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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
06-04-2012, 11:00 PM
So there is a time limit for using the skill then? Means that if I don't end the fight by 10 minutes it will just connect again? (feels like piloting an evangelion LOL)

And what about the cool down? I was thinking that was a skill with no cool down....if you are in a mission that has for example a space combat section and a ground combat section, and then another space section, it is possible that I finish the ground section before that the cool down is expired, leaving me with the full ship fighting as usual.

Is the carrier fighter a better option at this point? If it has a shorter cool down would be great (kinda like the scorpion fighters)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
06-04-2012, 11:38 PM
The main diference between MAV and Oddy is that u chose what part to fly .

There is no limmit on how long u can be in a mode even if pets die .

The MAV has a 10 min cooling on the mode u are in since u reverted back to full ship and 5 min cooldown on the other 2 modes .

The oddy , if u have the full set , u can use rapair drones either with chevron sep or aquarius , u cannot chose u only control the ship (stardrive ), again there is a cooldown for spawning pets , if u lose the pet u still stay in the mode u are in .

Another thing , u can use MAV console on advanced escort , this will allow u to have another sci station and console with the ability to split the ship at the cost of losing a tac station and console .
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
06-04-2012, 11:45 PM
You could always save for the oddy pack and then you have 3 ships tac,eng or sci to choose from with a added bonus if you use the consoles to all three ships.

Downside to the oddy is it turns likea bus
I have the 2nd anniversary and it only is good in STF's in story missions it blows as I can only seem to fire from the rear as other ships fly rings around me
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
06-06-2012, 12:19 PM
The Odyssey is flatly better than other cruisers because of the 10 console slots.

The science version combined with the chevron seperation console from the engineering version is the best cruiser available.

The MVAE is an escort, which plays completely differently.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
06-06-2012, 12:28 PM
Quote:
Originally Posted by Naevius
The Odyssey is flatly better than other cruisers because of the 10 console slots.

The science version combined with the chevron seperation console from the engineering version is the best cruiser available.

The MVAE is an escort, which plays completely differently.
true, but to get the best stat boosts, you need all 3 consoles, since the cooldowns can be helpful, especially on the workbees on some elite STF's. which means they only got 7 consoles, or 6 if you use assimilated, to come up with a viable build.

when i run STF's in my oddy, i sue all 3 consoles and always have either the chevron or aquarius out, especially the chevron since it increases the very poor turn rate.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
06-06-2012, 10:36 PM
Quote:
Originally Posted by Tenkari
true, but to get the best stat boosts, you need all 3 consoles, since the cooldowns can be helpful, especially on the workbees on some elite STF's. which means they only got 7 consoles, or 6 if you use assimilated, to come up with a viable build.

when i run STF's in my oddy, i sue all 3 consoles and always have either the chevron or aquarius out, especially the chevron since it increases the very poor turn rate.
When I get sick of the Galaxy class (maybe in a few months) I'll most likely get one of the cheaper Odyssey - most likely the engineering version for the Chevron separation. The universal LTC slot opens up a whole world of customization making it a worthy long term main ship. Plus more engineering slots = more armor = awesome.

I still have an unopened prototype Odyssey from the special event in February, so I'll try that first before seeing if I like the giant cruiser.

The Oddy is the only full sized cruiser out there with the ability to fire off Gravity Wells, which is very useful for Cure Elite or Infected Elite when PUGs usually go in guns blazing and create all sorts of nasty Borg spawns, so every extra bit of area control capability helps.

But, in this area control respect we have a new contender that has the potential to be even better - Atrox carrier. For 2000cp, pets + gravwells + fully armored "battlestar" = value for money.

(And yes I made a STF wingman's Atrox into a decent tank somehow.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
06-08-2012, 06:11 AM
Quote:
Originally Posted by carmenara
When I get sick of the Galaxy class (maybe in a few months) I'll most likely get one of the cheaper Odyssey - most likely the engineering version for the Chevron separation. The universal LTC slot opens up a whole world of customization making it a worthy long term main ship. Plus more engineering slots = more armor = awesome.

I still have an unopened prototype Odyssey from the special event in February, so I'll try that first before seeing if I like the giant cruiser.

The Oddy is the only full sized cruiser out there with the ability to fire off Gravity Wells, which is very useful for Cure Elite or Infected Elite when PUGs usually go in guns blazing and create all sorts of nasty Borg spawns, so every extra bit of area control capability helps.

But, in this area control respect we have a new contender that has the potential to be even better - Atrox carrier. For 2000cp, pets + gravwells + fully armored "battlestar" = value for money.

(And yes I made a STF wingman's Atrox into a decent tank somehow.)
Be Advised the new Oddys are slightly more updated I think the turn rate is worse that the newer oddys and you don't have the fetures that you buy with other Saucer sep chevron etc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
06-10-2012, 04:19 PM
I've got one of the anniversary oddy, and indeed it is the plain one; at least it is free thou

I've got also the token for the refitted galaxy with the saucer separation, and let me tell you...it is fun for 5 minutes
-the saucer attack power sucks; basically it gets downgraded to the standard phasers, instead of using the phasers that you have equipped
-the saucer disk change skin, returning the standard one (i can live with that)
-the AI is worst than a rockstar under drugs and alcohol influence...at random it will just take off attacking the closest enemy instead than sticking to my tail and follow me (example: 3 different groups of enemies; I take the approach of going around the groups to flank the left one, but the saucer decided that going straight was a better option....the result was that it attacked one group when I went into range of the second, pulling both groups on me and causing a very uncool explosion of my poor ship)

It is cool to use it once in a while, but from a tactical stand point it just gives you 2 advantages: hit the shield of the enemy in another area, weakening it and gives you a bit of break for maneuverability of the main ship section.

For my play style, it is not really what I am looking for (something that I can put in active or passive mode, defend mode or aggressive mode, that has some skills that can heal me or cause damage when I use them and such)

I will give a try to the MVAM on tribble (because i can get it for free there to try it, right?), and probably will buy it, but I will also try the oddy with the 3 extra console (altho 40 dollars for a ship sounds too much for my taste).

Thanks everyone for your comments!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
06-11-2012, 05:06 PM
Quote:
Originally Posted by darshie76 View Post
Thanks for all your reply!

Rickpa: I fly an exploration cruiser; got some skills set with my BO that I use often (tyken's rift, boarding party, aceton beam, tachyon shield and reverse shield polarity); not sure if I spec the science officer correctly; tried to go by smell , increasing the skills that would fit what I think was right while I was leveling up...ended up specializing in all 3 major branches skills (eng, tac and sci).....I wish there is a tool to show stats and equipment of toons and ships, but seems that the only thing that I can do is to type all the info

So far seems that the consensus is on the MVAE ship; and I am surprised that nobody said anything over the top about the odissey...I was sure that it would be a great ship but seems that the MVA one is much better

I didn't know that there were fed carriers...got the scorpion fighters and it was cool to have them fighting around (and divert attention from me, but was disappointed to see them a consumable, while would be more fun to have a console that allows you to deploy fighters....so you can use it on specific type of ships (would be nice to make it a science vessel feature). Will check the store, and will decide between the MVAE or the carrier....at this point the odissey may be useful only with the working bees

For my style of play I don't like fast ships....I am more of the type of "set the ship on the flank, aim the cannon and shoot"; trying to keep a couple of times my fore to shoot the few attack abilities that I have, and rotating the shields on the side that the enemy is attacking me; so probably the carrier is the way to go.

BTW is possible to decide what the "pet" does? like set it to heal the main ship or to take aggro on them or to do DPS? from the comment that Ultimatum made it seems that they are not controllable, while the carriers has this ability?

Thanks again, you have been really helpful!
As far as deciding what the pets do, the answer is yes and no. To choose what the pet does as far as healing vs. DPS and so on, that is decided by the type of hanger you slot. The Stalker or Peregrine fighters are DPS pets. The Danube Shuttles will impair the target's movement, the Shield Repair Units will repair your (or an ally's) shields, and so on. So if you want DPS, you slot Fighters. If you want heals, you slot Shield Repair Units. If you want some other utility, like holding your enemy in place, you slot the appropriate hanger type.

On the other hand, you do have some control over how they respond for their given task. The carrier comes with four commands for the pets. "Attack" tells the pet to attack your target. "Escort" tells the pet to follow and protect your target. "Intercept" is similar, but it orders the pet to follow and protect you, but prioritizes smaller objects like mines and destructable torpeodoes first. Finally, "Recall" will cause the pets to return to follow you.

That is the extent of the control you have. The type of hanger determines the role. You can additionally somewhat control how they respond within their given roles through the Carrier Commands.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
06-11-2012, 05:30 PM
Quote:
Originally Posted by Voxin View Post
As far as deciding what the pets do, the answer is yes and no. To choose what the pet does as far as healing vs. DPS and so on, that is decided by the type of hanger you slot. The Stalker or Peregrine fighters are DPS pets. The Danube Shuttles will impair the target's movement, the Shield Repair Units will repair your (or an ally's) shields, and so on. So if you want DPS, you slot Fighters. If you want heals, you slot Shield Repair Units. If you want some other utility, like holding your enemy in place, you slot the appropriate hanger type.

On the other hand, you do have some control over how they respond for their given task. The carrier comes with four commands for the pets. "Attack" tells the pet to attack your target. "Escort" tells the pet to follow and protect your target. "Intercept" is similar, but it orders the pet to follow and protect you, but prioritizes smaller objects like mines and destructable torpeodoes first. Finally, "Recall" will cause the pets to return to follow you.

That is the extent of the control you have. The type of hanger determines the role. You can additionally somewhat control how they respond within their given roles through the Carrier Commands.
Thanks Voxin for the explanation!

So basically even with the MVA escort I will not get the advantages of having a real pet, that takes commands.

I've tried the oddy package yesterday on tribble and i am really not impressed....maybe because i was flying the science version with all 3 special console, but I haven't found any great advantage over the galaxy refit that I already have, so that's out of the picture now (the bees are cool but don't save your aft if you are in troubles; same for the chevron separation or the acquarius escort....is much more useful the holographic fleet )

I will give a try to the carrier (and so far I just see one in the store, so I assume that that's it), and will try to slot different kind of hangar pets and see how it goes....I think that the carrier is in the end what I really am looking for (even if is tempting to get the MVA ship...i just wish that cpoints on tribble were unlimited ).

It seems that the carrier is exactly like a pet class in another mmorpg.

Thanks again!!
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