Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Jem'hadar build suggestions
06-07-2012, 02:35 PM
seeing as its the latest ship to be (re) added, can we get a thread together suggesting good builds.

I dont have one yet, but I could buy one, but i want the price to plateaux... im no mug
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-07-2012, 03:43 PM
With its BOFF layout, I think I'd just put on one engineer and one science and treat it as a fleet escort with superior turning. Or go for 2 science and be able to laugh off any debuff attempts.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-07-2012, 04:51 PM
the same build that any other escort like fleet, or defiant
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-08-2012, 03:52 AM
Well if you arenít going to PVP you can tank pretty well if you use a full engineer boff layout and forget about sci. It gives you some really nice staying power Ė you can run RSP1 EMPTS1 & engineering team 1 Ė chuck in Aux2batt1 with the technician doffs and you get a nice cool down reduction on all boff abilities.

If you are planning on PVP then you need to kit it out like any other escort and have a copy of sci team running, as you will get shut down by a lot of sci captains using their sensor/snb/combo.

You want to maximise on the 4 engineering console slots. Iím running teutronium, tetraburnium & diburnium armor and an RCS accelerator Ė this helps be stay alive a bit longer in a dog fight, but it all depends on how you want to use your own ship.

You only get one sci console Ė so you need to think whatís going to be good for that perhaps a generator would suffice. Personally I use it for my assimilated borg console.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-08-2012, 11:06 AM
I've seriously thinking that I'd run this with 2 Sci Officers in it.

Not Sure what powers.
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