Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
06-03-2012, 12:55 PM
I know we've got the choice to play with what we have or not play at all. It's still important to keep discussing the problems though. If someone is paying attention, it would be nice to make sure they are aware of the issues.

The last thing we need is for silence to be mistaken for contentment.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
06-03-2012, 01:01 PM
Putting powers on consoles was bound to create issues like this really. If they were still only Captain powers or Bridge Officer abilities, creating ridiculous power combinations would be much harder. Removing the opportunity cost for powers was the worst decision about the P2W console that Cryptic could do.

I don't think they'll really fix this, but here are my ideas how to address this - two different options
  1. Console Powers as BO powers
    All Console Powers become special Bridge Officer Powers. The console turns into a somewhat irregular console that boosts some skills, and that also gives you the power to "train" the old skill to a Bridge Officer. The powers could be rebalanced a bit for becoming BO. Very powerful ones become higher rank powers, weaker ones become low rank BO powers. Thanks to the ability to actually train in the skill, the cooldowns of some powers would get lower, but that's okay - they now cost you another BO power, and you can't actually do the abusive combinations anymore, or only at great cost.
    Passive Powers like the Plasmonic Leech would become activated powers with a duration.
  2. Consoles become Devices
    All Console Powers become Devices. That would boost the kind of powers available "on device", but it still puts on some strong limitations - and the old devices are not exactly useless, so people will miss some of the power.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
06-03-2012, 06:05 PM
Quote:
Originally Posted by MustrumRidcully View Post

I don't think they'll really fix this, but here are my ideas how to address this
  1. All Console Powers become Devices.
and a huge f-no to this. tanks have 4 device slots. escourts have 2. why would an oddy lets say need bats when they can use theta, grave pules and ams?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
06-03-2012, 06:55 PM
Hilberts idea was best, just stop the stacking of these things because lets be honest, having 0 to 25 power in each system will basically **** everyone. If power is on 0 on all systems basically all your abilties/heals are grayed out. Shields get disabled, engines that do no longer work, powerlevels are the most important thing on any ship. Take them down or decrease them significantly and nobody can do anything to it. THATS the issue at hand at the moment I believe.

Insulators hardly work against this. It works against 1, but not if its stacked multiple times. Kinda rethinking my respec because speccing into resistance is hardly worth it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
06-03-2012, 07:30 PM
Quote:
Originally Posted by Darkfader1988
Insulators hardly work against this. It works against 1, but not if its stacked multiple times. Kinda rethinking my respec because speccing into resistance is hardly worth it.
wasnt it cryptics infinate wisdom to specificly reduce the effectivness of the resist agaisnt this and a couple other power drain abilites?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
06-03-2012, 11:41 PM
Quote:
Originally Posted by BROKEN1981
and a huge f-no to this. tanks have 4 device slots. escourts have 2. why would an oddy lets say need bats when they can use theta, grave pules and ams?
Well, no one says that we have to stick with the current Device Numbers. Just give everyone 4 Devices and that problem is fixed. But what do you think about the alternate idea (the Device idea is just the simplest approach).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
06-04-2012, 03:36 AM
Last night I had a record 32 stacked on me in kerrat. Needless to say I was sucked dry.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
06-04-2012, 06:36 AM
Quote:
Originally Posted by naz1911 View Post
Last night I had a record 32 stacked on me in kerrat. Needless to say I was sucked dry.
Didn't seem to slow you down though, as you where killing quite well and often for the short two hours I saw you in Ker'rat.
You must've killed me at least 4 or 5 times alone. :p

Though I still say that the PL stacking is a bug as they where suppossed to fix it to have a cut-off on the drain the target takes even though the user can continue to reap the benefits.
So multiple players can use the PL and get a power bonus but the target can only be drained so far before it cut-offs and drains no further. We need a Dev to comment if this is working right.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
06-04-2012, 06:55 AM
Quote:
Originally Posted by Roach View Post
Didn't seem to slow you down though, as you where killing quite well and often for the short two hours I saw you in Ker'rat.
You must've killed me at least 4 or 5 times alone. :p
Thats because those lazy pandas had me trying (rather unsuccessfully) to heal them. Ok well not really I didn't do much but when I was there with them, there was some serious PL stacking going on the klink side.

Right now PL is just broke, theres no reason PL should be giving such huge returns in power levels OR able to get stacked so high draining a target that much from a single passive effect.
Just getting over +20 to a SINGLE power level from a passive console would be pretty insane, but this is a flat across the board to all power levels kinda thing.
Then you have to consider the target/s are also losing nearly as much power themselves...

The reason PI seems ineffectual is because PI reduces the effect of drains... How exactly does it reduce 1 into something else? Will start giving you fractional power loss? The thing with Leech is that you are literally getting 20+ seperate drain effects for like 1 power drain, meaning PI's big drain resist is mostly ineffectual.

They just need to cap the stacks to like 5, regardless of how much or how many are using it. The user can only gain 5 power (across the board) max. The target can only be drained 5 (across the board) max.
That is still a +10 towards the user, for nothing more than a passive console and even that is pretty great.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
06-04-2012, 07:11 AM
[quote]
Quote:
Originally Posted by shelev
Thats because those lazy pandas had me trying (rather unsuccessfully) to heal them. Ok well not really I didn't do much but when I was there with them, there was some serious PL stacking going on the klink side.
Well, I know they made me work hard to stay alive and I loved every minute of it.

Quote:
Right now PL is just broke,
I believe it is. The PL is suppossed to drain to a max of 8 stacks on a single target regardless of the number of attackers using it against said single target.
While it is suppossed to stop at 8 stacks for the single target, the users will each continue to gain benefit for the use of the PL even if said targets stack is maxxed.
If it is draining higher than 8 stacks on a target then the PL drain mechanics are broken.
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