Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
06-07-2012, 02:32 AM
As a wise old Vulcan once said, “Initiate an invocation in one metacarpus and defecate in the other and observe which accumulates with greater rapidity.”

Seriously, there MUST be at least some differentiation between the “P” and the “E” in PvE as far as abilities go. STF’s are already pretty watered down without making abilities generic on either side.
I find it hard to wrap my head around the idea that you feel that your build and/or play style has reached such a pinnacle that anything in the game that “challenges” it is in some way a “flaw”. I simply HAVE to be wrong in this perception.

Let us suppose for a moment that this preposterous notion is true… How then do you explain the abundance of players (including myself) on this thread, posting that they are not themselves experiencing this “flaw”. Could it be that our mere mortal perception is not capable of “looking at the details of whats (sic) going on.” No, this cannot be true.

Now, let us suppose for a moment that the afore mentioned preposterous notion is false (as I am SURE it is). How then do you explain the abundance of players (including myself) on this thread, posting that they are not themselves experiencing this “flaw”. Could it be that we the majority “hate to hear people come up with ideas that's not (our) own” so much that we are willing to LIE about it thereby elevating ourselves and by extension retrogressing you? Could the enviousness and petty cruelty of an online community sink this low? ABSOLUTELY!! However, you have to ask yourself if it is true in this case.

I leave you with this final thought:
“Repeat to yourself it’s just a show (game), I should really just relax”.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
06-07-2012, 04:18 AM
Quote:
Originally Posted by carmenara
As @drunkenguyver also pointed out, I have a Shield Distribution Officer to recharge shields with Brace for Impact, and that's a lot of shield regenerative ability.
Yeah i do find that one doff alone, has already helped a lot . . i know you only get a chance for the shield buff, but when it does kick in . . the shield increase is very noticeable. Besides i’ve had a good teacher to point me in the right direction ;-), until then i didn’t think Doffs were that important . . but now i know different, and i’ve invested in a few that i thought would help my build.

I’m now looking to invest in one that helps recharge abilities (Boff Powers) quicker . . Until then i use Photonic Officer to help with this, and another power also which i forget what it’s called . . . lol.


Quote:
Originally Posted by levi3
Yet even you after all this must - DIE - once and a while!

As I said: Game fix: Respawn!
It’s always preferable to Die once in a while, than once every instance . . else the respawn can become bothersome.

Quote:
Originally Posted by Alexin_Cobra View Post
Note: I am flying a Galaxy, I have Tac team 1 and RSP 2, it doesn't do much for me when they are in cool down, do they? If all my BOFFS are in cool down while will be when playing Elite STFs or playing a high DPS players, I am just stuck with redistibuting the shields, manually. I find that the player's shield distribution is slower than the NPC's. Thats the flaw I'm talking about, whether its a bug or by design. The NPC's have exact same buffs players have and more. I just wish they would speed up the players shield redistibution rate to match the NPC's. You don't have to agree with me. I am not a follower so don't expect me to change my mind because a group of people disagree with me. I wrote this thread to catch the eye of a DEV who might look at my claim and check it out. I'm not talking about Buffs, BOFFs, DOFFsn or any other power. I was quit specific on what I wanted to look into. If he thinks my claim is valid, not by grand standing and trying to argue on the forum for sake of trying to sound witty, but to actually look at the progam and see the differences I'm talking about with the NPC shield redistibution and the players.
I understand what you’re saying about having to wait for powers while in cooldown, but there are ways to reduce these waiting times as mentioned earlier in the post. Personally i think TT1 is a “god send” power and really is a must have on your ship, its benefits alone are worth a tac slot in my opinion.

We’ve all been there, having all your “powers” on cooldown while under attack and having to distribute your shields yourself manually until TT1 comes back online, but unfortunately i think it’s just a case of using your shield recharge abilities at the right time in conjunction with Photonic Officer and such like “powers” to get you through the tough times until you can give the shield problems back to your boff :-).

Besides in my case, i don’t mind having almost all my powers recharging during battle . . since then it just forces me to become more innovative with my tactics. Also i’d like to add that i never have to wait long before TT1 is ready to use again . . often it’s done recharging before i’ve noticed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
06-07-2012, 05:22 AM
Just be cautious if you want to use Aux2Batt and Technicians -

White and Uncommon Technician doffs barely help. You need to get blue quality (8%) and above to see a real paradigm shift in ship capability, and then it changes the ship handling drastically. You're not going to just chain powers as they come online (simplest trick - EPTSx2 and ETx2 spam for basic tanking), you got to anticipate when to hit Aux2Batt for full offensive mode and decide if you can keep spamming Aux2Batt or go back to basic tanking.

Rare technicians are expensive, so be warned.

Its when you're familiar using Technicians + Aux2Batt on the attack then you realize you can get the same recharge time bonus on defensive powers too which is very helpful! RSP1 has a 2 minute CD for instance but if you can trigger 2 Aux2Batt in those 2 minutes you chop the recharge down by 60%.

Traditionalist ship builders will tell you that wasting a Lt or LtC slot for Aux2Batt is wasteful but there are some unique capabilities coming out of it -

- It's an instant emergency battery, transferring a potentially big amount of power to weapons, shields and engines at once.
- It can be fired 15 seconds after an emergency power so does not disrupt an EPTS spam chain (which fires every 30 seconds)
- (as above) Allows you to spam the few cruiser tac powers at a possibly insane rate
- If you're not healing anyone you don't need aux power anyway, divert it all to combat systems! Neat trick - pop aux battery then engage Aux2Batt. Watch power levels soar.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
06-07-2012, 05:38 AM
1. In the tv shows the borg could beam through shields.
2. You are flying a Gal possibly one of the worst ships at end game.
3. Even though you have been here ( since) launch you still have no idea how to play this game.

If you die a lot to PvE you are doing it wrong especially (since) i think you are probably playing on normal difficulty and not elite. Instead of crying about how they should easy-button the game try looking on the forums to find a better build, though i think it will be difficult considering the ship you fly.

The chance that a dev will look at this thread is slim and none. The chance that they will change the shield distribution rate is about the same chance you have getting a ship from the lockboxes .0001% or more. This ironically is the same chance you have of being good at this game.

Stop trying to apply your faulty logic to this game it will just make your head hurt and cause you a nose bleed and you would not want to get blood all over your coolass ninja suit.

WAAAAACHAAAAAA


P.S. are you flying a Gal or Gal-x because 1 is good and the other is well ...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
06-07-2012, 06:36 AM
Quote:
Originally Posted by Alexin_Cobra View Post
Some of us are not flying ships that allow Commander level Tac BOFF slots so I can't afford to dump my weapon buff for Tac team.
YESTERDAY, 09:31 AM

Quote:
Originally Posted by Alexin_Cobra View Post
Note: I am flying a Galaxy, I have Tac team 1 and RSP 2, it doesn't do much for me when they are in cool down, do they?
YESTERDAY, 08:53 PM

So which statement is true? They seem to contradict each other here. I added the time stamps, both of them posted Yesterday but one in the morning and one in the evening.

Now let's discuss possible solutions to a single Tac Team, Conn Officers, A purple and blue will get you a 16s cooldown on a single Tac Team, that means you will only have to survive the harsh enemy fire for a mere 6s before you get the fast shield redistribution.

Now as to the concept of super fast NPC shield redistributions, I think the only enemy I've seen do it are the Borg in Cure (Normal or Elite) and I believe that is completely intentional as your meant to have four other people there to help you.

Before I go I just want to take the time to thank lucianalliance for the above tactic. It's Super Effective!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
06-07-2012, 07:46 AM
Quote:
Quote:
Originally Posted by Alexin_Cobra View Post
Some of us are not flying ships that allow Commander level Tac BOFF slots so I can't afford to dump my weapon buff for Tac team.
YESTERDAY, 09:31 AM

Quote:
Originally Posted by Alexin_Cobra View Post
Note: I am flying a Galaxy, I have Tac team 1 and RSP 2, it doesn't do much for me when they are in cool down, do they?
YESTERDAY, 08:53 PM

So which statement is true? They seem to contradict each other here. I added the time stamps, both of them posted Yesterday but one in the morning and one in the evening.

Now let's discuss possible solutions to a single Tac Team, Conn Officers, A purple and blue will get you a 16s cooldown on a single Tac Team, that means you will only have to survive the harsh enemy fire for a mere 6s before you get the fast shield redistribution.

Now as to the concept of super fast NPC shield redistributions, I think the only enemy I've seen do it are the Borg in Cure (Normal or Elite) and I believe that is completely intentional as your meant to have four other people there to help you.

Before I go I just want to take the time to thank lucianalliance for the above tactic. It's Super Effective!
2 persons in one body? i mean he is alexin_cobra....2 names, think about it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
06-07-2012, 05:29 PM
Quote:
Originally Posted by Alexin_Cobra View Post
First of all find you laughable because I try to be specific with you and yet you want to assume that you are bigger, older and wiser than other people. Don't assume stuff. If you don't like my Idea, too bad. I didn't force you to say anything. I come to think, you spend more time in the forums criticizing people for their ideas than you do playing the game. I see you many times other forums, cutting people down, trash talking because you don't like their opinion or idea. Now, I know why a lot of players hate the forums because old hawks are waiting to chew up anybody that comes up with unique ideas. I'm not here to please you,or talk about how smart you think you are.

I'm here to talk about shield redistibution rate, not BOFF powers, DOFF powers, or buffs. If you have nothing else to say about this subject alone then, you have nothing to say to me.
So because you die repeatedly, Cryptic must fix the shield distribution rate for the almighty Alex. These STFs are Cryptic's raids and the denizens thereof their bosses. Like bosses in any other RPG they have buffed stats and abilities superior and probably not available to the players. Deal with it. Other people adapt to the situation. You complain and expect Cryptic to act as Pavlov's dogs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
06-07-2012, 10:24 PM
Quote:
Originally Posted by carmenara
You do know in cruisers you can use certain Engineering abilities and duty officers to chop down your boff power recharge rate right?

For instance my CRF1 effective cooldown is only 10 seconds.

1. Activate TT1 and CRF1, Battlestar Galactica visuals ensue (30s CD starts)
2. Wait until the cannons have fully discharged rapid fire (20s left on CD)
2. Activate Auxiliary Power to Battery + 3 (very expensive) Technicians = boff recharge time reduced by 30%
3. 9 seconds are shaved off CRF1 and TT recharge leaving you with an effective TT and cannon rapid fire recharge time of 11 seconds.

Now, not a lot of people use Aux2Batt, Technicians and cannon builds, but once you know how Aux2Batt works you can almost constantly maintain close to 1200DPS from each forward cannon. It also helps -all- bridge officer skills not on a forced cooldown, so your RSP and your EPTS3 will likewise be helped significantly keeping at least one shield recharge power on standby at all times.

Now, this Galaxy R build of mine is not foolproof, it has a limited combat duration because of the confusing boff power layout - but with good use of high speed and switching between cannon, beam and torpedo attack angles you can both rotate through shield facings and stay far from dangerous opponents at will. Having spent some time flying Klingon Birds of Prey, the same doctrine of staying fast and hitting hard can be applied to almost any ship in PvE, because PvE enemies are predictable and somewhat slow compared to what the player ship can do with >80 engine power, evasive, Aux2Dampers and batteries. If you don't like getting hit, stay fast.

While I do agree with other posters commenting that battle management is about knowing how to use your bridge officer powers well, sometimes you too have to be alert and be proactive in your flight controls. All the ship deaths in STFs are due to pilots sitting stationary in front of enemies with heavy torpedoes and do not proactively use their defensive abilities to keep their shields up. Ditto for those who fly beam escorts or beam Intrepids and circle a Borg Sphere at 1km range. Torpedo fires, they die, they whine on team chat that "they have no chance against the Borg".

Thing is, it's not the ship or the Borg at fault, it's because no one told the aforesaid pilot that beam arrays are long range weapons and it makes no sense to use an Intrepid as an assault cruiser.

Do you know Emergency Power to Shields III gives a 30% damage resistance to shields? Combined with the additional 30% effective plasma resistance from a MACO shield, that's 60% total damage resistance.

As a point of encouragement, this build with Aux2Batt and Technicians works great on Cure Space Elite despite being the worst C-store cruiser in existence - it's fast, it hits hard and it has plenty of shield regenerative abilities on standby. Also the Tactical Team can be almost permanently spammed due to a rare Conn Officer shaving the recharge rate by 6 seconds + Aux2Batt 9 seconds = 15 seconds actual recharge time. This ship's shield reserve is huge, so EPTS3 and Tactical Team for regeneration and RSP1 for emergency recharge under fire is perfectly adequate even when dealing with ****ed off Assimilated Negh'vars (kudos to @Dknight1000 for some great pointers in the Gunship thread.)

So in this case, yes, cruisers have very few tactical options, but it can be made so that you can spam said option 24/7.

As @drunkenguyver also pointed out, I have a Shield Distribution Officer to recharge shields with Brace for Impact, and that's a lot of shield regenerative ability.
Dude, you miss the whole point of what i said. I alread know all the buffs to boost shield redistibution. Every buff has a cool down time. I was just wondering why the manual redistibution rate is slower than the NPC's buffless redistibution rate. In other Star Trek games the manual redistribution of shields wasn't have a slow is it is in this game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
06-07-2012, 10:26 PM
Quote:
Originally Posted by lucianalliance View Post
So because you die repeatedly, Cryptic must fix the shield distribution rate for the almighty Alex. These STFs are Cryptic's raids and the denizens thereof their bosses. Like bosses in any other RPG they have buffed stats and abilities superior and probably not available to the players. Deal with it. Other people adapt to the situation. You complain and expect Cryptic to act as Pavlov's dogs.
Oh I didn't hear you. Are you talking shield redistibution? No? I guess you are not talking to me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
06-07-2012, 10:53 PM
Quote:
Originally Posted by Alexin_Cobra View Post
Oh I didn't hear you. Are you talking shield redistibution? No? I guess you are not talking to me.
Sticking your fingers in your ears and saying "la la la" was ineffective when you were a child and it certainly is ineffective now. But feel free to resort to that if you are so inclined.
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