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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 41
06-01-2012, 11:15 AM
Quote:
Originally Posted by Zypher2011
STO would rake the money in. They won't do it because they will upset trekkies even more but they need to stop catering for trekkies and cater for gamers. That is how STO will survive.
You've got to be kidding me.

This game is targeted at Trek fans. If Cryptic doesn't do at least the bare minimum to make the game appeal to those people, they might as well shut the servers down right now.

On the flip side of that, it is still an MMO and has to provide an entertaining game experience. If they don't do that, the game won't be fun for anybody and will not draw in the average gamer.

STO can't afford to go to either extreme. They have to satisfy both Trek fans AND gamers and there are bound to be compromises.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 42
06-01-2012, 11:36 AM
People who spend a lot of money as opposed to the 90%+ people who never spend a dime are called "WHALES" for the so called "social games".

Now here is the beef: It apparently doesn't matter if you burn them out.
-> Because whales get hunted and slaughtered to make $$$, not pampered.

But STO isn't a small "social game" that just gets discontinued when its no longer profitable or run with one part time developer and never updated. Or is it?


Bottom Line, even if the system is really not ideal for (F2P) MMOs, this kinda of lock box economy exists in OODLES of F2P MMOs and is working very well.
I would also like to point out that while content updates are still rather small, things are nevertheless getting better compared to the pre-F2P times.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 43
06-01-2012, 12:59 PM
Quote:
Originally Posted by bluegeek View Post
STO can't afford to go to either extreme. They have to satisfy both Trek fans AND gamers and there are bound to be compromises.
Hence the problem with licensed games, and why so few succeed.
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