Lt. Commander
Join Date: Dec 2007
Posts: 120
A bit of a random idea, but bear with me.

Should/could the trader DOff missions be available as a player vs player situation?

For example, player A starts the mission Exchange Industrial Replicators for Energy Credits.
Player B starts the mission Trade for Industrial Replicators while Player A's mission is still in progress.

Both DOffs are compared using their traits/rarity, and whichever is the better DOff "wins".

If a player wins by a small margin they receive a success (Profitable) and the other player fails (Unprofitable). If there is a large quality difference between the DOffs, the winning party receives a critical success (Extremely Profitable), while the loser receives a disaster (currently Ambushed, although that may need slightly adjusting under this system unless the Critical Success result also returns the money/items you would have spent had the trade gone ahead).

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

All times are GMT -7. The time now is 09:49 PM.