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Originally Posted by darkemisary420
but Pvp is the way it is BECAUSE of listening to the various whines and complaints of our so esteemed holier than though PvP scene ..i am frankly ecstatic gozer has decided to take Pvp by the reigns and be hands on instead of flipping through the pvp sections various rants and whines and just nerfing something BECAUSE....and many players have agendas , they want the game to evolve around their build and what power THEY feeel they should only need and if a power turns up that makes them regret/rethink their build idea instead of respeccing into a better system they hop on here and cry until a system is nerfed into uselessness....just look at sci capatins...a derect result of PvP escort players...PEFECT example feedback pulse. YA you had to spec into it and basically cripple the rest of your powers just for it to be effective and because escort pilots couldnt 3 second pop you without dieing they cried on here to have it nerfed....as a matter of fact...if ANY ability effectiviliy counters the dreaded alpha strike from tactical escort players it is sure to be nerfed into uselessness....lets compare danube and siphon nerfs....siphons are still extremely op .. and renders them unable to move OR fight back as they are sitting on 0 power all across the board....and when danubes only hinder their movement NOT their ability to fight back you see hordes of klingons on here crying...when in actuallity the fighters/craft from the fed carrier are about half as effective as the fighters on the klink side
So ppl what i am getting at is i have great THANKs for gozer taking PvP by the reigns as it is dying due to PvP'er own agendas and mass rants to further break a broken system in favor of their favorite ships
I think i have said enough i hope everyone takes this at face value and dont bother trolling me becasue this will be my only post here and have a nice day 
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You must not have been here long.
The dev promise allot of things about pvp..
pvp hasn’t change or been added to in 2 year...
Let me rephrase that they did add a map which was available in beta but cut before launch.
Power balance like old snb and VM + the HUGE NERF to sci capt but as a whole pvp is untouched same maps , same kerrat.
To the op , you'll be back I was gone for 6 months playing Tor and other MMO's but all it took was one night back in sto and I got hooked again.
It s a shame the devs do not relies the potential STO has in pvp instead they decided to ignore the one thing that makes people return, hoping the devs have done something. There is no other game I have seen with the commitment of this pvp community to make something out of nothing and try so hard to get something done for pvp.
At the beginning everyone had high hopes, now we feel like cryptic spit on the ip they have license. Its never the devs fault remember they can only do what the suits tell them and Atari was hemorrhaging money, so I doubt that helped. All we can do is hope PW puts the funds where it matters.
Last thing is if you think sto is broke, I say L2P STO. You must not be a vet. STO is so random it’s like a box of chocolates, forest said it best " you never know what you’re gonna get." Adapt no one build is un killable, there is always kryptonite to your superman.
I’ve seen thread like p2w QQ lol, my first night back, I got hit with all these new console abilities. Did it really matter much no, lol past pvp experience kick in and it felt like the old VM /SNB days all over again. This keeps you on are toes this is what make 3 hr pvp zombie cruiser premades end with a winner it is the randomness of STO. Sto is balance like this there is no op build but there sure are allot of really strong ones/ unique builds. WHICH allot were taken away with the sci nerf I see. This led to a huge staleness in sto and I wish they fix this one thing because sci as a option is just sad now.