Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Borg cubes won't stop...
06-07-2012, 04:14 AM
I was trying to do the Ker'rat system warzone and the Borg cubes kept spamming my screen. They look like they are warping in or something and it keeps doing it.

http://i264.photobucket.com/albums/i...asterV/Bug.jpg

Anyone know what I need to turn off to fix this?

I'm running a laptop, and it claims my graphics drivers are old, but I already tried to get up-to-date one's and it said they are up-to-date already.

Not sure which feature I need to toggle on/off to get them to stop, but I can't even participate with them doing that and going every which way on my screen.

Any help would be appreciated.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-07-2012, 05:10 AM
I;m a tad lost here. What specifically is the bug? What I see in that screen cap look about right to me that few times I;ve been there.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-07-2012, 05:38 AM
Quote:
Originally Posted by theapparatus View Post
I;m a tad lost here. What specifically is the bug? What I see in that screen cap look about right to me that few times I;ve been there.
They stretch back and forth repeatedly.

Other possible bug if they're not going stretchy -- is they start popping in and out at random and aren't targetable.

The "sort of workaround" for either of these issues is to switch instances, I say "sort of" because any instance you switch to after your initial zone-in the borg will be level 0 (but at least not stretchy/hoppy).

Ker'rat is buggy -- do a forum search, it's been buggy a very, very long time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-07-2012, 06:17 AM
Quote:
Originally Posted by beezle23
They stretch back and forth repeatedly.

Other possible bug if they're not going stretchy -- is they start popping in and out at random and aren't targetable.

The "sort of workaround" for either of these issues is to switch instances, I say "sort of" because any instance you switch to after your initial zone-in the borg will be level 0 (but at least not stretchy/hoppy).

Ker'rat is buggy -- do a forum search, it's been buggy a very, very long time.
Yeah, I've seen both of those, but they were never so bad that I couldn't even see to move around like they were this time around.

They also get stuck in the Borg Decryption nodes and you can't target them, but they can shoot you...until you run away and they start chasing (if they aren't stuck in the node...some do get stuck.).

So there's no way to fix the stretchy stuff by altering graphics?
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