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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
05-29-2012, 11:03 AM
Mines, huh? Hadn't considered that route. Makes sense with GW.

I'm working to get a purple GW doff, but it might be a while. I actually have one on my Tactical officer, but I don't know if it is bound, and don't want to risk selling it just to move it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
05-29-2012, 11:18 AM
Quote:
Originally Posted by Cusashorn
Mines, huh? Hadn't considered that route. Makes sense with GW.
No attack pattern beta, not dispersal pattern beta (to many betas D: ).

Attack Pattern Beta + FAW will debuff ALOT of stuff for fun and profit.

Mines can work, some people seem to like them. Generally speaking positioning for mines and TBR tends to be counter intuitive, that said if you opt not to run TBR than they could be abit more workable I guess.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
05-29-2012, 05:15 PM
Oh, I guess I'll need to train one of my officers with the debuff beta pattern then.

...I would need to replace a skill to get TBR anyway. If it isn't tractor beam directly, then I'd be losing out on some healing skills.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
05-30-2012, 12:16 AM
My RSV is armed as follows:
FWD: Antiproton Beam Arrayx2, Interchngeable Torpedo(Chrono for Infected/KA, Tricobalt for Cure)
AFT: Antiproton Beam Array x3

Deflector: Borg
Engine: Omega
Shield: Omega

Powers:
TAC: Tac Team 1, Spread 2 TAC2: TT1
SCI1: Tractor Beam I, Photon Officer I, GW1, GW2
SCI2: HE1, ST2, TSS3(Reman Boff)
ENG: EPtS1, ET2

Its a good build, good damage, and can easily lock down enemies with its CC skills.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
05-30-2012, 08:13 AM
With the LRSV-R
6x Beam Array XI Dmg Acc Ctrd Phaser (however for pure max dps option something else is better)

use of attack patern beta+ FAW + Sensor Scan + EPTW 2 and Grav Well 3 means no probes or anything else for that matter will get by. You can take on 4 probes with ease with that set up.

For PVP I switch Grav well 3 for Photonic Shockwave 3 as its better in pvp for the spike damage. I've had my shockwave crit a player for 29k before and I assume it can crit even higher.

For Sustained DPS over pure burst damage two FAW might be better but I prefer attack patern beta in the mix instead. Just spamming FAW over and over seems more boring.

On hulls with all that damage mods stacked my grav well ticks for around 1.8k and each hit of my beam arrays hits for 1.7-2k. My equipment is not the best so with some proper gear im sure it can go even higher.

I get that people want to stick with lore and have at least one torpedo but in my opinion its just suffering your self a DPS loss and having the need to put in some torpedo skill instead of something useful to further increase your beam damage. You should go one or the other, full Torpedo set up or Full beams. Mixing up just suffers you an illogical DPS loss if you are using a sci ship with limited tac boffs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
05-30-2012, 08:38 AM
Quote:
Originally Posted by Reav7
For Sustained DPS over pure burst damage two FAW might be better but I prefer attack patern beta in the mix instead. Just spamming FAW over and over seems more boring.
.

AP:B benefits teammates too. It's worth more than a second FAW.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
05-30-2012, 12:31 PM
Quote:
Originally Posted by Cusashorn
Mines, huh? Hadn't considered that route. Makes sense with GW.

I'm working to get a purple GW doff, but it might be a while. I actually have one on my Tactical officer, but I don't know if it is bound, and don't want to risk selling it just to move it.
You do realize you can mail doffs to yourself, as long as they're not bound, right? No sell risk at all. Though if you've put your tac's doff onto the active space roster, then he's bound.

I have better luck tanking and cube hunting with my sci officer/sci vessel, as a way to contribute to KASE. Probe guarding seems to be better left to heavy dps escorts or, ideally, carriers in my experience. They can take out the probes AND hit the transformers, cube, and gate while waiting for them to respawn while in my sci vessel I have a tough time keeping ahead of 2 or 3 probes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
05-31-2012, 07:53 AM
Quote:
Originally Posted by clearbeard
You do realize you can mail doffs to yourself, as long as they're not bound, right? No sell risk at all. Though if you've put your tac's doff onto the active space roster, then he's bound.

I have better luck tanking and cube hunting with my sci officer/sci vessel, as a way to contribute to KASE. Probe guarding seems to be better left to heavy dps escorts or, ideally, carriers in my experience. They can take out the probes AND hit the transformers, cube, and gate while waiting for them to respawn while in my sci vessel I have a tough time keeping ahead of 2 or 3 probes.
Actually, I did not know that. I always wondered if it was possible to transfer items between characters, but didn't know if it was possible.

Anyway, I upgraded my harpengh to a mk.12 Quantum torpedo, and my dps has already gone up thanks to the faster refresh and I can use high yield 1 as well. Replaced my tractor beam with a repulsir beam, which has come in handly for all 3 space stfs.

I still have beam overload 1 and FAW 2, but I will deal with alternative abilities when I get closer to using the escort-light setup. Still using tetryons for the time being, but most of the stfs I did yesterday showed that I was usually the only one who was, so I figured I had to be helping a little bit for shield busting.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
05-31-2012, 08:00 AM
Run a Tactrepid with 3 Single cannons fore, 3 turrets aft ;D
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
06-06-2012, 07:52 AM
Just wanted to update this. I now have two dual beams and a quantum at the front, and three turrets in the aft. I equipped my tactical officers with FAW, Rapid fire, and high yield. Its gonna take a little getting used to this "escort" build, but I think my dps has increased already. I just widh that my skills refreshed faster. I might want to invest in a turn rate console since I'm still used to attacking from broadside and behind.


...Is there any way to decrease skill refresh time? With my tactical officer, high yield, rapid fire, and the AOE abilities for both weapons refresh every thirty seconds or so. It takes a full minute here. Beam attacks are still fast though.
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