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Originally Posted by frontline2042
Punished for screwing up is one thing but im not game for being punished because my sister was in town or i caught the flu (heaven forbid a vacation ). Im going to play MW:O because mechs are big stompy fun, but if i feel forced to log in then i wont play long. From what you say, it feels like it will be similar to how WoWs pvp ranks used to be. Every week scores got wiped so getting number 1 essentially meant being logged in to the game longer than anyone else. A bad system.
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It is not going to be like that.
Devs on MW:O have blogged enough about how the game operates and everything they blog is in the beta already.
It puts STO to shame in my opinion. STO lacks an edge. It is too safe. We fly toy ships, we don't simulate the commanding of Starships in dangerous space. That would be too much effort for a lot of the STO community.
When is the last time you disabled an enemy ship at will, your choice instead of blowing them up then salvaging the ship?
When did you last respond to a random and sudden distress call that is not scripted or part of a linear mission or in the same place of sector space as it always is?
When is the lat time you capture territory with the help of other Starfleet ships, as part of the war they say we are in and deployed forwarded bases to keep the territory?
Do you make routine visits to a particular planet to help build up its defenses, deliver shield generators but also task your engineers to build them and maybe help fight off an attack?
Have you ever done anything in Star Trek that creates a presistent change, such as assisinate a Klingon Captain and increase your Klingon threat or something?
This is what anyone would expect from a game created in the last 3 years I think, it may all come in the next 2 years because the games status right now is like a game just released. There is enough bugs in my dam face every week to call it a beta.
Lets all pretend STO is just out and we never put 2 years of time + money into it ye
