it take you to destroy a sphere, or 3 probes headed for the time gate? Can you take down a cube by yourself?
You should test that, and if your sincere answer should be "no" to all of them or even one, you should reconsider your "phase 2" refit.
I'm the other player that carmenara worked with. While I'm not sure his tank is as strong as he says it is, he swears by it and he didn't die once. I also saw him able to handle the KA probes with no trouble whatsoever. I can take down a cube by myself with my build, but he didn't face one alone so I can't comment on that. His "phase 2" build is good, regardless.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 74
06-04-2012, 04:39 AM
Considering this is an experimentation thread I don't see where the negative remarks are coming from.

When there's phase 1 and phase 2 there always could be phase 3 in future. Just like all my other ship and character classes each rebuild improves upon the other over time and operational experience.

And frankly I don't see where the trouble with cubes comes from. I'm usually first into the fray and the last out.

I'm sticking with my own guns and staying away from 'premades', they hold no value to me whatsoever. If I were that much of a liability in STFs, I wouldn't be teaching cadet pilots how to get their ideas from zero to hero in no time at all.

If I gave people "proven" ship builds, will that make them better pilots overnight? From my experience assisting cadet training for major Fleets, the answer is no. Only through team learning and a collaborative, supportive environment can a community reap the benefits of its differing opinions to create cohesive gains. Cohesive gains meaning, everyone and anyone should be allowed to enjoy taking their favourite Tier 5 and making it distinctive and max out their performance in their own way, without fear of being shot down the moment they shared what's on their minds and what they wanted to achieve. End of the day, its enthusiasm and the ability to create customized solutions for common problems, that keeps STO alive.

And I do want to see more "customized solutions". I can only stand flying Tactical captain/Fleet escort for only so long before I get bored of it.

Fact of the matter is I believe I've posted absolutely zero details about ship build details. Save the negative criticism for other threads that require and invite feedback on experimental builds. I have elite STFs to lead and PUGs to train.

For all my time on this forums, I believe in being completely diplomatic and helpful, because it is a forum, and should encourage, not discourage, the sharing of ideas. I like posting details, writing small stories, and watching the feedback and the roleplaying that comes out in response. I could very well refrain from posting anything at all, and save the joy of the construction and gradual optimization process myself, but where's the fun in that?

Because if I wanted a silent, one-man army gaming experience, I'd play Fallout New Vegas, not STO.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 75
06-04-2012, 04:47 AM
Quote:
I'm the other player that carmenara worked with. While I'm not sure his tank is as strong as he says it is, he swears by it and he didn't die once. I also saw him able to handle the KA probes with no trouble whatsoever. I can take down a cube by myself with my build, but he didn't face one alone so I can't comment on that. His "phase 2" build is good, regardless.
Quote:
Considering this is an experimentation thread I don't see where the negative remarks are coming from.

When there's phase 1 and phase 2 there always could be phase 3 in future. Just like all my other ship and character classes each rebuild improves upon the other over time and operational experience.

And frankly I don't see where the trouble with cubes comes from. I'm usually first into the fray and the last out.

I'm sticking with my own guns and staying away from 'premades', they hold no value to me whatsoever. If I were that much of a liability in STFs, I wouldn't be teaching cadet pilots how to get their ideas from zero to hero in no time at all.

Fact of the matter is I believe I've posted absolutely zero details about ship build details. Save the negative criticism for other threads that require and invite feedback on experimental builds. I have elite STFs to lead.
If you say, and have supporters to your claims, i stand corrected. What i was aiming for, was that the galaxy R is not the first choice for a DD cruiser.
So if you do fine in a galaxy R, you may be doing excellent in a Excelsior.
But that argument becomes obsolete if you chose your ship by style. And if you can make it work, and others can proof that, i stand corrected.

But there were some details, that made a more or less accurate assumption of your BOFF layout possible. Atleast for the engineering part.

And i didn't consider it negative criticism, sinze all i did is point out, what the ship should be capable of, and is very much so capable with a different built.
In my experiance a good PVP built is 100% of the times an awesome PVE built. So the true trial, in my opinion, would be a PVP match, not 1vs1, but the normal arena matches.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 76
06-04-2012, 05:12 AM
Quote:
Originally Posted by Raudl View Post
So if you do fine in a galaxy R, you may be doing excellent in a Excelsior.
You know that's not the point of this thread. Sure we could be doing "excellent" in an Excelsior. But I don't like the Excelsior. I can also kick *** in a Galor and in a D'kora. I'm bored with them. I also don't have that love for them the way I do for the Galaxy class. The Gal-R is a fine ship and it gets the job done.That's all that matters in a STF.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 77
06-04-2012, 05:16 AM
Quote:
Originally Posted by Forgotten-Nemesis View Post
You know that's not the point of this thread. Sure we could be doing "excellent" in an Excelsior. But I don't like the Excelsior. I can also kick *** in a Galor and in a D'kora. I'm bored with them. I also don't have that love for them the way I do for the Galaxy class. The Gal-R is a fine ship and it gets the job done.That's all that matters in a STF.
Quote:
But that argument becomes obsolete if you chose your ship by style. And if you can make it work, and others can proof that, i stand corrected.
thats why i wrote that just under it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 78
06-04-2012, 09:24 AM
Quote:
Originally Posted by Forgotten-Nemesis View Post
That's all that matters in a STF.
And as you suggested I brought my ship to a Cure Elite and while I had second thoughts at first, the ship performed extremely well. The Saucer Separation was incredibly useful when I needed to react to holes in the line or if I needed to charge past a Negh'Var's front weapons arc and fart on it with "Attack Pattern Diarrhea III".

Soloed the centre cube too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 79
06-04-2012, 05:37 PM
I used My GalaxyR in The latter part of The Romulan episodes. and she did a great job! I armed my GalaxyR with antiproton weapons! and I never lost her in any battles with The Romulans not even against THE WARBIRDS OR THE SCIMITAR!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 80
06-04-2012, 07:19 PM
The problem is the ody is better at the g-rs job and its true some ships are just forgotten because bigger better ships are out there and even if you think ody isnt better the galaxy x is about to get suacer sep
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