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Lt. Commander
Join Date: Dec 2007
Posts: 120
I was looking at my shipyard and strange enough, I have a vulcan science toon that fly mainly cruisers...I never got any other ship (I am not into escort since they look small and more fragile, and science ships does not seems to be that much useful for solo play).

Now i am about to hit 40 and I would really like to get one ship with the saucer separation (I play in other mmorpg a class with a pet, so for me is natural to have one and rely on it); but I can't figure out what would work for my toon...and since seems that all of these ships can be purchased only via Cstore, I want to be sure to not waste points and be with a ship that I don't like!

I was wondering if I should start to save for the MVA Cruiser (which from what I heard is a more science friendly ship, even if it is an escort), or should I get the odissey and try either the escort with the acquarius vessel or the one with the chevron separator.

I've skipped the idea to get the galaxy refit, since from what I read seems to be not on par with teh MVA cruiser and the odissey, but I am still unclear why, even after reading various posts about it.....most of the comments mentioned about end game raids and PVP; which are things that I don't do yet (PVP probably not something that i am even interested in, unless it is something massive like what they did at the end of the beta ). I mainly do solo; sometimes I hop in into fleet action missions like the daily borg mission and that's all...

What would be a good ship to get the cool "pet" (either for healing or extra damage), that would not sacrifice solo play style?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
05-29-2012, 01:53 AM
What are you flying now? You have to be speced for the ship you fly. From your skills, to those of your bridge officers, and the consoles and weapons you run will make your experience awesome or horrible.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
05-29-2012, 01:54 AM
I use the MVAE with my science toon and have a fantastic time in it.

As noted, it does have a slight science leaning (though you don't get the sub-system targeting that comes with pure science ships) which lends itself pretty well to science Captains.

I've stuck with mine for a little while - fitted with Tetryon cannons - as it's a very effective ship, the MVAM is fun and adds a little figherpower to a fight when needed, and it's frankly, pure fun to fly!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
05-29-2012, 03:30 AM
Quote:
Originally Posted by darshie76 View Post
(I play in other mmorpg a class with a pet, so for me is natural to have one and rely on it); but I can't figure out what would work for my toon...and since seems that all of these ships can be purchased only via Cstore, I want to be sure to not waste points and be with a ship that I don't like!

I was wondering if I should start to save for the MVA Cruiser (which from what I heard is a more science friendly ship, even if it is an escort), or should I get the odissey and try either the escort with the acquarius vessel or the one with the chevron separator.

[snipped]

What would be a good ship to get the cool "pet" (either for healing or extra damage), that would not sacrifice solo play style?
Out of the options you listed, I'd go with the MVAE. You don't lose much by dropping your pets; and whilst their AI certainly leaves something to be desired, they can occasionally be quite helpful if you've only got one enemy nearby and you need a bit of extra damage.

The Saucer Pets of the Galaxy/Odyssey are less "Useful Partners" and more "How can we let this ship actually be able to turn around? ...I know, let's chop off half the hull!". Think of them as giant floating discs of metal with dumb AI, an engine that wouldn't look out of place on a moped, and weapons powered by AA batteries. As pets, they die pretty quickly, and don't help much. Same goes for the Vulcan D'Kyr and its shuttle. Don't bother buying them just for the pet, you'll be disappointed.

The Aquarius Escort that the Tac Ody deploys is slightly better, and if you're ever going to fly the Ody in "Normal" (not saucer seperated) mode then you lose nothing by using it, but it's more a gimmick than the real selling point of the ship. I've found it will contribute to DPS, and since an Ody packs support BOFF abilities anyway it can be kept it alive in endgame PVE with a bit of effort. It has better weapons and maneuverability, but the AI is still as dumb as a box of rocks. Again, don't buy the ship just for the pet, but if you're buying the ship ANYWAY then the pet won't hurt. The only downside is that you can't use both the Aquarius and Chevron Seperation at the same time (which is dumb, considering that they deploy from opposite ends of the ship) which would allow you to keep up with it a lot better...

Carriers are far more pet orientated. The new Fed KittyCarrier may be more your cup of tea... it's not quite as powerful as the Klingon versions (particularly the Kar'fi) due to the emphasis on Science over Tactical, but it gets the job done. It's SLOW though, and it turns like a barn. In terms of supporting your pets, resistance debuffs (like Attack Pattern Beta and using Disruptors ) are likely your best bet.

My favourite "Pet" ship is the Klingon Kar'fi Carrier. Even without the pets it's a pretty well build ship. OK turnrate, 7 weapon slots, ability to use Dual Cannons, good number of Tac Consoles... etc etc. Which means you can choose to pick virtually any types of pet and not feel too underpowered.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
05-29-2012, 04:01 AM
I have to agree that if you are looking for "pets" , the carrier is your best option. It has a heavy science leaning and Carriers are just plain fun. having the many variety of "pets" that you can buy with Dilithium is pretty cool.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
05-29-2012, 10:10 AM
Quote:
Originally Posted by darshie76 View Post
I was looking at my shipyard and strange enough, I have a vulcan science toon that fly mainly cruisers...I never got any other ship (I am not into escort since they look small and more fragile, and science ships does not seems to be that much useful for solo play).

Now i am about to hit 40 and I would really like to get one ship with the saucer separation (I play in other mmorpg a class with a pet, so for me is natural to have one and rely on it); but I can't figure out what would work for my toon...and since seems that all of these ships can be purchased only via Cstore, I want to be sure to not waste points and be with a ship that I don't like!

I was wondering if I should start to save for the MVA Cruiser (which from what I heard is a more science friendly ship, even if it is an escort), or should I get the odissey and try either the escort with the acquarius vessel or the one with the chevron separator.

I've skipped the idea to get the galaxy refit, since from what I read seems to be not on par with teh MVA cruiser and the odissey, but I am still unclear why, even after reading various posts about it.....most of the comments mentioned about end game raids and PVP; which are things that I don't do yet (PVP probably not something that i am even interested in, unless it is something massive like what they did at the end of the beta ). I mainly do solo; sometimes I hop in into fleet action missions like the daily borg mission and that's all...

What would be a good ship to get the cool "pet" (either for healing or extra damage), that would not sacrifice solo play style?
You can use literally any ship solo and have no issues.

However, if you are looking for both science, pets and a cruiser like playstyle - I would think the Atrox Carrier would be for you.

The other ships you mentioned, all of their "pets" are part of the ship and have both a limited duration as well as extended cooldowns before you can reuse the pets. (you also have ZERO control over any of them, they will attack targets and most likely get themselves killed)

Carriers can recast their pets very frequently, and will always have them available for every fight, the pets are controllable and if they are destroyed you can just summon new ones almost right away - for the Carrier the pets are basically extra weapons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
05-30-2012, 03:17 AM
Thanks for all your reply!

Rickpa: I fly an exploration cruiser; got some skills set with my BO that I use often (tyken's rift, boarding party, aceton beam, tachyon shield and reverse shield polarity); not sure if I spec the science officer correctly; tried to go by smell , increasing the skills that would fit what I think was right while I was leveling up...ended up specializing in all 3 major branches skills (eng, tac and sci).....I wish there is a tool to show stats and equipment of toons and ships, but seems that the only thing that I can do is to type all the info

So far seems that the consensus is on the MVAE ship; and I am surprised that nobody said anything over the top about the odissey...I was sure that it would be a great ship but seems that the MVA one is much better

I didn't know that there were fed carriers...got the scorpion fighters and it was cool to have them fighting around (and divert attention from me, but was disappointed to see them a consumable, while would be more fun to have a console that allows you to deploy fighters....so you can use it on specific type of ships (would be nice to make it a science vessel feature). Will check the store, and will decide between the MVAE or the carrier....at this point the odissey may be useful only with the working bees

For my style of play I don't like fast ships....I am more of the type of "set the ship on the flank, aim the cannon and shoot"; trying to keep a couple of times my fore to shoot the few attack abilities that I have, and rotating the shields on the side that the enemy is attacking me; so probably the carrier is the way to go.

BTW is possible to decide what the "pet" does? like set it to heal the main ship or to take aggro on them or to do DPS? from the comment that Ultimatum made it seems that they are not controllable, while the carriers has this ability?

Thanks again, you have been really helpful!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
05-30-2012, 03:27 AM
If you already use the Exploration Cruiser, don't get the Galaxy Retrofit, you'll realize its exactly the same ship and saucer separation just makes it into some sort of lightly armed heavy escort (sans dual cannons.). The saucer is fun to watch and that's it, you can't use it for anything.

I fly the Galaxy-R and made a thread about it simply because I wanted to fly the worst ship possible and make it do something worthwhile. It's far from being a 'modern' 25th Century warship so don't try that at home.

The MVAE is worth it for its immense damage potential and the Lt. Cdr. science slot. You can put a Gravity Well there and be a science ship with heavy cannons, which is the "best of both worlds" for Elite STF play, seriously.

You need DPS for ESTF. You will also find gravwells and repulsors very useful to save PUG Optionals if the team fails to coordinate properly.

Thus, MVAE You may not like fast ships but being fast saves lives and you can decide to go slowly by flying at half throttle. Doesn't mean you have lots of maneuverability that you have to "scrape the footpegs" all the time. In 7 years of motorcycling I mostly go straight Use the extra maneuverability of the MVAE to get out of trouble or tactically reposition for more advantages.

My advice however is try out either the Advanced Escort (non MVAM) or Fleet Escort first and see if you'll like them. Because you'll be a science character in a tactical ship, be sure to max out energy weapon and torpedo damage and criticals. You'll then be a tactical ship pilot + Science endgame abilities which matches the C-store MVAE well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
05-31-2012, 09:29 PM
Quote:
Originally Posted by USS_Ultimatum
The other ships you mentioned, all of their "pets" are part of the ship and have both a limited duration as well as extended cooldowns before you can reuse the pets.
Exactly how limited is the duration on my multi-vector? It has never run out on me.

Your right to draw attention to the extended cooldowns though. Its not such an issue with the MVAE because you have 3 diferant sections you can chose to controle and chose one while another is on cool down, but there is a global cool down between them as well and I can see how a ship with just one section to seperate could be less fun.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
06-01-2012, 11:24 AM
Quote:
Originally Posted by ctcc42 View Post
Exactly how limited is the duration on my multi-vector? It has never run out on me.
It's long, 10 minutes IIRC, but it's not perma in that respect.

And if you die, you have to wait for the full cooldown.


Quote:
Originally Posted by ctcc42 View Post
Your right to draw attention to the extended cooldowns though. Its not such an issue with the MVAE because you have 3 diferant sections you can chose to controle and chose one while another is on cool down, but there is a global cool down between them as well and I can see how a ship with just one section to seperate could be less fun.

Yes, and if a cruiser playstyle with pets is what the OP is after I really think the Atrox is the best option.
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