Lt. Commander
Join Date: Dec 2007
Posts: 120
To any Foundary experts out there-
I'm new to the Foundary and I'm having problems with getting my ships to warp in properly. They warp in after a dialogue prompt but they don't stay there, they continue to warp in over and over to the same spot. I know I'm doing something wrong but I can't figure it out.

Also, I'm having trouble with an enemy fleet. I want them to decloak after a dialogue (the dialogue is the trigger). I figured I could put a "talk to contact" in the story line but it puts it above my second map transition which would put the "talk to contact" on the wrong map. (I transition to my second map, talk to a custom contact I made, after talking the enemy fleet decloaks, then you proceed in the story to a third map which I haven't built yet) That's what I want it to do. Again, I don't know what I'm doing wrong.

Any help with this would be greatly appreciated.
Thanks
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-11-2012, 12:43 PM
Quote:
Originally Posted by Corsair15
To any Foundary experts out there-
I'm new to the Foundary and I'm having problems with getting my ships to warp in properly. They warp in after a dialogue prompt but they don't stay there, they continue to warp in over and over to the same spot. I know I'm doing something wrong but I can't figure it out.
If the ship is idle (meaning, out of combat), it will repeat that animation over and over again. That's not your fault, it's a limitation that will hopefully be addressed in the upcoming Foundry update in season 6.

Quote:
Originally Posted by Corsair15
Also, I'm having trouble with an enemy fleet. I want them to decloak after a dialogue (the dialogue is the trigger). I figured I could put a "talk to contact" in the story line but it puts it above my second map transition which would put the "talk to contact" on the wrong map. (I transition to my second map, talk to a custom contact I made, after talking the enemy fleet decloaks, then you proceed in the story to a third map which I haven't built yet) That's what I want it to do. Again, I don't know what I'm doing wrong.
Set them to appear at "This objective in progress", and choose the objective that starts after the dialogue. That should do it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-11-2012, 08:46 PM
Kirkfat has a load of youtube vids to watch. But I remember this one on triggers and how he made a ship warp out. He set the duration to the max which tells it not to repeat that often. Now it will repeat the warp again but not for a while. So you need to get the player moving to the next objective.

Search youtube for "kirkfat triggers" I think he has about 7 or 8 of those videos alone. I often wonder if he has time to actually play the game?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-12-2012, 12:06 AM
Another issue when using the warp out animation is that....they don't actually warp out, they just perform sit and sit there...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-12-2012, 07:25 AM
Thanks for the help guys. hopefully season 6 will have foundary updates as well to improve it
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