Lt. Commander
Join Date: Dec 2007
Posts: 120
# 111
06-03-2012, 11:53 PM
Quote:
Originally Posted by sophlogimo
How do you best test your builds? In a 1v1. Why? Because that's where you see the weaknesses of your build best.
yep, I did a 1v1 to test a cruiser build and realized how much my extend3 sucks. It must not be one of if not THE best heal in the game because it didn't help me one bit. Think I'll switch to RSP3...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 112
06-04-2012, 05:04 AM
Quote:
Originally Posted by sophlogimo
You are genius. This will sure bring more people to PvP.
Don't roll your eyes at me.
The whole "I just want my DL" is a part of the problem with PvP.
Players entering a que just to sit and do nothing, gain thier rewards for no effort and then cry about how tough PvP is, how un-inviting PvP is and how it needs to change becuase of its inability to allow the un-achiever, the untrying and the un-attempting to compete in a setting they have never cared to try before.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 113
06-04-2012, 05:11 AM
Quote:
Originally Posted by sophlogimo
Then why does it lengthen them when it happens now?
Maybe if it's 6 zombies flailing at each other like little school girls it does. But it doesn't on the higher end of things. Once CC, and Burst is introduced the weak links will get shredded to ribbons. You aren't 3v3ing Pandas, TSI, Chaos to order, TMF/SOB/CAC, or RE. You're 3v3ing randoms. Randoms always take longer.

If you take a Pug group and put them up against a 3v3 premade you'll find the pugs get ***** even faster than they did in a 5v5.

Just imagine 2 of my ship with GW. You know the build that you couldn't even make it through my full GDF cooldown on. Times that by two, now throw in a cruiser who's pumping out heavy damage over time in there. The beating would be so fast it's like we're just smashing the proverbial B Button against most Teams even. Alternatively we could go into Soccer and Shut Down mode. Two ships with TBR1 and VM? With 1 Vm we would shut down 2 ships at a time, press the TBR buttons, and whoever gets thrown the farthest? We're going to evasive and engine battery push the target 30km or more away from friendly support and before the 7 seconds of the first VM wave is done, someone's going to die horribly. And yes your build would be shredded by two ships doing this to you. I routinely broke your shields, and hull in half when I did it to you in our tests this happened so frequently and consistently that I could calculate just how hard I was going to hurt you within 1 percent of every time I did a full run on you, and I can pretty soundly say a second ship pumping equal firepower would consistently do the job, a complete Team Setup against your dueling ship. Should I have a friendly carried SNB the job would be finished every time you'd go to press RSP. This is another example of what I meant before when I said you don't understand Team Dynamics and Team Setups and this lack of understanding heavily skews your perspective on things. Those two setups off the cuff would be insane in 3v3 environments.

Actually he will notice improvements more in a 10v10 environment, he'll gradually start being able to see what's going on, as the target variety is much wider than just himself standing out like a sore thumb next to four Battlejaded Veterans. The pug in that kind of environment can hang back from the five guys that know what they are doing, and watch combat unfold. the only thing a newbie would be doing in a full on 3v3 que is pressing the respawn button and getting too frustrated to want to learn. Just like in a 5v5 environment.

I didn't start out being good in RIFT pvp (I wasn't Terrible, as I leveled about half my levels in the Ques but I wasn't Team ready by any means.) This is exactly how I learned that game's pvp dynamics, by watching the Premades that ran the ques on my side. Eventually I started doing more contributing to more than just objective holding, flag taking, or point capturing. I learned the optimal time to do these things, when to break the enemy teams lines open etc.

The only thing I test in 1v1 is DPS capability, and ask for live calls for Debuff Durations, or Debuff Strength. 1v1 is completely useless for anything else. I test my builds in live pvp when possible. Because frankly that's the only time you are really going to know how your ship behaves in a 5v5, is to test it in a 5v5. (or more)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 114
06-04-2012, 05:13 AM
I didn't realize PvP was advertized as a single player campaign.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 115
06-04-2012, 05:23 AM
Quote:
Originally Posted by fallout23 View Post
yep, I did a 1v1 to test a cruiser build and realized how much my extend3 sucks. It must not be one of if not THE best heal in the game because it didn't help me one bit. Think I'll switch to RSP3...
I laughed when I read this because I've given up on running my extend Boff's in PUG. I think the reasons are obvious. Think I'll go for moar POLARIZE HULL!!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 116
06-04-2012, 08:34 AM
Quote:
Originally Posted by Thissler
I laughed when I read this because I've given up on running my extend Boff's in PUG. I think the reasons are obvious. Think I'll go for moar POLARIZE HULL!!!
Pug or not, I run my premade build with extend3. When I hit someone with it and they evasive their way out of it, I smile when someone chases them down and kills them. I won't go chasing ppl around the map to keep them alive. For the pugs that indeed do realize what my ship is there for (which is to SUPPORT, not zombie mode), I usually get some respect in the form of a pm or friend request for keeping them alive. I'd rather die extending an escort on my team than watch my escort die while I'm rsp'd. For those newer ppl that I get teamed with in a pug, my hopes are they see early on the difference between teamwork and just kirking it. If they can see that early on, it can possibly help shape their view of pvp and how they play.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 117
06-04-2012, 11:29 AM
I feel so special that my thread has taken on a life of its own!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 118
06-04-2012, 11:37 AM
Quote:
Originally Posted by Mavairo

I didn't start out being good in RIFT pvp (I wasn't Terrible, as I leveled about half my levels in the Ques but I wasn't Team ready by any means.) This is exactly how I learned that game's pvp dynamics, by watching the Premades that ran the ques on my side. Eventually I started doing more contributing to more than just objective holding, flag taking, or point capturing. I learned the optimal time to do these things, when to break the enemy teams lines open etc.
Though this shows off another problem of STO's limited PvP mdes -a "noob" can't try to do stuff like objective holding, flag taking or point capturing in the typical Arena. He can try the point capturing in CnH, but CnH has a very unfortunate play dynamic that usually means that a "point-capper" is bored t his tears while the rest has some ridiculous fun... You still cannot really spepctate and learn...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 119
06-04-2012, 04:06 PM
Quote:
Originally Posted by MustrumRidcully View Post
Though this shows off another problem of STO's limited PvP mdes -a "noob" can't try to do stuff like objective holding, flag taking or point capturing in the typical Arena. He can try the point capturing in CnH, but CnH has a very unfortunate play dynamic that usually means that a "point-capper" is bored t his tears while the rest has some ridiculous fun... You still cannot really spepctate and learn...
That's because Cryptic doesn't understand good game dynamics either.

90 seconds of sitting around Rping, or perhaps doing other....self absorbed activities while Alt Tab should not be a staple function of any kind of PvP.

It's funny cause LOLSTO's pvp dynamics were so bad and I had played them for so long I literally dreaded, the cap and hold map in RIFT.. and then I noticed the point gets taken after I press 1 button in 30 seconds if I'm still at the point or not. And then I also noticed how beautifully arranged the map was, and how easy it was to assault or counter assault a point from any other point on the map and honestly cried tears of joy. I haven't qued up for LOLSTO's Crap and Hold but maybe eight times since then.
Career Officer
Join Date: Jun 2012
Posts: 109
# 120
11-21-2012, 09:26 PM
Pvp is dead in the sense that there is no incentive to do so. It needs alot of work...

A PvP reward system that rewards PvP gear in drops as well as Dil, marks and other purple quality rewards. Give players a reason to actually work over their builds to better themselves in an attempt to gain better gear and fight for drops worth EC.

Introduce a Leaderboard system that people can fight for.

Matchmaking ques that alsu tie into leaderboard system..like a 1v1 que.
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