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Join Date: Dec 2007
Posts: 148
# 21
06-05-2012, 02:44 PM
Quote:
Originally Posted by Kingdox View Post
And it was as high as 490 Dil for 1 CP once. It was going to get back to that point eventually if Cryptic didn't roll out another Dil sink or add stuff to the DStore.

It could even pass 500 if Cryptic didn't watch the market. Cryptic said 500 was a soft limit and could be raised if needed.
Ah my friend, the Starbases ARE the Dilithium sink.

If the above numbers are correct (and they seem to be considering the announcment link with them), then were talking millions of dilithium just to reach a mid level base. Now multiply that by the number of bases - that everyone who is anyone - will be building and viola BILLIONS in Dilithium is going to be needed.

And this doesn't even include 'normal', on-going dilithium needs like crafting, etc.

It's possible they might drop the LOWER limit (below 50) if this happens, because as Dilithium becomes more rare, people will have to buy (with real money) more C-points to get it to by-pass the Refinement gate. Can you imagine how much money they would make if it dropped to 10 Dilithium a C-point? It would put lockboxes to shame.
Join Date: Dec 2007
Posts: 148
# 22
06-05-2012, 03:18 PM
Quote:
Originally Posted by Captain.Hunter View Post
Can you imagine how much money they would make if it dropped to 10 Dilithium a C-point? It would put lockboxes to shame.
With any luck, star bases could be the death of lock boxes. After all, why bother when you can rake it in with dill needs on star bases
Join Date: Dec 2007
Posts: 148
# 23
06-05-2012, 05:15 PM
Quote:
Originally Posted by Captain.Hunter View Post
Can you imagine how much money they would make if it dropped to 10 Dilithium a C-point? It would put lockboxes to shame.
I don't see anyone unloading their dollars for such low exchange rates. oh, sure, a handful of people might, that have the dollars to waste. But seeing that only 10% of the pop even pays a dime on this game according to Cryptic, I doubt that 10% is going to drop jaw drop worthy amounts of real life cash on dilithium. Lockboxes are one thing. Thousands of dollars is something else entirely. It might reach 100-150 at best but anything less and I'll have to see it to believe it.

The thing that we're forgetting is that fleets can be made up of many many players, and they all can farm 8k dil a day. It adds up fast. The dil exchange might even barely budge. If you're dedicated enough to sit there and dump money into Dil at the exchange, you'll probably try to go the free farming route first.

I'm assuming of course that fleets are going to be allowed to work on their base 100% together without any gimmicks, like as in everyone farming 8k dil/this and that/etc a day to put towards the star base construction. My questions are this: Are starbases being made to give a content starved game content to help keep players around and paying dollars elsewhere in the game? or are starbases being made with making more money in mind? Because while I understand that no one can afford to work for free, I'm not falling into another lockbox scheme trap. Make money off them somehow, sure that's fine I'll be glad to contribute putting food on Cryptic's table. But I'm not game for being robbed. I can live with 250 dollars for a ship, but I ain't dropping, for example, 2500 on starbase construction. That's for damn sure.

But hey, if that's the goal behind starbases, and subscribers get a considerably large break on content designed for a free to play model thereby motivating subbing, I just might be inclined to sub. But you can't realistically expect subscribers to subscribe and still pay for the game like they're playing for free. This is why subscriptions are out of whack right now. A pay for and a free to play MMO are two entirely different beasts and they never work well together.

They can start making improvements by giving gold subscribers a 20%+ break on the cstore. That's probably the only way I'll ever subscribe for this game at 15 dollars a month. As things stand I might pay 5 dollars a month just to have priority login rights, for whatever that is worth. Just some food for thought for them while they are re-examining their subbing strategy.
Join Date: Dec 2007
Posts: 148
Quote:
Originally Posted by Captain.Hunter View Post
It was as low as 160 Dilithium at one point.

With the soon to be massive need for Dilithium galaxy-wide, I expect it to drop even lower than that.

The current glut shows that no one is trading Dil for C-points at the current overly inflated rate.
This means that (on STO at least) I will be one very rich and happy man.
Join Date: Dec 2007
Posts: 148
# 25
06-05-2012, 05:19 PM
Quote:
Originally Posted by romuzarii
I don't see anyone unloading their dollars for such low exchange rates. oh, sure, a handful of people might, that have the dollars to waste. But seeing that only 10% of the pop even pays a dime on this game according to Cryptic, I doubt that 10% is going to drop jaw drop worthy amounts of real life cash on dilithium. Lockboxes are one thing. Thousands of dollars is something else entirely. It might reach 100-150 at best but anything less and I'll have to see it to believe it.

The thing that we're forgetting is that fleets can be made up of many many players, and they all can farm 8k dil a day. It adds up fast. The dil exchange might even barely budge. If you're dedicated enough to sit there and dump money into Dil at the exchange, you'll probably try to go the free farming route first.

I'm assuming of course that fleets are going to be allowed to work on their base 100% together without any gimmicks, like as in everyone farming 8k dil/this and that/etc a day to put towards the star base construction. My questions are this: Are starbases being made to give a content starved game content to help keep players around and paying dollars elsewhere in the game? or are starbases being made with making more money in mind? Because while I understand that no one can afford to work for free, I'm not falling into another lockbox scheme trap. Make money off them somehow, sure that's fine I'll be glad to contribute putting food on Cryptic's table. But I'm not game for being robbed. I can live with 250 dollars for a ship, but I ain't dropping, for example, 2500 on starbase construction. That's for @#!*% sure.

But hey, if that's the goal behind starbases, and subscribers get a considerably large break on content designed for a free to play model thereby motivating subbing, I just might be inclined to sub. But you can't realistically expect subscribers to subscribe and still pay for the game like they're playing for free. This is why subscriptions are out of whack right now. A pay for and a free to play MMO are two entirely different beasts and they never work well together.

They can start making improvements by giving gold subscribers a 20%+ break on the cstore. That's probably the only way I'll ever subscribe for this game at 15 dollars a month. As things stand I might pay 5 dollars a month just to have priority login rights, for whatever that is worth. Just some food for thought for them while they are re-examining their subbing strategy.
It would be cool if you could convert C-store points back to dollars.......
Join Date: Dec 2007
Posts: 148
# 26
06-05-2012, 11:27 PM
I certainly hope that it drops down to 100 dilithium per Cpoint, will let me get my Oddy pack all that much faster. Heck, it'd be even better if the market fluxuates wildly, dropping down to 100 for a couple days, then bouncing back to 300-400 or so for a few days before dropping back to the 100 range. With that alone I should be able to use the 450 or so Cpoints I've got currently saved up to bounce around and end up with enough to get the Oddy pack.
Join Date: Dec 2007
Posts: 148
# 27
06-05-2012, 11:52 PM
Speculation is of course the capitalist problem thats killing the real worlds banks
Join Date: Dec 2007
Posts: 148
# 28
06-06-2012, 01:24 AM
Well I saw this coming, said so in pretty much every thread on starbases.

Dilithium is the only in game currency with a real world value. . . all be it a small real world value. Cryptic want to remove as much dilithium from the game as they can so it can't be turned into C-Points.
Why should this feature be any different?

What do I win?
Join Date: Dec 2007
Posts: 148
# 29
06-06-2012, 01:49 AM
Quote:
Originally Posted by sollvax
Speculation is of course the capitalist problem thats killing the real worlds banks
What dystopian bubble bath are you living in? Speculation isnt killing anything. Poor management and greed is whats killing it ^^
Join Date: Dec 2007
Posts: 148
# 30
06-06-2012, 01:55 AM
The C price is rising because there are more D producers than consumers. New players are consumers, old players are producers. At least with D trading Cryptic have found a way to encourage C buying by new players with real world currency.

With free to play and D trading older character owning players dont need to buy anything with real money. So the game is funded by new players. This is only sustainable as long as there is a high rate of new players and this will peak with F2P introduction and then drop off.

So IMHO Cryptic need to set their sights on offering the older characters (who produce most dilithium) reasons to spend real money on the game. So strangely enough the debate on C/D trading leads back to end game content...

What they are planning is to offer stations as a dilithium sink, which will drop the amount of free dilithium available and improve the revenue from new players a little by dropping the D rate as pundits are predicting, but while you can classify this as end game content it does not offer established (& invested) players a reason for direct spending on C points.

Doing that will be tricky as it has to involve either high C-point items or making subs the only way to access some content...
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