Lt. Commander
Join Date: Dec 2007
Posts: 120
Hi,
I'll introduce and expain the reason of my post.

First of all, since I started to play, i've essentially used cruiser.
At lvl 50 I've build a Star Cruiser and an Odyssey (standard gifted version)
I mostly use the Odyssey with an AP beam weapon build.

Then a few times ago, I was bored collecting my daily dil on my Fed, I finished to lvl up my KDF, and at lvl 50, I choose another direction. Instead of taking a big ship like for my Fed, I took a higher turn rate ship, but not the highest : A Vor'cha retrofit.

The use of cannon open up a new world in front of me

So I bought a Fleet Escort for my Fed.

I'll equip with AP but I'm not sure of what is the best choice so here are my ideas and I hope to have your opinion about the best choice.

Fore weapons :
A - 3 heavy dual cannon or
B - 3 dual cannon or
C - 2 heavy dual cannon + 1 double beam or
D - 2 dual cannon + 1 double beam or

E - 1 rapid reload transphasic or
F - 1 quantum or
I use the torpedo spread so I'm not sure which torpedo is best.

AFT
for the aft part, I plan installing 2 beam + 1 har'peng torpedo

now it's your turn, critics, suggestion are welcome
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
05-29-2012, 04:27 PM
Got any details on your BOFF layout and skilltree?

I can't recommend much without seeing those...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
05-29-2012, 04:31 PM
Fore, go 3 dual heavy cannons. I've actually been using STFs and STOIC to run a dual vs dual-heavy experiment the last couple of weeks, and the dual heavies have been consistantly on top. For your torpedo, you can never go wrong with quantums, though since you'll be nose-on-target most of the time for your cannons, photon isn't a bad choice either. Only pack a DBB if you are planning on carrying Beam Overload as well, and while the big blast is cool, the power drain weakens all the rest of your weapons (unless you use Nadion Inversion) so I'm still iffy on if its actual worth.

Aft, the standard is really 3 turrets, or possibly 2 turrets and a beam array if you want to overload or system-target. You're going to be doing everything in your power to stay nose-on-target all the time for your main guns, non-forward weapons won't see much use. Plus the turrets will get a boost from the rapid-fire you use on your fore weapons. Its boring, but its the gold standard for a reason.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
05-29-2012, 04:38 PM
Quote:
Originally Posted by Koppenflak
Got any details on your BOFF layout and skilltree?

I can't recommend much without seeing those...
Actually I was planning to install my boff depending the choice that will be done.
I have 3 tact, 3 eng and 4 sci boff so depending on the best choice i'll install them with the correct skill to max the weapons choice


Quote:
Originally Posted by ReginaMala View Post
Fore, go 3 dual heavy cannons. I've actually been using STFs and STOIC to run a dual vs dual-heavy experiment the last couple of weeks, and the dual heavies have been consistantly on top. For your torpedo, you can never go wrong with quantums, though since you'll be nose-on-target most of the time for your cannons, photon isn't a bad choice either. Only pack a DBB if you are planning on carrying Beam Overload as well, and while the big blast is cool, the power drain weakens all the rest of your weapons (unless you use Nadion Inversion) so I'm still iffy on if its actual worth.

Aft, the standard is really 3 turrets, or possibly 2 turrets and a beam array if you want to overload or system-target. You're going to be doing everything in your power to stay nose-on-target all the time for your main guns, non-forward weapons won't see much use. Plus the turrets will get a boost from the rapid-fire you use on your fore weapons. Its boring, but its the gold standard for a reason.
thanks for your comments and suggestion.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
05-31-2012, 04:00 AM
Try this build:

fore:
1x quantum (quantum becouse most dmg you do come from boff skills mostly, and quantum is perfect for this AND with torpedo doffs like the purple borg ones for edcs you get bigger gain than you get for phaser torps)
2x dual heavy canons
1x dual canons (its slightly better than 3 dhc becouse your weapons tick in diffrent time intervals and your weapon energy is better managed, small dps gain but still dps gain)

tip dont put fire torps and guns to same hot key you first want to lower the enemy shields and than unload torps it usually takes few seconds for your regular targets)

tip2 try to engage at the 5km range top to do most dps

aft:
3x turrets (you always want to face towards enemy, and anything other than turret is a waste, no flybys and other fancy maneuvers, they decrease dps a lot to the point cruisers outdps such escorts), only other build that work too is 2 turrets and one tractor mine launcher for a bit of crowd control but i think its not needed in half decent team in stfs).

for other parts:
1 omega shield 1 omega engine 1 borg deflector 1 borg assimilated console (and 6 points in flow to get nice tetryon glider proc)
3 of your weapon choice dmg consoles
1 quantum torp console

weapon type is not really as big of a deal, so you can chose whatever you like most, i prefer either ap or tetryon (tetryon is much cheaper console wise and you can get more bang for the buck here if you plan to buy xii purple consoles, ap consoles cost so much that you will most likely be stuck with blue mk xi)

enginering and science consoles that suit your playstyle best i will not recommend anything here as peoples have diffrent preferencys

For boff skills

tactical:
tactical team I x 2 (chain them, they automatically redirect shields to the facing that is damaged, in case of escort forward and also increase your attack patterns for the 5 seconds of the downtime between them hot key the redistribute shields evenly and spam it for 5 seconds)
volley II x 2
torp spread II x 2
(this is pure aoe setup yes on single target it isnt as good but in stf target rich enviroment its best approach, with this aoe you can very easily solo defend kang in cure elite even from raptor spawn, or in khitomer blow up probes from both sides and this aoe setup still still maintains the ability to easily solo normal cubes in elite stfs)
omega III x 1 (more dmg and helps to escape evil borg tractor beams)

engineering:
emergency power to shields x2 is a basic must have, rsp is good too if you can squeeze it on for the "Oh F.." moments (with active tactical team it replenish all your shields facings in second), basically here you go for survivability

science:
transfer power to shields

for batteries i use engine and shields, especially engine battery is usefull if you are solo guardian and your team f... up a bit and you need to be in few places at once...

Ps. Dont forget to get weapon power to 125 or very close to this as escort primary duty is dps and with lower weapon energy you are more or less freeloader I`ve seen escorts that had below 100 weapon power with balanced plan in elite stfs... not pretty sight... seeing escort chasing probe becouse he have trouble killing it is very sad...

Ps2. On your keyboard its good to create hot keys to your boffs powers so you dont need to click on them with mouse

Sorry for my english it isn't my native language.

Edit: typo
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
05-31-2012, 04:31 AM
The fleet escort is a terrific ship. It's tanky and full of DPS, and thus full of awesome.

I prefer single-target damage over aoe, so I run tac teams, CRFs, and THYs instead. But both have their merits so I will say the above post has a lot of good suggestions. I agree that EPtS, RSP, and TSS are great selections for this ship.

One issue I'd contend for now: I would argue that, if you were going to make yourself a little stronger/tougher to crack, the MACO engine doesn't do a whole lot for you and could be swapped for the Borg engine. This would let you use the MACO deflector instead.
- you still get to keep the hull health boost (structural integrity) that the Borg deflector offered (in fact it's a couple points higher)
- you gain bonuses to your shield emitters and shield systems via the MACO deflector
- the Borg engine nets you a greater turn rate, a boost to engine power (which is great for defense in escorts), and more speed at full impulse
- you lose out a bit on gravitons and power insulators, but you won't really be needing those on the fleet escort

Others might argue to just go with the MACO shields and fly with the 3-piece Borg set for both the shield and hull heal procs, but I feel the boosts to shield-related stats outweighs the shield regen proc, and I still get the hull heals with the 2-piece (console and engine).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
05-31-2012, 06:15 AM
Quote:
Originally Posted by synkr0nized
The fleet escort is a terrific ship. It's tanky and full of DPS, and thus full of awesome.

I prefer single-target damage over aoe, so I run tac teams, CRFs, and THYs instead. But both have their merits so I will say the above post has a lot of good suggestions. I agree that EPtS, RSP, and TSS are great selections for this ship.

One issue I'd contend for now: I would argue that, if you were going to make yourself a little stronger/tougher to crack, the MACO engine doesn't do a whole lot for you and could be swapped for the Borg engine. This would let you use the MACO deflector instead.
- you still get to keep the hull health boost (structural integrity) that the Borg deflector offered (in fact it's a couple points higher)
- you gain bonuses to your shield emitters and shield systems via the MACO deflector
- the Borg engine nets you a greater turn rate, a boost to engine power (which is great for defense in escorts), and more speed at full impulse
- you lose out a bit on gravitons and power insulators, but you won't really be needing those on the fleet escort

Others might argue to just go with the MACO shields and fly with the 3-piece Borg set for both the shield and hull heal procs, but I feel the boosts to shield-related stats outweighs the shield regen proc, and I still get the hull heals with the 2-piece (console and engine).
Thats true i mistyped i meant to type omega as i refered later to tetryon glider, good catch

For more tanky setup maco shield and deflector for the reasons stated above and engine borg.

For more glass canon approach omega shield and either engine or deflector, there is not really much good stats on either of them in omega set so both work; 2 omega (including shields) + 2 borg (incl console) for this one. Borg engine have +5 engine power, deflector +5 aux power so very slightly better speed or healing power you can go for whichever you got droped first in mk xii proto.

Two approaches both very viable, whichever is better depends on pilot here and his style of piloting I recommend to experiment with both, just one point: without 6 points in flow skill do not bother with omega at all its very underwhelming than, i have this plus two consoles that increase flow and its noticable.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8 reply
05-31-2012, 10:54 AM
here is the loadout on mine 2 mrk 12 ap dhc ,1 ap mrk12 dbb 1 quad cannon and 1 pink torpedo from the doomsday machine mission rear load out mrk 12 ap turrets 3 of them plus i usually have either scorpion fighters or a a weapons platform in other device slot i use redmatter capacitor to help with ebergy drain from cannons and beam overload 3
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
05-31-2012, 04:51 PM
I run my tac escort refit like your doing yours, since it doesn't have the stat that my lvl50 tac esc has I complement dps with quantum and Jem'hadar space set. I do real good in elite stf with it when I have a big friend with heals and extend shield for me. Otherwise the lvl30 ship explode fast when you have to much attention on you. I don't run torpedoes on my tac escort retro, i use ap dual heavys up front and ap turrets out back. I tought about doing the same with my lvl50 ship as I did with my lvl30 one but decided otherwise (just love those cannons ).

Enough talking here is my build for my refit. 3 polaron dual heavys + 1 quantum, all MK XII. out back 3 turrets polaron also, 7% bonus with Jem'hadar Space set (shield are weak compare to Maco which I use on my retrofit and the best I found so far). Console, 3 polaron tac, 2 neutronium 1 tetraburnium (or rcs sometimes or pvp) for engineering, and 2 field generator science. I used to have 3 blue proj off dof. Bof I had 2 TT1, 2 RF1, 2THY II and 1 TS III.

With that setup, in normal, I launch RF and THY at the same time, by the time the torpedo get to the target, no shield remains so max damage almost everytime in no time (probe, bop), for harder prey I just wait for the shield to go down than launch torp. Quite effective when timed right.

On the durability scale, on my lvl50 tactical escort I use 3 pces borg set + Maco MK XII shield. That regenerative shielding save my butt more than a few times, most of the time gives me the few seconds I need for buff to be availlable again and regen hull is real good except when you try to use Go Down Fighting and it decide to regen your hull in no time but it makes my escort real thought to kill before I kill them. The other thing I use is 3 dof shield distribution officer in parallel with use of the BFI as often as I can, rebuild your shield nicely, green or better, I have 3 rare one and I get 3 times 40% chance for 1 or both buff to go off at once, another life saver because between the 3 of them at lest one go off and more often than not 2 or more go off at once.

But all that is adapted to my playing style which is to get as close as I can for as long as can to deal max damage. I usually survived but sometime I wait to long before hitting evasive or die because of the exploding cube because I'm inside it or way to close
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
05-31-2012, 10:13 PM
thanks everyone for your great idea.

I'll work out and tell when I've finished my build

Very good idea to put an alternate dual cannon instead of 3 heavy ones

I use an EPS Flow and I have several EPTW and EPTS also on my boffs. Just need to put the right one on the station

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