Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
06-04-2012, 09:04 PM
DISCLAIMER: This might not be so much a "Badass" Moment as it is a "Lucky Shot" Moment. Also, it was over a year ago, so my memory is a bit hazy as to a majority of the details the details.

Okay, so I was in a PvP match in my Tac Escort Retro, running 3 Phaser DHCs and a Quantum Torp Launcher in front, and 2 Phaser Turrets and a Quantum Torp Launcher in back, and with BOs trained in HY3 and CRF 1. I see a ship on the other side just sitting there and doing nothing, with full shields and hull, and decide to Alpha Strike the guy.

Now, I'm honestly expecting my Alpha Strike to not do much, mostly damage the shields and maybe scratch the paint. However, it does a lot more than that. In fact, I think that that Alpha Strike is the only time I've ever ONE-SHOTTED somebody in a PvP match!!!!!!!!!

Again, I'm unsure as to whether this qualifies as a true Badass Moment. However, given the fact that I almost constantly get my head handed to me in PvP on STO, one-shotting an enemy ship like that certainly made me feel like a Badass.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
06-04-2012, 09:16 PM
Quote:
Originally Posted by KiraYamato
DISCLAIMER: This might not be so much a "Badass" Moment as it is a "Lucky Shot" Moment. Also, it was over a year ago, so my memory is a bit hazy as to a majority of the details the details.


And the difference is exactly....?

Quote:
Originally Posted by KiraYamato
Again, I'm unsure as to whether this qualifies as a true Badass Moment. However, given the fact that I almost constantly get my head handed to me in PvP on STO, one-shotting an enemy ship like that certainly made me feel like a Badass.
That's the key right there my good man.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
06-04-2012, 09:34 PM
Here is mine:

I always PUG STFs and unfortunately a lot of those go wrong.

The other day I did cure space, and it started off OK.
I asked everyone to take out all the nodes before any cubes.
And they did, but one guy wasn't listening and persisted in attacking one of the cubes.

Everyone kept asking him to stop, but he didn't.

We frantically tried to take out all the nodes but he was killing the cube faster than we could take out nodes and raptors.

As the cube exploded everyone panicked and retreated to defend the Kang.

I alone heroically stayed to finish off the nodes, then proceeded to try and take out both cubes!
My hull was constantly at 10% and my shields were hanging by a thread, but I didn't retreat! I kept pounding away at the cubes till they both went up in a beautiful green blaze of glory!

Victory was ours!

It was an epic moment as everyone thought we would lose the game, but thanks to me taking out the cubes we were able to not only finish the game, but get the optional too! With only 30 secs left on the clock!

My team mates rewarded me by telling me to chose "need" for the optionals while they chose to pass on them. I ended up getting some rare Borg salvage as a reward.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
06-05-2012, 01:56 AM
This is just a normal newbie moment, running PvE maps on advanced or elite difficulty. In those days Zone chat wasn't filled with Gorn pun and Tribble jokes, people actually were serious giving in-game help or even roleplaying themselves as Starfleet captains.

I got a bunch of people together for episode replays. Because everyone was of a different level we had to improvise a way to stop the mobs from spawning at VA level and one-shotting everyone. I made a decision to match the 'average' level of the team, 33, and set difficulty to Elite. For the 'Bridge Commander' experience we decided on Under Cover of Night, one of the more tedious Romulan PvE missions.

I was in a star cruiser and I had someone in an Akira and another in a Galaxy class, along with one other ship I can't remember.

Because this was a very confusing mission, my star cruiser went 15km above the plane of engagement to do a recon flight to pinpoint enemy locations before swooping down to engage Orion patrols when I was sure no other forces could assist them.

It looked like all was going well, but then around the asteroids appeared 4 Orion cruisers and 2 battleships. Out of the green fog came another wing of Orion fighters and the battle was on!

In that kind of situation there was no more tactics and no more strategy, we'd be simply shot to pieces by the massive number of Elite level enemy units. So I gave the order to "engage those Star Destroyers at point blank range!" and 3 hours of absolute mayhem began!

In those days, we were noobs and young. We had rainbow boats, canon-style ship setups and no BFAW to speak of. Our "Beam Overload" attacks involved coordinating fire from multiple ships at once onto a single enemy target and taking them out one by one. Task force command didn't say anything about CRF, CSV, 10% or anything familiar to us today. We "swept through phaser arcs" to rotate shield facings, did a lot of Bridge Commander style chatter and adapted a number of net-centric warfare concepts into STO gameplay on the fly.

When the rest of the enemy force joined battle we pulled back to line ahead formation and engaged the enemy battleline with Age of Sail tactics. As each friendly ship took damage we would rotate the battle order and keep the damaged ships screened until they were repaired.

This is how my task force ops became not just exercises to blow stuff up but Starfleet Cooperative Engagement Capability trials.

There are four objectives in the map, each of them (on Elite difficulty) heavily defended by entire cruiser squadrons, fighter wings and anchored by Orion battleships. We slogged through all of them and made stalwart soldiers out of roleplayers.

And that was how battles were won in the early days of F2P gameplay... where I had a ladies-only RP guild using real world air and naval battle tactics to great effect in non-STF teamplay

And later on I too marketed elite team missions as a pre-STF training ground for newer players in major fleets, with after action videos posted on youtube.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
06-05-2012, 08:55 AM
This happend to me when i was leveling my engi char, i remember i got a Galaxy and put some nice hulls engi consoles (those that reduce the damage from 4 or 5 diferent kind of damage). anyway i get in a PVP battle, i pump up all my buffs, and trow me my self in middle of the combat, as tank, eventually i get the atention of the all enemy squad, they all 5 was hitting me, they take 2 or 3 mins of constant fire over me till finally drop my shields down and went me to 40% - 30% of hull, i was almost dead, then i use the "miracle worker" skill (first time i use it XD) .. and my heals engi team and hazard emmiters XD and from almost dead to 100% everything XD was a nice badass moment .. the all enemy squad quit hiting me, they give up (they didn't know that i have in that moment all my skills in cooldown, so i could not did that almost self resurrect again any time soon ) .. XD and my squad come to help and kill them 1 by 1 XDDDD was awesome. really

anyway thats my story.
pd: sry for the bad grammar. my native lenguage is spanish.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
06-06-2012, 07:29 AM
Scene: The Gorn Minefield
Ship: The USS Emanuel
Class: Galaxy X

Upon warping into the Gorn Minefield Fleet event, I could immediately see things were going very poorly for the Federation battle group already engaged in combat. The fleet assembly area (spawn) was being overrun by two or more Gorn Frigate battle groups.

Immediately I issued orders to my engineer to reverse shield polarity! Next I issued orders to my tactical officer to fire all beams. It wasn’t long before a large portion of the Gorn fleet was commencing fire upon my durable shipwith Tactical Team on rapid rotation along with a chain of Emergency Power to Shields III and Emergency power to Auxiliary I.

Then, out of no-where it seems an intrepid class ship opened a gravity-well. The enemy ships started to be drawn into it. With my shields buckling and my hull below 50% I ordered my helmsmen to engage evasive maneuvers toward the singularity of which a large portion of the enemy fleet was being drawn into. With my beams firing in all directions, my phaser lance firing at the cloud of enemy ships drawn into the Gravity-well I entered the the epicenter of the gravity-well and gave the order for a five second countdown to self-destruct. The explosion was followed by subsequent explosions which lead to more explosions.

I had to have taken out at least five or six Gorn frigates with me. The gravity well finished the rest of the ships not immediately destroyed. It was epic.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
06-06-2012, 07:36 AM
I have two that I'd like to share:

1. I killed Aytanhi once in a pvp escort duel (which later ended 5-1 in his favour, but getting a kill felt pretty awesome).

2. In a series of pvp contests between 12th Fleet & Jupiter Force, we ended up with a tie; 3 ground victories for Jupiter Force, 3 Space victories for 12th fleet. A tie-breaker was needed, and a duel between champions was proposed; I then proceeded to slay their designated champion with my Bat'leth, and later, with my escort, ensuring glory and victory for 12th fleet in our friendly little contest.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
06-06-2012, 07:43 AM
The Sacrifice

As anyone can tell you, when the Cure goes wrong, It can REALLY Go wrong, much like one of the previous stories, a captain who didn't hear our cries not to destroy the cube, destroyed a cube, way before we were ready my ship a refit defiant was already on the forefront of the defense of the kang, i had left my post briefly to aid in the attack on one of the Borg Negs. By the time it was down a large group was by the kang i was low on hull and even lower on sheilds, So power was diverted to the engines, evasive maneuvers engaged, once close enough, Ramming speed engaged, and crashed my little ship into the weakest ship we could target, destroying it and myself, however the resulting warp core breeches of both the enemy and my ships was enough to create close to a domino effect, destroying nearby ships, which then went critical, exploded, and took out the neighboring ships.
Al queda suicide bombers have nothing on me
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
06-06-2012, 03:36 PM
Quote:
Originally Posted by Voncloud
The Sacrifice

As anyone can tell you, when the Cure goes wrong, It can REALLY Go wrong, much like one of the previous stories, a captain who didn't hear our cries not to destroy the cube, destroyed a cube, way before we were ready my ship a refit defiant was already on the forefront of the defense of the kang, i had left my post briefly to aid in the attack on one of the Borg Negs. By the time it was down a large group was by the kang i was low on hull and even lower on sheilds, So power was diverted to the engines, evasive maneuvers engaged, once close enough, Ramming speed engaged, and crashed my little ship into the weakest ship we could target, destroying it and myself, however the resulting warp core breeches of both the enemy and my ships was enough to create close to a domino effect, destroying nearby ships, which then went critical, exploded, and took out the neighboring ships.
Al queda suicide bombers have nothing on me
Ahhh classic Cure Elite.

Yesterday I was in a usual PUG CSE where, as usual, some useless team member decides to destroy the cube despite repeated requests not to do so on PM and team chat.

However this time I got the other 4 members of the team to stand by with whatever area control abilities they had. The moment the cube went down for once the chat did not degenerate into some elementary school tuckshop argument, but I simply posted "Fire everything we got!"

The map filled with warp plasma, theta radiation, repulsors, gravity wells and despite the PUG group not having any escort ships we easily won the mission.

It seems that there is a trend to ESTFs - there will always be people who sabotage maps.

On ISE certain persons will destroy generators immediately before doing anything else.
On CSE said persons will destroy cubes.
On KASE, people deliberately ignore requests to guard probes or refuse to move into position themselves to do so (sometimes even waiting until probes enter the vortex before realizing their mistake.)

Some of these 'saboteurs' are unaware of Elite mission protocol or are plain ignorant (and ignore chat messages then feign innocence later). Others deliberately gun for mission failure just to enjoy the ensuing drama.

With that being the common trend, I'm pleased to say that aforesaid 'saboteurs' are pretty easy to counter since their intentions are usually very plain for all to see. I call them out in team chat, and put 'adaptive' ship builds to good use. These are simply ships with above average DPS, high speed and at least two crowd control abilities put in reserve.

What happens is this - the morons usually get in line and play properly, mission completion is near-guaranteed for everyone so long as 1 or two others react to the changing conditions as well.

The best part is I no longer use any of the space STF tactics posted in online guides and forums. If people want to **** up the map, I simply win it another way
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
06-07-2012, 10:54 AM
Alright, I have another one.

I was doing a foundry mission, (can't remember which one at the moment) but it hadn't been balanced at all. I was getting pounded, systems were failing, shields down, all the worthwhile abilities on cooldown, death was inevitable. Then I activated fleet support out of pure desperation. Guess which npc showed up?

A Galaxy-X.

Suffice to say, it quickly became the easiest mission I've ever done. :p Just goes to show, that the margin between badassery and luck is very small. Sometimes the game itself is pretty badass too.
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