Trico as in Tricobalt Torpedo. This tells me you have a lot to learn.
Yes any Torpedo also comes in Mine form. But Mines are hard to use effectively in my Experience. Especially with a slow Cruiser like the Odyssey. A Quantum Mine is called a Quantum Mine Launcher, much like a Quantum Torpedo is called a Quantum Torpedo Launcher. The [Borg] Tricobalts are the only weapons that break this rule.
[Acc]>[CrtH]>[Dmg]>[CritD] is the general order.
Accuracy (+10% to Hit) > Critical Hit (+2% to Crit) > Damage (not sure) > Critical Damage (+20% Damage)
For Survival you need to make your Lt.Com back into an Engineer.
I'd recommend two sets of BOFFs, one for STFs and one for PVP.
This works for me as a tank in Elite STFs in a Sovereign.
List of Acronymns
Tac: Ensign & Lieutenant.
TT1
BFAW1 > TS2
Eng: Lieutenant Commander & Commander
EPtS1 > RSP1 > DEM2
EPtS1 > ET2 > AtSIF > Aceton Beam
Sci:
PH1 > HE2
2 Neutronium Armour, 1 Borg, 1 RCS (Don't use RCS on Odyssey)
2 Field Generators
3 Energy Type specific Consoles
1 Torp 3 Beams, Fore
1 Torp 3 Beams, Aft
The Odyssey gets a shield bonus so you'd get about the same shields strength with only one Field Generator console. RCS won't help you as much on the Odyssey and I'm probably going to ditch it for another Neutronium Armour soon. Use the Sci for your bonus consoles. I'm not big on PVP anymore so others can help you there. This ship runs Threat Control and is very hard to kill, but DPS is low.
EPtS provides a shield resist buff, a Shield Heal, and more Shield Power. Chaining two of these is vital to running a tanking cruiser. Even on my other Cruiser I run and chain two of these.
Edit: With a mere 35 weapons power your going to be doing jack all damage I run 125 and do little. And by little I mean compared to an Escort. I'm quite happy with it's DPS for a Cruiser.