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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
06-12-2012, 08:29 AM
Quote:
Originally Posted by Voxin View Post
On the other hand, you do have some control over how they respond for their given task. The carrier comes with four commands for the pets. "Attack" tells the pet to attack your target. "Escort" tells the pet to follow and protect your target. "Intercept" is similar, but it orders the pet to follow and protect you, but prioritizes smaller objects like mines and destructable torpeodoes first. Finally, "Recall" will cause the pets to return to follow you.
I think the devs need to look into these commands, they dont always seem to work and once they are fixed there is no reason we shouldnt have them for all the other ships with pets.

I have the multi-vector and the carrier, if the carrier commands were more reliable I might use it more then the multi-vector, As it stands I dont feel like they give me much more controle over my pets than the multi-vector has. The multi-vector looks better, the multi-vector does better dps and the biggest factor, the turn rate on the carrier is so horendus that if i am attacking probes under a cube in cure elite and the kang comes under attack chances are I wont finish turning around untill the match is already lost.

That said the ship has nice boff slots, the cool down to launch fighters is a lot better then that on any ships seperation skills and the built in sub system targeting is nice. Its not a bad ship at all and i am sure as many people prefer it over the MVAE as vice versa. Just adding my review to the pile.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
06-12-2012, 01:46 PM
Quote:
Originally Posted by ctcc42 View Post
I think the devs need to look into these commands, they dont always seem to work and once they are fixed there is no reason we shouldnt have them for all the other ships with pets.

I have the multi-vector and the carrier, if the carrier commands were more reliable I might use it more then the multi-vector, As it stands I dont feel like they give me much more controle over my pets than the multi-vector has. The multi-vector looks better, the multi-vector does better dps and the biggest factor, the turn rate on the carrier is so horendus that if i am attacking probes under a cube in cure elite and the kang comes under attack chances are I wont finish turning around untill the match is already lost.

That said the ship has nice boff slots, the cool down to launch fighters is a lot better then that on any ships seperation skills and the built in sub system targeting is nice. Its not a bad ship at all and i am sure as many people prefer it over the MVAE as vice versa. Just adding my review to the pile.
And it is a great review honestly.

The point is "what are you looking for in a pet" thou....i play another game, and the pet class that I prefer can allow me to get the pet to attack a specific target, to stick with me and attack whatever I am attacking, and also allows me to set it to passive mode or aggressive, so if I need it can just attack anything that is in range.

I was expecting the same in the saucer separated....after all I am the captain of the ship, and the saucer should follow at least some attack patterns...but it is not the case (and from what I can tell, it is the same with the MVA ship)

DPS is good, but depends from your play style....I always had cruisers, so I am used to the bus-turn-rate that comes with it, so I don't mind if the ship does less damage but is much more resilient (and escorts are well known for being quite fragile....almost like if they are made of foil paper, compared to cruisers). So if you are used to play mainly escorts it is normal that your play style is adapted to do more damage and be quick while turning around...I never tried an escort so I am not even clear if I would like it or not

Then you can use console that improve the turn rate and combat engines....doesn't make the ship turn on a dime but it is enough to set yourself on 3/4 and alternate between all your weapons (which in the end is the main reason for even turning a ship IMO...it is not like if you have a faster ship helps you diminishing the damages to a significant level, otherwise everybody would play escorts right? It is just a mere alternative to affect the gameplay).

I have mainly my strong weapons in the back, since most of the times my enemies sees my back or side leaving heavy weapon with small arc in the front, so I can pound them while I approach (until they start to fly around me while i turn the boat LOL), and works like a charm

Sadly AI is not always that great, but I've seen worst in other games

Thanks for your comment!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
06-12-2012, 03:31 PM
Quote:
Originally Posted by Tenkari
true, but to get the best stat boosts, you need all 3 consoles, since the cooldowns can be helpful, especially on the workbees on some elite STF's. which means they only got 7 consoles, or 6 if you use assimilated, to come up with a viable build.

when i run STF's in my oddy, i sue all 3 consoles and always have either the chevron or aquarius out, especially the chevron since it increases the very poor turn rate.
you do know all 3 oddy consoles are a wast of slots right? its actually better to put in consoles then use the oddy consoles.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
06-12-2012, 11:36 PM
Quote:
Originally Posted by BROKEN1981
you do know all 3 oddy consoles are a wast of slots right? its actually better to put in consoles then use the oddy consoles.
Downside to that is you don't get the buff from using them. Now havent got the oddy pack so not sure what the console are so it would depend on what they were to see if I would use them or not or keep the ones I have on my 2nd anny oddy
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
06-13-2012, 05:37 PM
Quote:
Originally Posted by robeasom
Downside to that is you don't get the buff from using them. Now havent got the oddy pack so not sure what the console are so it would depend on what they were to see if I would use them or not or keep the ones I have on my 2nd anny oddy
It is not like the working bees were doing that much honestly....the chevron separator and the escort were not doing that much damage (compared to the galaxy counterpart)...at least checking by eye; haven't compared the numbers to see if in fact I was dealing more damage or better distribute the attacks.

These should be abilities, not even console, since it is not like they give you advantage over whom does not have them

I have the second anniversary oddy too, and it is not a bad ship, but comes with no special console, so it is a bit of a let down honestly
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
06-14-2012, 12:24 AM
Quote:
Originally Posted by darshie76 View Post
It is not like the working bees were doing that much honestly....the chevron separator and the escort were not doing that much damage (compared to the galaxy counterpart)...at least checking by eye; haven't compared the numbers to see if in fact I was dealing more damage or better distribute the attacks.

These should be abilities, not even console, since it is not like they give you advantage over whom does not have them

I have the second anniversary oddy too, and it is not a bad ship, but comes with no special console, so it is a bit of a let down honestly
Ok... Let me really clear all this up.

The three consoles together give you a nice tanking boost for the Odyssey and a little boost to its ungodly turn rate. So they can be good together. I for one prefer the Tactical because all the time damage boost due to console and power > Eventual weak Damage Boost from Sensor Analysis. To get full benefit from Sensor Analysis you need to wait quite a few minutes... I usually have killed my target by then.

The Work Bees are a little weak but they have some nice advantages... Firstly, they can be given to friends from up to just under 15 KM away. They add some spare fire and forget healing to you AND they repair your damage subsystems which can be real handy.

The Saucer is NOT a big killer... It is mostly just a target drone. It does sometimes come in handy when it Tractor Beams ships. (SOOOO many BoP's have died to me because they get unexpectedly caught by that thing's Tractor Beam and do not realize that it can even DO that.) The point of dropping your Saucer is that it makes your ship faster and have better power allocation for dishing out death. The tank you lose is rather minor for what you gain. It makes DBB's fully viable and can make you VERY deadly. You can also go with a Torp + Single Cannon and Turret setup like many Excelsiors and do very well. The other neat and evil trick of the Saucer is if you have the Antimatter Spread Console (And if not... WHY NOT!?) then it will fire that evil ability off as well.

The Aquarius is fairly weak... Its DPS is negligible... It is fairly tenacious but basically its only real useful moments are when you are dealing with Carriers or lots of spam in which its Point Defense turret will come in handy for blowing away lots of annoying spam. Besides that it is just a toy and nothing important.


As for the MVAE... Which piece you decide to fly changes your power bonuses and how well your ship handles/what its tank looks like. There are rarely any times in which being together makes sense. The pets are largely weak... They die somewhat fast and deal a minor amount of damage (Especially since they nerfed "Target Subsystem" skills into Oblivion). They mostly have the advantage that if you split while in a Tractor Beam you get free and you can get someone stuck attacking a Vector instead of you, even when it is dead. Other than that they are little if any better than Photonic Fleet.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
06-14-2012, 12:38 AM
Quote:
Originally Posted by darshie76 View Post
I was looking at my shipyard and strange enough, I have a vulcan science toon that fly mainly cruisers...I never got any other ship (I am not into escort since they look small and more fragile, and science ships does not seems to be that much useful for solo play).

Now i am about to hit 40 and I would really like to get one ship with the saucer separation (I play in other mmorpg a class with a pet, so for me is natural to have one and rely on it); but I can't figure out what would work for my toon...and since seems that all of these ships can be purchased only via Cstore, I want to be sure to not waste points and be with a ship that I don't like!

I was wondering if I should start to save for the MVA Cruiser (which from what I heard is a more science friendly ship, even if it is an escort), or should I get the odissey and try either the escort with the acquarius vessel or the one with the chevron separator.

I've skipped the idea to get the galaxy refit, since from what I read seems to be not on par with teh MVA cruiser and the odissey, but I am still unclear why, even after reading various posts about it.....most of the comments mentioned about end game raids and PVP; which are things that I don't do yet (PVP probably not something that i am even interested in, unless it is something massive like what they did at the end of the beta ). I mainly do solo; sometimes I hop in into fleet action missions like the daily borg mission and that's all...

What would be a good ship to get the cool "pet" (either for healing or extra damage), that would not sacrifice solo play style?
Go with the MVAM, the saucer pets don't have any abilities and do less damage. Really the saucer pets are worthless, the only reason to use that console is for the turn bonus when your hat's off.
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