Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
06-09-2012, 01:13 PM
Quote:
Originally Posted by mancom
Since when are [Acc]x2 beams necessary? FAW ignores these modifiers and regular beam fire is sufficiently accurate with just one [Acc] modifier.
Shhhhhh.......I've enjoyed my [crit] beams beings being the cheapest modifier on the exchange lately.....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
06-09-2012, 01:26 PM
Quote:
Originally Posted by Mavairo
FAW's broken again, again? Even so, the overflow from the extra Acc will be quite abit more useful than Dmg, and Borg.
The [Borg] BAs also have a single [Acc] modifier, as well as a [CrtH] mod. [Dmg] is only on the projectile weapons. Still not as good as [Acc]x2 but a heck of a lot more available.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
06-09-2012, 08:06 PM
Don't use RCS in a cruiser. Maybe the dkora and excelsior might be the exception.

I still believe that EPS will help with all of them beams.

Eng Sif3,et3, extend shields, rsp, epts2
Faw apd

Then again, I am an escort tac player, mav will have some good ideas. Tbh find -afterburner- one of the very few galx capts that I think twice about before going after.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14 Update
06-18-2012, 11:57 PM
Ok Guys this is my current set up. It keeps my shields and weapons at 125, I can aid my allies in PvP, and I kinda do well in PvP (went 14-0; 13-1; 15-0; and 15-0 in back to back PvP). I'm slowly making the money to change the borgs to normal weapons, I know they don't do anything in PvP

Weapons
Fore
[Dual Phaser Beam Bank Mk XII] Acc Crit Borg
[Phaser Beam Array Mk XII] Acc Crit Borg
[Phaser Beam Array Mk XII] Acc Crit Borg
[Phaser Beam Array Mk XII] Acc Crit Borg
[Phaser Beam Array Mk XII] Acc Crit x 2

Aft
[Phaser Beam Array Mk XII] Acc CritH Dmg
[Phaser Beam Array Mk XII] Acc Crit x 2
[Phaser Beam Array Mk XII] Acc CritH Dmg
[Phaser Beam Array Mk XII] CritH x 2 Dmg

***I also have the option to change the Dual Beam Bank for a Tricobalt Mk XII or Chrotion Mk XII. Also I can change one of my Aft weapons for a rear Tricobalt Mk XII***

Devices
Weapons Battery - Large
Shield Battery - Large
Auxiliary Battery - Large ***Thinking about changing this one for Deterium Surplus or Red Matter***
Sub Space Field Modulator

Engineering Consoles
Neutronium Alloy Mk XI - Blue
Field Emitter Mk XI - Purple
Antimatter Spread
Assimulated Module

Science Consoles
Theta Radiation Vents
Field Generator Mk XI - Blue

Tacctical Consoles
Phaser Relay Mk XI - Blue
Phaser Relay Mk XI - Blue
Phaser Relay Mk XI - Blue


Lieutenant Tactical: Fire at Will 1; Attack Pattern Beta 2
Ensign Tactical: Tactical Team 1
Commander Engineering: Emergency Power to Shields 1; Engineer Team 2; Emergency Power to Shields 3; Auxiliary Power to the Structural Integrity Field 3
Liertenant Commander: Emergency Power to Weapons 1; Reverse Polarity 1; Emergency Power to Weapons 3
Lieutenant Science: Hazard Emitters 1; Transfer Shield Strength 2

***3 Damage Control Duty Officers that reduce Recharge time on Emergency Power to subsystem abilities
***One Warp Core Engineer which has a chance to improve power on any Emergency Power ability
***One Maintenance Engineer which reduces time for Engineer Team and Buff

*Working my way to getting every item to Mk XII Purple

What do you guys think?
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