Personally I think posting an entirely new thread for each foundry missionis a bit of a waste. Especially now that we are getting increased counts of foundry missions per person and our older missions are still worth playing.
So to that end I have decided to consolidate all the information, reviews, trailers and such for every mission of mine in one thread. I've added posts for all missions of mine at the time that I had created this thread and will add new posts and add those posts to the list below when I create more.
Description: You have been asked to ferry a new scientific discovery from the U.S.S. Toledo, a ship in the Pi Canis Sector Block, back to Memory Alpha. However things take a turn for the worse when the U.S.S. Toledo mysteriously explodes. What does the substance have to do with the destruction and can you prevent the same fate from befalling your own ship?
A Non-combat mission of scientific discovery and puzzles.
Originally Posted by Evil70th
Summary: This is a great investigative mission. The map design is good. The story dialog very well written and intriguing. The lack of battles of any kind is made up for in the dialog itself. I again did not note the words "energize" versus "energise" and "analyze versus analyse" understanding the difference between UK English and American English. I would highly recommend this mission to anyone who likes a good investigative mission combined with good map design and puzzles.
Description: Kai Kira and the Vedek Assembly have approved a request by the Vulcan Science Academy to examine one of the Bajoran Orbs, or Tears of the Prophets. You have been asked to ferry the object and it's Bajoran escort from Deep Space 9 to Vulcan. Things soon get strange as a True Way ambush leads to an accident in the Holodeck. Can you survive the past as you take a walk down Memory Lane?
A story-driven about family and dealing with the guilt of the past with plenty of combat.
This is a outstanding mission with great map design, epic battles and good story dialog. It is a very compelling story. I would highly recommend this mission to anyone who is looking for a good mix of very tough battles, a really good story, combined on fantastic maps.
Description: After the events of Starfleet Experimentation a Physical Sciences Researcher on Memory Alpha needs your help. Having discovered the unknown substance, found by Lieutenant Jones and the crew of the destroyed U.S.S. Toledo, has at least a minimal degree of intelligence. She needs you to find as much about the substance as you can. Can you find more samples of this unknown substance and discover the truth about it's hidden origins?
A non-combat complex puzzle mission that continues the story of 'Space poo' aka Bob.
Originally Posted by Evil70th
This is a really great investigative mission. The map design is very well done. The dialog is good and this mission is a great sequel to the "Starfleet Experimentation" mission. There is no combat at all which Bazag clearly states in the description. I would highly recommend the mission to anyone who likes a good story combined with great map design.
Description: Things are not all right in Vulcan. It seems couples in the throw of Pon Farr are going missing and Elder Sardek needs your help. Will you able to uncover the truth about a Romulan conspiracy without becoming it's next victim?
A story-driven combat and puzzle mission that forces you to act fast and think faster.
Originally Posted by Evil70th
A great mission! Highly recommended! Really well written and you did a great job developing the story. I liked the map design with a few suggested changes as listed below. The dialog was well written and executed with the exception of what’s noted below. I know there are some players who do not like a lot of dialog. I on the other hand do like a good story that will draw me in and make me want to go on.
As for the spelling errors I found in some areas I think some of those are the difference between American English and the Kings English, for example the use of “s” instead of “z” in “Mobilise”. So I don’t think those will be that big a deal.
Thanks for authoring, you did a great job and I look forward to playing more of your missions.
Description: A small Klingon colony world has been attacked by unknown assailants from orbit. You have been tasked to find out which enemies of the Klingon empire are responsible for the attack and make them pay.
This is a good mission with great map design and dialog. The battles are tough but glorious. The mission does start out a little slow but it picks up once you leave the colony. The colony attack is a good bridge but you should consider getting rid of the arena interactions and perhaps add some residual Hirogen squads to be engaged. Then you could use that as the clue to those who attacked the colony. I would definitely recommend this mission to anyone who loves a great story along with tough but glorious battles and well designed maps.
Description: Vice Admiral Talar Bazran and the entire crew of the U.S.S. Bazalope-D have gone missing. Their last report to Starfleet Command had them in the Elwing System having stumbled across a Jem'hadar Attack Ship from the Dominion War. Command is worried and they need you to find the Vice Admiral, his ship and his discovery and if necessary prevent it from falling into enemy hands. Things however are far more complicated as you stumble into an alternate reality. You and the Vice Admiral will need to work together if you are to find a way to not only return back to your own reality but also to survive.
A story-driven mission of combat and SCIENCE!
Originally Posted by Evil70th
This is a great mission. The map design is excellent. The story dialog is good and the battles are tough but fun. I would highly recommend this mission to anyone who likes great story dialog with good map design and a mix of good tough battles. You did a great job on this mission including the branching dialog.
Description: Klingon Intelligence has evidence that Vice Admiral Talar Bazran has been acting strange. A starfleet officer who was a respected warrior and diplomat now resorts to dishonourable assaults on Klingon territory.
The only possible answer is that this Bajoran is a foul Undine. You have been given the task to take him out.
Name: 'Mind Games'.
lvl Req: 46+
Category: Story-driven space and ground combat
I would really appreciate it if you could once again cast your critical eye over my work.
Klingon Mission - Mind Games
Project ID: ST-HN94PPK5S
Summary: This is a great mission with outstanding map design, glorious battles, and excellent story dialogue. I would highly recommend this mission to anyone who loves a truly great Klingon saga. The elements of the mission, including the appearance of the disabled vessels, were well done.
I like the optional “Slay injured crew” interactions on the “U.S.S. Bazalope-D” map. It would be nice if you could make the injured crew disappear and a dead body appears during the interaction but I don’t think it would work. The body would beam in or appear standing and then go prone, which might look odd. I’m not even sure if that can be done given the limitation within the Foundry.
Below are a couple of items I noted while playing the mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.
Mission Description: This is an intriguing description. I noted no spelling or grammatical errors with this description.
Grant Mission Dialogue: This is a good grant dialogue. I noted one item to consider changing:
-Consider changing "Starfleet has little Undine" to read "Starfleet has a little Undine".
Mission Task: Good initial task that identifies the location of the first NPC contact. The follow on task gives a clear start location for the first custom map. I noted no spelling errors with this task.
Mission Entry Prompt: This is a good use of the prompt. I noted no spelling or grammatical errors with this prompt.
MAPS: Qo’noS: First City (Cryptic Map) : This is a good use of the Cryptic map NPC character to initiate the briefing for this mission. The story dialogue is excellent. I noted no spelling or grammatical errors with this dialogue.
Starbase 157: This is a great map design with tough but glorious battles. The story dialogue is very well written. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
-Consider moving the respawn point closer to the big fight at the end where the ships are all grouped together.
U.S.S. Bazalope-D: This is an excellent map design with glorious battles. The story dialogue is well written. I noted no spelling or grammatical errors with this dialogue or any issues with the map. I noted one item to consider changing:
-The initial dialogue; consider changing "sustained heavy damage and many systems have been damaged" to read "sustained heavy damage and many systems have been destroyed".
U.S.S. Bazalope-D: This bridge map design is outstanding. I love what you’ve done with the place. The story dialogue is excellent and the branching possibilities are very well done. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
Starbase 157: This is a great map design with a glorious battles and well written dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
Qo’noS: First City (Cryptic Map) : This is a great use of the Cryptic map NPC character to wrap up the mission. I noted one item to consider changing:
-The "Secretary" dialogue; consider changing "Did you realy believe" to read "Did you really believe".
Thanks again for authoring and for giving me the chance to review your work. You did a great job developing the mission from start to finish. It is a great mission and a lot of fun to play.