Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
06-16-2012, 01:41 PM
Quote:
Originally Posted by Timelord_Victorious
So recommend not playing Elite without Mk XII gear. Ok...
Where do I get that gear from again? Oh... riiiiight.
ROFL!!! Very nice Timelord.

Sean please don't think that my comment is meant in anyway to be rude towards you, for it is not. I enjoy sarcastic humor and this fits the bill. However, we do know that there are other ways to get Mk XII gear from.

Now as for the topic, I do agree with you Sean. The one shot kills really need to stop. They are the Borg so they will be stronger than any Fed or KDF ships out there, but please it is a little overboard.

"He tasks me! He tasks me and I shall have him! I'll chase him 'round the moons of Nibia and 'round the Antares maelstrom and 'round perdition's flames before I give him up!"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
06-17-2012, 12:55 AM
Besides, do you really need the proto engine tech? I keep trying CSE because I'm a completist and I want both full sets but in reality I will never use either MK XII engines. My MK XII MACO shied/deflector along with the Borg engine/console works fine for me.

Also a trick that works wonders for me in my heavy escort carrier or MVAE in CSE is to position myself beneath the cube outside its weapons range and take out the nano probes without any cube fire. Once the raptor and neg'vhar appear than I deal with them and than finish the probes. I than move to the next cube and than the last(I can take care of entire drydock with this method). By that point, someone would have already taken out one cube thus spawning two squadrons of raptors. Deal with the raptors than destroy the second cube. Fight off the third cubes raptors and neg'vhars than take out the last cube. This is the strategy I've used when someone ignores the 10% rule. But its important that all cubes probes are destroyed. So far its worked the last 4 times. Optionals are of no concern in CSE. Keeping the Kang alive is!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
06-18-2012, 03:30 AM
Quote:
Originally Posted by booker9172 View Post
Now as for the topic, I do agree with you Sean. The one shot kills really need to stop. They are the Borg so they will be stronger than any Fed or KDF ships out there, but please it is a little overboard.
Ooh an on topic post! Yay!

I took a break between Season 3 and Season 5, and when I came back, I noticed that all npcs have vastly increased torpedo damage.

Borgies, rommies, klinkies, everything.

It used to be that firing at the plasma torpedoes that a D'Deridex fired was a waste of damage since they didn't do much more than dent your shields. Now it'll blow up a full shield facing and half of your hull (if it's level appropriate)! Mog~

Borgies just magnify this to the highest level.

However, NPCs tend to be a lil slow on the pewpew.. they don't seem to mount many weapons and fire somewhat slowly as a result. Maybe they're trying to look a lil more canon?

I think Cryptic should reduce the damage of individual shots, and just make them shoot more often to maintain DPS. That way, you'll have some warning other than the respawn button that a cube or (especially) gateway is mad at you..
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