Lt. Commander
Join Date: Dec 2007
Posts: 120
# 71
06-07-2012, 01:29 PM
Can we atleast know about the exciting inter-cryptic pvp matches fought over who gets the last soda in the fridge? That would be a great pvp update!

My personal suggestion is go with what you feel most comfortable with, I think the weekly thing would give us more focused threads on the matter at hand, and less likely to have an issue overlooked because its packed with other issues.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 72
06-07-2012, 01:29 PM
Option A for now, and then switch to Option B as soon as the implementation phase begins.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 73
06-07-2012, 01:46 PM
Quote:
Originally Posted by Cryptic_Gozer
The choice is up to you guys... I can do it either way, so let me know. There is however no Option C, D, E, etc. A and B are your two options. I don't have time for anything else since I have to actually spend the majority of my time actually creating the new features not talking about them.
Are you going to be taking a poll or what? You are replying to 1 person's post as if that person speaks for the community. They dont.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 74
06-07-2012, 02:12 PM
Quote:
Originally Posted by The.Grand.Nagus View Post
Are you going to be taking a poll or what? You are replying to 1 person's post as if that person speaks for the community. They dont.
Always like your assumption posts that point out the obvious. He might have quoted one person, but he said 'you guys' obviously meaning the community.

/sigh
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 75
06-07-2012, 02:22 PM
Quote:
Originally Posted by The.Grand.Nagus View Post
Are you going to be taking a poll or what? You are replying to 1 person's post as if that person speaks for the community. They dont.
I'm really sick of this whole mythical "community voice representative" nonsense. It's very dillusional.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 76
06-07-2012, 02:27 PM
Quote:
Originally Posted by loyaltrekie View Post
Always like your assumption posts that point out the obvious.
My pleasure
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 77
06-07-2012, 03:16 PM
Quote:
Originally Posted by Cryptic_Gozer
Just a quick note...

I'm not sure what you expect here. I've seen a couple of posts like this over the last couple of weeks. I read every post on these weekly threads. I don't have time to reply to every post on the thread.

For the next few weeks / months I won't be talking about specifics with PvP. It's too early in the process to talk about specific features. When we get to that point I'll be more active in the conversations, but we are not even close to being there yet.

If you want me to stop doing weekly updates just let me know. You guys have two choices here.

A. I can continue to post a weekly thread even if there isn't much to really talk about. (What I've been doing the last few weeks)

Or

B. I can wait until i have several things to discuss and I need feedback from the community. ( This is what I did with STF's and I was much more active in those larger threads.)


The choice is up to you guys... I can do it either way, so let me know. There is however no Option C, D, E, etc. A and B are your two options. I don't have time for anything else since I have to actually spend the majority of my time actually creating the new features not talking about them.
I just need to hear the sound of your voice.




jk.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 78
06-07-2012, 05:47 PM
Gozer,

I prefer weekly updates even if there is no change in current status.

Speaking from experience as both a customer and customer service provider (as well as a project manager), I always prefer knowing what is currently going on, on a regular basis, and conveying that to my customers or dependencies, so that everyone knows exactly what to expect and when to expect it. This cuts down on surprises and makes timelines much easier to set, stick to, and modify when needed.

Remember, it's all about expectation-setting and re-setting. Regular real-time transparency, coupled with blunt honesty, is the best way to achieve that.

===

To the others who question Gozer / Cryptic's lack of engagement in discussions,

I don't think it's reasonable to expect the service providers to be able to read and respond to every single post or thread. I do expect them to create, enforce, and constantly refine a mechanism for gathering, reviewing, and synthesizing the feedback they need in a holistic or 'majority' way, and then present that synthesis to the community for consumption and further feedback.

In this way, I expect a weekly or monthly synthesis of our feedback stating XYZ, and then I would expect (for example) a poll asking if we (the customers) agree that this is mostly true. Regardless of the poll results -- as the sample size may be too small -- I would expect Cryptic to exercise its judgment and experience to determine whether or not that feedback is accurate, and then revise their synthesis for the next week or month. Repeat.

I see Gozer's weekly update as one step toward this regular transparency / synthesis report.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 79
06-08-2012, 06:31 AM
Quote:
Originally Posted by Cryptic_Gozer
Just a quick note...

I'm not sure what you expect here. I've seen a couple of posts like this over the last couple of weeks. I read every post on these weekly threads. I don't have time to reply to every post on the thread.

For the next few weeks / months I won't be talking about specifics with PvP. It's too early in the process to talk about specific features. When we get to that point I'll be more active in the conversations, but we are not even close to being there yet.

If you want me to stop doing weekly updates just let me know. You guys have two choices here.

A. I can continue to post a weekly thread even if there isn't much to really talk about. (What I've been doing the last few weeks)

Or

B. I can wait until i have several things to discuss and I need feedback from the community. ( This is what I did with STF's and I was much more active in those larger threads.)


The choice is up to you guys... I can do it either way, so let me know. There is however no Option C, D, E, etc. A and B are your two options. I don't have time for anything else since I have to actually spend the majority of my time actually creating the new features not talking about them.
First, thank you for being so blunt. It is refreshing! Secondly, Iím not one for ultimatums. So I always choose option C. :p

I suppose what I expected from these weekly updates was perhaps more than just you dropping a single post detailing what is or what isnít going on. You know? I mean, if the PVP changes coming are simply going to be whatever you guys at Cryptic dictate to us with regard to features, game modes and etc. Than just go with option A and Iíll sit here on my PC, maybe read it, and probably not be all that interested as the mark is missed.

Now, if the coming changes are going to be community inspired changes with regard to the limitations of resources and capability of the Cryptic Team. I think both option A and a small amount of option B are in order. But so far, I havenít seen you post anything indicating that the communityís desires for features in PVP are going to be met whatsoever. Sort of like the account wide bank failure to meet expectations of functionality.

Anyway, not everyone agrees with my position, which is fine. I just wonder however how many do.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 80
06-08-2012, 08:29 AM
Quote:
Originally Posted by MustrumRidcully View Post
Yes, fairly gauging metrics for crowd control builds can be very difficult. One way to address this may be separating the participation rewards by "typical" ship role - so a Science Vessel doesn't have to compete with an Escort, for example, but only either with other SVs on the team, or with the model expectations.
Gauging participation is as simple as a count of how many (non-you) targets are affected. If you're firing on someone... you're interacting. If you're healing someone, you're interacting. If you're dragging a ship via Gravity Well you're interacting.


So crowd control, energy drains, system shutdowns, jammed signals, etc, etc, etc, are all helping to show that a player is actually engaged.
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